Editing ZHB2:What has changed since ZHB?

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Well, both. Neither. Maybe?  
 
Well, both. Neither. Maybe?  
  
Some of the stories past is baggage that we don´t want to handle, mostly because they tend to edge into areas like immensely powerful God-Weapons and other stuff mentioned above. On the meta-level of ZHB the animated series, we´ve started animation in China instead of Japan and are all a little fuzzy on the exact letter of the law when it comes to copyright and IP and such, and since we´re not ''exclusively'' China-based we must actually care about that stuff! In the actual game, this means that we might be a little vague when referring to our past. Think of it like rings on the water; close to the characters and their intra-character relationships things are pretty clear, but the further away we get with indirect stories and the larger-scale stuff... things get kinda muddled. Just a little. Think about the future, eh? And be lucky that you get pants.
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Some of the stories past is baggage that we don´t want to handle, mostly because they tend to edge into areas like immensely powerful God-Weapons and other stuff mentioned above. On the meta-level of ZHB the animated series, we´ve started animation in China instead of Japan and are all a little fuzzy on the exact letter of the law when it comes to copyright and IP and such, and since we´re not ''exclusively'' Chinabased we must actually care about that stuff! In the actual game, this means that we might be a little vague when referring to our past. Think of it like rings on the water; close to the characters and their intra-character relationships things are pretty clear, but the further away we get with indirect stories and the larger-scale stuff... things get kinda muddled. Just a little. Think about the future, eh? And be lucky that you get pants.
  
 
The characters themselves, the ones who´ve come from "before", might also be a little streamlined - since I as a Sage want to get the most out of this swell new game, every PC will be built as a starting character and then develop from there. Many character details, convoluted stories and excessive backgrounds might also be trimmed down some. The ZHB characters varied pretty wildly when it came to the scale of "fairly grounded" and "OMG anime", and we´re aiming for something a little more level in scale.  
 
The characters themselves, the ones who´ve come from "before", might also be a little streamlined - since I as a Sage want to get the most out of this swell new game, every PC will be built as a starting character and then develop from there. Many character details, convoluted stories and excessive backgrounds might also be trimmed down some. The ZHB characters varied pretty wildly when it came to the scale of "fairly grounded" and "OMG anime", and we´re aiming for something a little more level in scale.  

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