Editing Yszal Bronze-skin

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Kobold Warrenguard 4
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*Kobold Warrenguard 1
*XP: 18,152/19,600 (+5% bonus)
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*XP: 251/2450 (+5% bonus)
 
*Neutral
 
*Neutral
 
*Henchman of [[Ishka]] Bronze-skin, who is a henchman of [[Karag Two-Blades]]
 
*Henchman of [[Ishka]] Bronze-skin, who is a henchman of [[Karag Two-Blades]]
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*WIS 09
 
*WIS 09
 
*DEX 08 (-1)
 
*DEX 08 (-1)
*CON 11 (due to [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20196525#post20196525 the pool])
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*CON 11
 
*CHA 09
 
*CHA 09
  
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*General Proficiencies
 
*General Proficiencies
 
**'''Manual of Arms'''
 
**'''Manual of Arms'''
**'''Trapping''' The character can build simple pits, snares, and deadfalls capable of capturing creatures up to the size of an elephant (such as giants, ogres, wyverns, etc). With a proficiency throw of 11+ the snare is built properly. The character can also detect and disable simple wilderness pits, snares, deadfalls, etc., as a thief of his class level. This proficiency provides no abilities with regard to mechanical traps in a dungeon, or magical traps of any sort. [learned during downtime]
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**'''Dungeon Bashing''' The character is hardened to the heavy lifting and physical labor involved in dungeon exploration. The character receives a +4 bonus on throws to open doors and similar acts of brute strength.
 
**'''Dungeon Bashing''' The character is hardened to the heavy lifting and physical labor involved in dungeon exploration. The character receives a +4 bonus on throws to open doors and similar acts of brute strength.
**'''Fighting Style''' (weapon & shield)
 
 
*Racial Proficiencies
 
*Racial Proficiencies
 
**'''90' infravision'''
 
**'''90' infravision'''
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**'''Thief Abilities'''
 
**'''Thief Abilities'''
 
***backstab x2
 
***backstab x2
***Hide in Shadows 18+
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***Hide in Shadows 19+
***Move Silently 16+
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***Move Silently 17+
 
**'''Drawback: Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn)
 
**'''Drawback: Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn)
  
 
== Combat ==
 
== Combat ==
*AC 4 masterwork leather + shield - dex
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*AC 2 leather + shield - dex
*HP 17
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*HP 1
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier -1
 
*Initiative Modifier -1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: +2 handaxe 5+, 1d6+5
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**Primary Melee Attack: shortsword 9+, 1d6+2
**Secondary Melee Attack: magical shortsword 6+, 1d6+4
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**Primary Ranged Attack: crossbow 10+, 1d6+2
**Primary Ranged Attack: crossbow 8+, 1d6+2
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14+
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**Petrification & Paralysis 15+
**Poison & Death 13+
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**Poison & Death 14+
**Blast & Breath 15+
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**Blast & Breath 16+
**Staves & Wands 15+
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**Staves & Wands 16+
**Spells 16+
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**Spells 17+
  
 
== Equipment ==
 
== Equipment ==
 
*Gear, Armor, Weapons: 4 stone, 2 items
 
*Gear, Armor, Weapons: 4 stone, 2 items
*masterwork brown recluse spider leather armor +1 + shield
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*leather armor + shield
*Hand Axe +2 (a one handed battle axe with a preternaturally sharp edge)
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*short sword
*Sword +1, a finely wrought sword with a hilt of bone
 
 
*crossbow and 20 bolts (special-sized, need to be commissioned)
 
*crossbow and 20 bolts (special-sized, need to be commissioned)
 
*special-commissioned tinted glasses
 
*special-commissioned tinted glasses
*4288.45 gp kept with Mr. Hand, 92.5 gp kept on person
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*30 gp
  
 
== Class Construction ==
 
== Class Construction ==

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