Difference between revisions of "Zeck-13"

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(VITALS)
(VITALS)
 
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* '''HOMEWORLD:''' Aballon
 
* '''HOMEWORLD:''' Aballon
 
* '''LANGUAGES:''' Common
 
* '''LANGUAGES:''' Common
* '''EXPERIENCE EARNED:''' 2,420
+
* '''EXPERIENCE EARNED:''' 3,720
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 3,300
+
* '''EXPERIENCE NEEDED FOR NEXT LEVEL:''' 6,000
  
 
----
 
----
  
 
==STATISTICS==
 
==STATISTICS==
* '''STAMINA POINTS:''' 10
+
* '''STAMINA POINTS:''' 15
* '''HIT POINTS:''' 14
+
* '''HIT POINTS:''' 19
 
* '''RESOLVE POINTS:''' 4
 
* '''RESOLVE POINTS:''' 4
 
----
 
----
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* '''CHA:''' 10
 
* '''CHA:''' 10
 
----
 
----
* '''FOR:''' +0
+
* '''FOR:''' +1
* '''REF:''' +2
+
* '''REF:''' +3
* '''WIL:''' +2
+
* '''WIL:''' +3
 
----
 
----
 
* '''INITIATIVE:''' +2
 
* '''INITIATIVE:''' +2
* '''BASE ATTACK BONUS:''' +1
+
* '''BASE ATTACK BONUS:''' +2
* '''MELEE ATTACK:''' +1
+
* '''MELEE ATTACK:''' +3
* '''RANGED ATTACK:''' +2
+
* '''RANGED ATTACK:''' +4
* '''THROWN ATTACK:''' +1
+
* '''THROWN ATTACK:''' +3
  
 
----
 
----
  
 
==WEAPONS & COMBAT==
 
==WEAPONS & COMBAT==
* +2 Tactical semi-automatic pistol, 30ft., 1d6 (P)
+
* +4 Tactical semi-automatic pistol, 30ft., 1d6 (P)
* +1 Survival Knife, 1d4+1 (S)
+
* +3 Survival Knife, 1d4+1 (S)
 
*
 
*
 
*
 
*
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==SKILLS==
 
==SKILLS==
* Computers +8
+
* Computers +9
 
* Engineering +8
 
* Engineering +8
 
* Life Sciences +8
 
* Life Sciences +8
* Mysticism +5
+
* Mysticism +6
 
* Physical Science +9
 
* Physical Science +9
 
* Piloting +7
 
* Piloting +7
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==FEATS==
 
==FEATS==
 
* Mystic Strike
 
* Mystic Strike
 +
* Spell Focus
 +
* Weapon Specialization
  
 
----
 
----
  
 
==SPELLS==
 
==SPELLS==
* '''LEVEL 0 / PER DAY (unlimited) / DC (13)'''
+
* '''LEVEL 0 / PER DAY (unlimited) / DC (14)'''
 
* Detect Magic
 
* Detect Magic
 
* Daze
 
* Daze
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* Mending
 
* Mending
 
* Psychokinetic Hand
 
* Psychokinetic Hand
 +
* Ghost Sounds
  
* '''LEVEL 1 / PER DAY (3) / DC (14)'''
+
* '''LEVEL 1 / PER DAY (3) / DC (15)'''
 
* Magic Missile
 
* Magic Missile
 
* Jolting Surge
 
* Jolting Surge
 
* Overheat
 
* Overheat
 +
* Grease
 
----
 
----
  
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*Small Arms Proficiency
 
*Small Arms Proficiency
 
*Spell Cache (tattoo of a scarab on forearm)
 
*Spell Cache (tattoo of a scarab on forearm)
 +
*Techlore +1
  
 
----
 
----

Latest revision as of 15:17, 14 November 2020

STARFINDER SOCIETY PERSONNEL FILE[edit]

Android 1.jpg


DESCRIPTION[edit]

  • Zeck-13 is 6" tall and weighs 190lbs. He has grey eyes pale skin and is often aloof around people he doesn't know.

BACKSTORY[edit]

  • Zeck-13 was created on Aballon and is the last of his model. Upon awakening he felt the need to travel the star's.

VITALS[edit]

  • RACE: Android
  • GENDER: Male
  • CLASS/LEVEL: Technomancer/2
  • THEME: Spacefarer
  • SIZE: Medium
  • SPEED: 30 ft.
  • ALIGNMENT: Chaotic Good
  • DEITY:
  • HOMEWORLD: Aballon
  • LANGUAGES: Common
  • EXPERIENCE EARNED: 3,720
  • EXPERIENCE NEEDED FOR NEXT LEVEL: 6,000

STATISTICS[edit]

  • STAMINA POINTS: 15
  • HIT POINTS: 19
  • RESOLVE POINTS: 4

  • ENERGY ARMOR CLASS: 12
  • KINETIC ARMOR CLASS: 13
  • AC vs. COMBAT MANEUVERS: 21
  • DAMAGE REDUCTION: n/a
  • RESISTANCES: none

  • STR: 12
  • DEX: 14
  • CON: 11
  • INT: 16
  • WIS: 10
  • CHA: 10

  • FOR: +1
  • REF: +3
  • WIL: +3

  • INITIATIVE: +2
  • BASE ATTACK BONUS: +2
  • MELEE ATTACK: +3
  • RANGED ATTACK: +4
  • THROWN ATTACK: +3

WEAPONS & COMBAT[edit]

  • +4 Tactical semi-automatic pistol, 30ft., 1d6 (P)
  • +3 Survival Knife, 1d4+1 (S)

SKILLS[edit]

  • Computers +9
  • Engineering +8
  • Life Sciences +8
  • Mysticism +6
  • Physical Science +9
  • Piloting +7
  • Sleight of Hand +7



FEATS[edit]

  • Mystic Strike
  • Spell Focus
  • Weapon Specialization

SPELLS[edit]

  • LEVEL 0 / PER DAY (unlimited) / DC (14)
  • Detect Magic
  • Daze
  • Detect Affliction
  • Mending
  • Psychokinetic Hand
  • Ghost Sounds
  • LEVEL 1 / PER DAY (3) / DC (15)
  • Magic Missile
  • Jolting Surge
  • Overheat
  • Grease

SPECIAL ABILITIES & PROFICIENCIES[edit]

  • Constructed
  • Darkvision & Low-Light Vision
  • Flat Affect
  • Upgrade Slot
  • Light Armor Proficiency
  • Basic Melee Weapons Proficiency
  • Small Arms Proficiency
  • Spell Cache (tattoo of a scarab on forearm)
  • Techlore +1

EQUIPMENT & WEALTH[edit]

  • CARRYING CAPACITY: 6 (7-12 Encumbered)
  • TOTAL BULK:
  • CREDITS: 461
  • Estex Suit 1, Armor Upgrade: Quick-release Sheath
  • 60-rounds, small arm
  • Cable Line, titanium alloy 50ft.
  • Personal comm unit
  • Starstone compass
  • Backpack, Industrial
  • Clothing: Environmental, Everyday, Professional
  • Hygiene kit
  • Space suit