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<pre>
 
<pre>
Level 4
+
Level 2
  
 
Str 8 (-1)
 
Str 8 (-1)
 
Dex 9 (0)
 
Dex 9 (0)
 
Con 16 (+2)
 
Con 16 (+2)
Int 18 (+3)
+
Int 16 (+2)
Wis 13 (+1)  
+
Wis 13 (+1)
 
Cha 12 (0)
 
Cha 12 (0)
  
 
Damage d8
 
Damage d8
 
Armor 1
 
Armor 1
HP 18/20
+
HP 20/20
Load 5/8
+
Load 2/8
  
XP 9/11
+
XP 3/9
 
</pre>
 
</pre>
  
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*** ''hand''
 
*** ''hand''
 
*** ''thrown, near''
 
*** ''thrown, near''
*** ''messy''
 
*** ''forceful''
 
*** ''reach''
 
*** ''near''
 
*** ''far''
 
 
*** +1 damage
 
*** +1 damage
 
*** remove the ''dangerous'' tag
 
*** remove the ''dangerous'' tag
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*'''This Killing Fire'''
 
*'''This Killing Fire'''
 
**Add the following tags to your options for Burning Brand: ''messy, forceful, reach, near, far''
 
**Add the following tags to your options for Burning Brand: ''messy, forceful, reach, near, far''
 
*'''Ogdru Jahad'''
 
**Gain the Wizard move Ritual. The GM will always tell you what you have to sacrifice to gain the effect you desire.
 
 
*'''Ritual'''
 
**When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:
 
***It’s going to take days/weeks/months
 
***First you must ____
 
***You’ll need help from ____
 
***It will require a lot of money
 
***The best you can do is a lesser version, unreliable and limited
 
***You and your allies will risk danger from ____
 
***You’ll have to disenchant ____ to do it
 
 
*'''Burns Twice as Bright'''
 
**When you channel the flames of fate, you may treat a missed roll as a 7-9 or a 7-9 result as a 10+. This may be a roll you or another character has made. Tell the GM something you’ve lost; an emotion, a memory or some innate piece of your being. You may not use this move again until you’ve used Burns Half As Long.
 
 
*'''Burns Half as Long'''
 
**You gain this move when you gain Burns Twice as Bright. When you sacrifice a victory to the flames of fate, treat any roll of 10+ as a miss.
 
  
 
*Alignment: '''Chaotic'''
 
*Alignment: '''Chaotic'''
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*Mail (1 armor, worn, 1 weight)
 
*Mail (1 armor, worn, 1 weight)
 
*Adventuring gear (4 uses, 1 weight)  
 
*Adventuring gear (4 uses, 1 weight)  
*Dungeon rations (5 uses, 1 weight)
+
*Dungeon rations (3 uses, 1 weight)
 
*Healing Potions (2)
 
*Healing Potions (2)
*Bandages (6)
 
*Antitoxin (3)
 
*Bag of Books (5 uses, 2 weight)
 
 
*Pendant of the Starseeker
 
*Pendant of the Starseeker
*Stone of Dreaming - Once per adventure, may grant the effects of a night's rest.
+
*290 Coin
*709 Coin
 
  
Total 5 weight
+
Total 3 weight
  
 
=== Bonds ===
 
=== Bonds ===

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