Difference between revisions of "Zainab Zed Siddiqui"

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|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
 
|60
 
|60
|60
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|59
 
|-
 
|-
 
|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
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| 10
 
| 10
 
|
 
|
 +
|-
 
| Bureaucracy
 
| Bureaucracy
 
| 10
 
| 10
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| Drive
 
| Drive
 
| 20
 
| 20
|
+
| 20
 
|
 
|
 
|-
 
|-
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| Firearms
 
| Firearms
 
| 25
 
| 25
| 50
+
| 54
 
|
 
|
 
|-
 
|-
 
| First Aid
 
| First Aid
 
| 10
 
| 10
|  
+
| 10
 
|
 
|
 
|-
 
|-
 
| Foreign Language (Type)
 
| Foreign Language (Type)
 
| 0
 
| 0
|
+
| 0
 
|
 
|
 
|-
 
|-
 
| Harangue
 
| Harangue
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
 
| Heavy Machinery
 
| Heavy Machinery
 
| 10
 
| 10
|  
+
| 10
 
|  
 
|  
 
|-
 
|-
 
| Heavy Weapons
 
| Heavy Weapons
 
| 0
 
| 0
|  
+
| 0
 
|  
 
|  
 
|-
 
|-
 
| History
 
| History
 
| 10
 
| 10
|  
+
| 10
 
|
 
|
 
|-
 
|-
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| Insight
 
| Insight
 
| 10
 
| 10
|  
+
| 10
 
|  
 
|  
 
|-
 
|-
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| Medicine
 
| Medicine
 
| 0
 
| 0
|  
+
| 0
 
|  
 
|  
 
|-
 
|-
 
| Melee Weapons
 
| Melee Weapons
 
| 30
 
| 30
|  
+
| 30
 
|  
 
|  
 
|-
 
|-
 
| Military Science
 
| Military Science
 
| 0
 
| 0
|  
+
| 0
 
|  
 
|  
 
|-
 
|-
 
| Natural World
 
| Natural World
 
| 10
 
| 10
|  
+
| 10
 
|  
 
|  
 
|-
 
|-
 
| Navigate
 
| Navigate
 
| 10
 
| 10
|  
+
| 10
 
|
 
|
 
|-
 
|-
 
| Occult (Type)
 
| Occult (Type)
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
 
| Organizational Lore (Type)
 
| Organizational Lore (Type)
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
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| Pilot (Type)
 
| Pilot (Type)
 
| 0
 
| 0
|
+
| 0
 
|
 
|
 
|-
 
|-
 
| Psychoanalyze  
 
| Psychoanalyze  
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
 
| Regional Lore (Type)
 
| Regional Lore (Type)
 
| 0
 
| 0
|
+
| 0
 
|
 
|
 
|-
 
|-
 
| Research
 
| Research
 
| 10
 
| 10
|
+
| 10
 
|  
 
|  
 
|-
 
|-
 
| Ride
 
| Ride
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
 
| Scavenge
 
| Scavenge
 
| 10
 
| 10
|
+
| 10
 
|
 
|
 
|-
 
|-
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| Surgery
 
| Surgery
 
| 0
 
| 0
|  
+
| 0
 
|
 
|
 
|-
 
|-
 
| Survival (Type)
 
| Survival (Type)
 
| 10
 
| 10
|  
+
| 10
 
|
 
|
 
|-
 
|-
 
| Swim
 
| Swim
 
| 20
 
| 20
|
+
| 20
 
|
 
|
 
|-
 
|-
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| Use Gadgets
 
| Use Gadgets
 
| 10
 
| 10
|  
+
| 10
 
|
 
|
 
|}
 
|}
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<br>
 
<br>
 
''
 
''
 +
 +
Rolls failed:
 +
Firearms

Latest revision as of 07:29, 6 May 2024

Character Name: Zainab "Zed" Siddiqui
Player Name: Sam I Am
Profession: MI6 Staff (on maternity/sick leave)
Nationality: UK - North West London (Pakistani parents)
Sex (Age): Female, 32
Education: Comprehensive, Pharmacy at Leicester uni then back to London

Statistics[edit]

Score x5 What Others Notice
Strength 10 50
Constitution 10 50
Dexterity 11 55
Intelligence 14 70 Clear-minded and objective
Power 12 60
Charisma 15 75 Self-assured and professional


Derived Attributes[edit]

Maximum Current
Hit Points (HP) 10 10
Willpower (WP) 12 12
Sanity (SAN) 60 59
Breaking Point (BP) 48


Damage Bonus:


Resources

Permanent At Hand/Stowed/In Storage // Resources (12) 6/6/0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Score
Personal
Family (parents and married brother) 15
Communal
Friends in Pharma 15
MI6 drinking buddies 15

Motivations and Mental Disorders[edit]

Skills[edit]

Skill Base rating Rating Failed
Alertness 20 50
Anthropology 0 0
Appraise 10 10
Archaeology 0 0
Art (Type) 0 0
Athletics 30 30
Craft (Type) 10 10
Bureaucracy 10 40
Demolitions 0 0
Disguise 10 70
Dodge 30 30
Drive 20 20
Espionage Training (Type) 0 20
Firearms 25 54
First Aid 10 10
Foreign Language (Type) 0 0
Harangue 10 10
Heavy Machinery 10 10
Heavy Weapons 0 0
History 10 10
HUMINT ? 80
Insight 10 10
Law 0 30
Medicine 0 0
Melee Weapons 30 30
Military Science 0 0
Natural World 10 10
Navigate 10 10
Occult (Type) 10 10
Organizational Lore (Type) 10 10
Persuade 20 70
Pilot (Type) 0 0
Psychoanalyze 10 10
Regional Lore (Type) 0 0
Research 10 10
Ride 10 10
Scavenge 10 10
Science (Criminology) 0 50
Science (Forensics) 0 30
Science (Pharmacy) 0 70
Search 20 50
Stealth 10 50
Surgery 0 0
Survival (Type) 10 10
Swim 20 20
Unarmed Combat 40 60
Use Gadgets 10 10

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes[edit]



Rolls failed: Firearms