Difference between revisions of "Zahlia"

From RPGnet
Jump to: navigation, search
 
Line 9: Line 9:
 
From a land foreign to where the game started.   
 
From a land foreign to where the game started.   
 
Kidnapping of children and heirs of the wealthy and noble is common in her homeland.
 
Kidnapping of children and heirs of the wealthy and noble is common in her homeland.
 +
Has a little sister named Ryo who was kidnapped.  By extension, Zahlia's family is likely noble.
 +
Trained with the Order of Five Stars, which teaches one must live in the universe in order to understand it.
  
 
Abilities:
 
Abilities:
 
Can summon an entity known as an oversoul, or chishun, which can fly and is intangible.  Doing so makes her secondary irises glow and disappear.  Lesser practitioners' oversouls are tethered to their bodies.
 
Can summon an entity known as an oversoul, or chishun, which can fly and is intangible.  Doing so makes her secondary irises glow and disappear.  Lesser practitioners' oversouls are tethered to their bodies.
 +
Can meditate to repair her oversoul.
 +
Can fuel her powers with emotions.
 +
Has preternatural athletic abilities.

Latest revision as of 21:04, 29 October 2019

Name: Zahlia

Appearance: Eyes with two irises, primary and secondary.

Wears gold bangles

Background: From a land foreign to where the game started. Kidnapping of children and heirs of the wealthy and noble is common in her homeland. Has a little sister named Ryo who was kidnapped. By extension, Zahlia's family is likely noble. Trained with the Order of Five Stars, which teaches one must live in the universe in order to understand it.

Abilities: Can summon an entity known as an oversoul, or chishun, which can fly and is intangible. Doing so makes her secondary irises glow and disappear. Lesser practitioners' oversouls are tethered to their bodies. Can meditate to repair her oversoul. Can fuel her powers with emotions. Has preternatural athletic abilities.