Editing ZHB2:What has changed since ZHB?

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Some of the stories past is baggage that we don´t want to handle, mostly because they tend to edge into areas like immensely powerful God-Weapons and other stuff mentioned above. On the meta-level of ZHB the animated series, we´ve started animation in China instead of Japan and are all a little fuzzy on the exact letter of the law when it comes to copyright and IP and such, and since we´re not ''exclusively'' China-based we must actually care about that stuff! In the actual game, this means that we might be a little vague when referring to our past. Think of it like rings on the water; close to the characters and their intra-character relationships things are pretty clear, but the further away we get with indirect stories and the larger-scale stuff... things get kinda muddled. Just a little. Think about the future, eh? And be lucky that you get pants.
 
Some of the stories past is baggage that we don´t want to handle, mostly because they tend to edge into areas like immensely powerful God-Weapons and other stuff mentioned above. On the meta-level of ZHB the animated series, we´ve started animation in China instead of Japan and are all a little fuzzy on the exact letter of the law when it comes to copyright and IP and such, and since we´re not ''exclusively'' China-based we must actually care about that stuff! In the actual game, this means that we might be a little vague when referring to our past. Think of it like rings on the water; close to the characters and their intra-character relationships things are pretty clear, but the further away we get with indirect stories and the larger-scale stuff... things get kinda muddled. Just a little. Think about the future, eh? And be lucky that you get pants.
  
The characters themselves, the ones who´ve come from "before", might also be a little streamlined - since I as a Sage want to get the most out of this swell new game, every PC will be built as a starting character and then develop from there. Many character details, convoluted stories and excessive backgrounds might also be trimmed down some. The ZHB characters varied pretty wildly when it came to the scale of "fairly grounded" and "OMG anime", and we´re aiming for something a little more level in scale.  
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The characters themselves, the ones who´ve come from "before", might also be a little streamlined - since I as a Sage want to get the most out of this swell new game, every PC will be built as a starting character and then develop from there. Many character details, convoluted stories and excessive backgrounds might also be trimmed down some. The ZHB characters varied pretty wildly when it came to the scale of "fairly grounded" and "OMG anime", and we+´re aiming for something a little more level in scale. As an example, '''Iron Seraph'''s family were a long line of demon-hunters, and his nights were usually spent Buffying it up with Hollow-esque demons that needed to be sworded back to the hells. This time around, the Jin Shen are an archaic society of mystical Daoists with a much more low-key approach to things, so what is kept is the social situations that this puts Seraph as a character in - his family is old and prestigious on one hand, but pretty poor and weird in others. He must try not to get crushed under the massive weight of the expectations of his Elder Uncle, the family head, and somehow manage to make an identity for himself. So no demon fights, no glowing prayer-strip combats and (at least initially) no magical glowing eyes (for the uninitiated, everyone in ZHB as in Nihao Honey hads a special "Bloodline" power - a "Legacy"). Still, the core of his character is still there even without some superficial trappings.
As an example, '''Iron Seraph'''s family were a long line of demon-hunters, and his nights were usually spent Buffying it up with Hollow-esque demons that needed to be sworded back to the hells. This time around, the Jin Shen are an archaic society of mystical Daoists with a much more low-key approach to things, so what is kept is the social situations that this puts Seraph as a character in - his family is old and prestigious on one hand, but pretty poor and weird in others. He must try not to get crushed under the massive weight of the expectations of his Elder Uncle, the family head, and somehow manage to make an identity for himself. So no demon fights, no glowing prayer-strip combats and (at least initially) no magical glowing eyes (for the uninitiated, everyone in ZHB as in Nihao Honey hads a special "Bloodline" power - a "Legacy"). Still, the core of his character is still there even without some superficial trappings.
 
  
 
And so on.
 
And so on.

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