Editing Zanlennitorfarrugwilryn "Zan" Desederioscioli

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== Zanlennitorfarrugwilryn "Zan" Desederioscioli  ==
 
== Zanlennitorfarrugwilryn "Zan" Desederioscioli  ==
  
'''Chaotic Good Male Rock Gnome Bard 6 (Racial Sub at 1 and 6)
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'''Chaotic Good Male Rock Gnome Bard 5
  
*HD 6d6+18
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*HD 5d6
*Hit points 44
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*Hit points 32
 
*Initiative +1
 
*Initiative +1
 
*Speed 20 feet
 
*Speed 20 feet
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*Strength 8 (-1)
 
*Strength 8 (-1)
 
*Dexterity 12 (+1)
 
*Dexterity 12 (+1)
*Constitution 16 (+3)
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*Constitution 14 (+2)
 
*Intelligence 14 (+2)
 
*Intelligence 14 (+2)
 
*Wisdom 8 (-1)
 
*Wisdom 8 (-1)
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'''Saves'''
 
'''Saves'''
*Fortitude +5
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*Fortitude +4
*Reflex +6
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*Reflex +5
*Will +4 (+6 vs illusions)
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*Will +3 (+5 vs illusions)
  
'''Attack (melee):''' Spiked Gauntlet +5 (1d3-1)
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'''Attack (melee):''' Spiked Gauntlet +3 (1d3-1)
  
'''Attack (ranged:''') MW shortbow +8 (1d4/x3)
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'''Attack (ranged:''') MW shortbow +6 (1d4/x3)
  
 
'''Racial Abilities'''
 
'''Racial Abilities'''
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'''Class abilities:'''  
 
'''Class abilities:'''  
 
*You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
 
*You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.
*Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+8
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*Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7
*Bardic Music: Performances can create varied magical effects 6 times per day.
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*Bardic Music: Performances can create varied magical effects 5 times per day.
*Counter Fear (Su): A gnome bard who takes the 1st-level racial substitution level and has 3 or more ranks in a Perform skill can use his music or poetics to counter magical effects that cause fear. In each round when the bard uses his counter fear ability, he makes a Perform check. Any ally within 30 feet of the bard (including the bard himself) that is affected by a fear effect can use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the counter fear effect is already under the influence of a fear effect, it gains another saving throw against the effect each round it hears the bard perform, but it must use the bard's Perform check result for the save. Counter fear has no effect against effects that don't allow saves. The bard can keep up the counter fear ability for 10 rounds.
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*Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.
 
*Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check (at +1 due to Song of the Heart), they will listen quietly for up to 5 round(s).
 
*Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check (at +1 due to Song of the Heart), they will listen quietly for up to 5 round(s).
 
*Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
 
*Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds.
 
*Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
 
*Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.
Phantasmal Song (Su): A gnome bard who takes the 6th-level racial substitution level and has 9 or more ranks in a Perform skill can use music or poetics to create an eerie melody with phantasmal echoes in the minds of those who hear it. While the music itself is unsettling, the phantasmal component is downright terrifying, with effects that build as the bard continues to play. Enemy creatures within 30 feet of the bard who can hear the music become shaken (Will negates; DC 10 + 1/2 bard's level + bard's Cha modifier, DC 18). Any creature affected by phantasmal song (that is, who failed the initial Will save) that remains within range and hears the song for at least 3 consecutive rounds becomes frightened instead of shaken. The effect lasts as long as the bard performs and for 1 round after he stops, or until the affected creature moves more than 30 feet from the gnome bard.
 
 
The effects of multiple phantasmal songs do not stack with one another. Thus, a creature within the area of two phantasmal songs must save against both, but can still only become shaken on the first round even if it fails both saves. However, a phantasmal song's effect can stack with other fear effects (such as from the cause fear spell). See Fear under Special Abilities for more information on fear effects. Phantasmal song is an illusion (phantasm), mind-affecting fear effect.
 
  
  
 
'''Skills:'''  
 
'''Skills:'''  
*Bluff +12
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*Bluff +11
*Diplomacy +16
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*Diplomacy +15
 
*Escape Artist +9
 
*Escape Artist +9
*Knowledge: Arcana +8
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*Perception +5
*Perception +7
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*Perform Oratory +11
*Perform Oratory +12
 
 
*Sense Motive +7
 
*Sense Motive +7
*Spellcraft +11
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*Spellcraft +10
 
*Tumble +9
 
*Tumble +9
  
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*Melodic Casting (Roll Perform check instead of Concentrate; can cast spells and activate magic items by command word or spell completion while using a bardic music ability.)
 
*Melodic Casting (Roll Perform check instead of Concentrate; can cast spells and activate magic items by command word or spell completion while using a bardic music ability.)
 
*Song of the Heart (When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1.)
 
*Song of the Heart (When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1.)
*Lingering Song: If you use bardic music to inspire competence, inspire courage, or inspire greatness, the effects last twice as long as they otherwise would.
 
  
 
'''Spells'''
 
'''Spells'''
*Spells Per Day 6/4/3
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*Spells Per Day 6/4/2
 
*Spells Known: 3/4/3
 
*Spells Known: 3/4/3
*0th (DC 13): Prestidigitation, Dancing Lights, Ghost Sound, Read magic, Message
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*0th (DC 13): Prestidigitation, Read magic, Message
 
*1st (DC 14): Improvisation, Inspirational Boost, Grease, Distort Speech
 
*1st (DC 14): Improvisation, Inspirational Boost, Grease, Distort Speech
 
*2nd (DC 15): Glitterdust, Curse of Impending Blades, Battle Hymn
 
*2nd (DC 15): Glitterdust, Curse of Impending Blades, Battle Hymn
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*Belt Pouch 1 gp
 
*Belt Pouch 1 gp
 
*Everburning Torch 110 gp
 
*Everburning Torch 110 gp
*Staff of the Medic (21 Charges)
 
*Potion of Lesser Restoration.
 

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