Editing Yszal Bronze-skin

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== Rank ==
 
== Rank ==
 
*Kobold Warrenguard 4
 
*Kobold Warrenguard 4
*XP: 18,152/19,600 (+5% bonus)
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*XP: 10424/19600 (+5% bonus)
 
*Neutral
 
*Neutral
 
*Henchman of [[Ishka]] Bronze-skin, who is a henchman of [[Karag Two-Blades]]
 
*Henchman of [[Ishka]] Bronze-skin, who is a henchman of [[Karag Two-Blades]]
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*WIS 09
 
*WIS 09
 
*DEX 08 (-1)
 
*DEX 08 (-1)
*CON 11 (due to [https://forum.rpg.net/showthread.php?780003-IC-II-ACKS-The-Wilderlands-of-Absalom&p=20196525#post20196525 the pool])
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*CON 11
 
*CHA 09
 
*CHA 09
  
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*General Proficiencies
 
*General Proficiencies
 
**'''Manual of Arms'''
 
**'''Manual of Arms'''
**'''Trapping''' The character can build simple pits, snares, and deadfalls capable of capturing creatures up to the size of an elephant (such as giants, ogres, wyverns, etc). With a proficiency throw of 11+ the snare is built properly. The character can also detect and disable simple wilderness pits, snares, deadfalls, etc., as a thief of his class level. This proficiency provides no abilities with regard to mechanical traps in a dungeon, or magical traps of any sort. [learned during downtime]
 
 
*Class Proficiencies
 
*Class Proficiencies
 
**'''Dungeon Bashing''' The character is hardened to the heavy lifting and physical labor involved in dungeon exploration. The character receives a +4 bonus on throws to open doors and similar acts of brute strength.
 
**'''Dungeon Bashing''' The character is hardened to the heavy lifting and physical labor involved in dungeon exploration. The character receives a +4 bonus on throws to open doors and similar acts of brute strength.
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*Initiative Modifier -1
 
*Initiative Modifier -1
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: +2 handaxe 5+, 1d6+5
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**Primary Melee Attack: magical shortsword 7+, 1d6+4
**Secondary Melee Attack: magical shortsword 6+, 1d6+4
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**Primary Ranged Attack: crossbow 9+, 1d6+2
**Primary Ranged Attack: crossbow 8+, 1d6+2
 
 
*Saves:
 
*Saves:
 
**Petrification & Paralysis 14+
 
**Petrification & Paralysis 14+
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*Gear, Armor, Weapons: 4 stone, 2 items
 
*Gear, Armor, Weapons: 4 stone, 2 items
 
*masterwork brown recluse spider leather armor +1 + shield
 
*masterwork brown recluse spider leather armor +1 + shield
*Hand Axe +2 (a one handed battle axe with a preternaturally sharp edge)
 
 
*Sword +1, a finely wrought sword with a hilt of bone
 
*Sword +1, a finely wrought sword with a hilt of bone
 
*crossbow and 20 bolts (special-sized, need to be commissioned)
 
*crossbow and 20 bolts (special-sized, need to be commissioned)
 
*special-commissioned tinted glasses
 
*special-commissioned tinted glasses
*4288.45 gp kept with Mr. Hand, 92.5 gp kept on person
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*1223.21 gp
  
 
== Class Construction ==
 
== Class Construction ==

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