Difference between revisions of "Yrral Rekloh"

From RPGnet
Jump to: navigation, search
(Equipment)
(Equipment)
Line 83: Line 83:
 
** 2 days Dried Rations
 
** 2 days Dried Rations
 
** 1 Waterskin, empty
 
** 1 Waterskin, empty
** an iron book inscribed with the spell "Project Image"
+
** an iron book inscribed with the spell "Project Image," 50lbs
  
 
* an iron ring
 
* an iron ring
Line 95: Line 95:
 
'''Gems:''' 0
 
'''Gems:''' 0
  
'''Encumbrance:''' 22 lbs
+
'''Encumbrance:''' 72 lbs
  
 
== Hirelings and Henchmen: ==
 
== Hirelings and Henchmen: ==

Revision as of 16:53, 27 May 2017

WhiteBoxDelvers


Yrral Rekloh

Class: Magic User

Race: Human

Alignment: Neutral

Level: 1

XP: 125

XP Bonus: 5%

Stat Block

STR: 7

DEX: 5

CON: 11

INT: 16

WIS: 11

CHA: 10

HD: 1

HP Max: 1

HP Current: 1

AC: 9

Move: 12

Saving Throw: 15

Saving Throw Mods: +2 vs spells

Spells / Abilities

Spell Prepared: Sleep

First Level Spells Known:

  • Charm Person
  • Detect Magic
  • Hold Portal
  • Light
  • Protection From Chaos
  • Read Languages
  • Read Magic
  • Sleep

Languages Known: Common, Elf, Dwarf, Orc, Slug-Man, Crab-Man, Giant

Weapons / Armour

  • Staff (2h 1d6)

Equipment

  • Staff, 10lbs
  • Goblin dagger, 2lbs
  • Hooded Lantern, full, lit
  • Backpack, ~10lbs
    • Bedroll
    • Spellbook
    • Flint & Steel
    • Small Pouch
      • 10 Candles
    • Small Pouch
      • Chalk, 10 pieces
    • Oil, 1 pint
    • Rope, 50' Hemp
    • 2 days Dried Rations
    • 1 Waterskin, empty
    • an iron book inscribed with the spell "Project Image," 50lbs
  • an iron ring

Gold: 0

Silver: 0

Copper: 0

Gems: 0

Encumbrance: 72 lbs

Hirelings and Henchmen:

  • None!

To Hit

Note: Yrral is not proficient with any ranged weapons.

AC (Base)

10: 10

11: 11

12: 12

13: 13

14: 14

15: 15

16: 16

17: 17

18: 18

19: 19

20: 20