Difference between revisions of "Zeitgeist: The Gears of Revolution/Magic Items"
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===Chapter 2=== | ===Chapter 2=== | ||
− | [[File:1609260533794.png]] [[File:CanaryCoalMineAmulet.png]] [[File:Cracked_Cauldronzeit.png]] [[File:Messenger_Windzeit.png]] | + | [[File:1609260533794.png]] [[File:CanaryCoalMineAmulet.png]] [[File:Cracked_Cauldronzeit.png]] [[File:Messenger_Windzeit.png]] [[File:Messenger_Windzeit.png]] [[File:ZG_Adventure_Two_Items_2.png]] [[File:ZG_Adventure_Two_Items_3.png]] [[File:ZG_Adventure_Two_Items_4.png]] [[File:ZG_Adventure_Two_Items_5.png]] [[File:ZG_Adventure_Two_Items_6.png]] |
+ | |||
+ | ===Chapter 3=== | ||
+ | [[File:1627052445744.png]] [[File:1627052469299.png]] [[File:StaffAncientsZeitgeist.png]] | ||
===New Rituals=== | ===New Rituals=== | ||
[[File:Detect_Planar_Energyzeit.png]] | [[File:Detect_Planar_Energyzeit.png]] | ||
+ | |||
+ | ===New Techniques=== | ||
+ | A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round. | ||
+ | |||
+ | * Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall. | ||
+ | * Reflex. If the attack hits, the attacker can slide the creature 2 squares. | ||
+ | * Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn. |
Revision as of 10:16, 4 December 2021
Contents
New Magic Items
Chapter 1
Chapter 2
Chapter 3
New Rituals
New Techniques
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
- Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
- Reflex. If the attack hits, the attacker can slide the creature 2 squares.
- Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.