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* Race: Human
 
* Race: Human
 
* Class: Bard
 
* Class: Bard
* Paragon Path: Daring Blade
+
* Level: 4
* Level: 13
 
 
* Background: Urban ''(+2 to Streetwise)''
 
* Background: Urban ''(+2 to Streetwise)''
 
* Theme: Docker
 
* Theme: Docker
 
 
==Stats==
 
==Stats==
* Str 9 '''(-1)'''  
+
* Str 8 '''(-1)'''  
* Con 16 '''(+3)'''
+
* Con 14 '''(+2)'''
* Dex 11 '''(+0)'''
+
* Dex 10 '''(+0)'''
* Int 15 '''(+2)'''
+
* Int 14 '''(+2)'''
* Wis 15 '''(+2)'''
+
* Wis 14 '''(+2)'''
* Cha 21 '''(+5)'''
+
* Cha 19 '''(+4)'''
 
**Human bonus: +2 to Charisma
 
**Human bonus: +2 to Charisma
 
==Defenses/Combat Stats==
 
==Defenses/Combat Stats==
* HP: 87
+
* HP: 46/46
* Healing Surges: 10
+
* Healing Surges: 9/9
** Surge Value: 21 HP
+
** Surge Value: 11 HP
 
* Speed: 6 (5 in armor)
 
* Speed: 6 (5 in armor)
 
* Action Points: 1
 
* Action Points: 1
 
===Defenses===
 
===Defenses===
* AC: '''28'''  (10 + 11 Armor + 6 Level + 1 Shield)
+
* AC: 20
* Fort: '''25''' (10 + 3 CON + 6 Level + 3 Amulet + 1 Belt + 2 Feat)
+
* Fort: 16
* Ref: '''25''' (10 + 2 INT + 1 Class + 6 Level + 3 Amulet + 1 Boots + 2 Feat)
+
* Ref: 16
* Will: '''27''' (10 + 5 CHA + 1 Class + 6 Level + 3 Amulet + 2 Feat)
+
* Will: 19
  
 
==Racial Traits==
 
==Racial Traits==
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** Gain Ritual Caster as a bonus feat, and a ritual book with 1 level 1 bard ritual, and 1 level 1 ritual of any kind.
 
** Gain Ritual Caster as a bonus feat, and a ritual book with 1 level 1 bard ritual, and 1 level 1 ritual of any kind.
 
* Virtue of Valor
 
* Virtue of Valor
** 1/round, when ally within 5 squares of me bloodies or defeats an enemy, I can grant 6 temporary HP to that ally as a free action.
+
** 1/round, when ally within 5 squares of me bloodies or defeats an enemy, I can grant 3 temporary HP to that ally as a free action.
 
* Skill Versatility
 
* Skill Versatility
 
** +1 to untrained skill checks.
 
** +1 to untrained skill checks.
 
* Song of Rest
 
* Song of Rest
** If I can sing or play an instrument during a short rest, allies regain an extra 5 HP per healing surge they spend in that rest.
+
** If I can sing or play an instrument during a short rest, allies regain an extra 4 HP per healing surge they spend in that rest.
 
* Swordbond
 
* Swordbond
 
** I may bond with a specific sword with a 1-hour ritual. I can call my bonded sword to my hand from 10 squares away and rebuild it from a fragment if it's destroyed.
 
** I may bond with a specific sword with a 1-hour ritual. I can call my bonded sword to my hand from 10 squares away and rebuild it from a fragment if it's destroyed.
* Daring Action
 
** Instead of gaining an extra action, I can spend an action point to mark every enemy I can see and gain 10 temp HP.
 
* Daring Improvisation
 
** When I make a martial melee weapon attack, I can use Charisma for the attack and damage roll in place of the ability score required by the attack.
 
 
==Skills==
 
==Skills==
 
'''(Trained Skills)'''<br/>
 
'''(Trained Skills)'''<br/>
* Acrobatics: +12
+
* Acrobatics: +6
* '''Arcana: +15'''
+
* '''Arcana: +9'''
* Athletics: +9
+
* Athletics: +5
* '''Bluff: +16'''
+
* '''Bluff: +11'''
* Diplomacy: +15
+
* Diplomacy: +10
* Dungeoneering: +12
+
* Dungeoneering: +8
* '''Endurance: +14'''
+
* '''Endurance: +9'''
* Heal: +12
+
* Heal: +8
* '''History: +15'''
+
* History: +8
* '''Insight: +13'''
+
* '''Insight: +9'''
* '''Intimidate: +16'''
+
* '''Intimidate: +11'''
* Nature: +12
+
* Nature: +8
* '''Perception: +13'''
+
* '''Perception: +9'''
* Religion: +12
+
* Religion: +8
* Stealth: +10
+
* Stealth: +6
* '''Streetwise: +18'''
+
* '''Streetwise: +13'''
* Thievery: +12
+
* Thievery: +6
  
 
==Feats==
 
==Feats==
* Action Surge: +3 to attacks I make during any action gained by spending an action point.
 
 
* Battle Song Expertise: ''+1/tier to attacks with weapons and bard implements, +1 to forced movement from bard powers;''
 
* Battle Song Expertise: ''+1/tier to attacks with weapons and bard implements, +1 to forced movement from bard powers;''
 
* Improved Majestic Word '' Target of majestic word also gains (CHA mod) temporary HP.''
 
* Improved Majestic Word '' Target of majestic word also gains (CHA mod) temporary HP.''
 
* Heart of the Blade (Swordmage Multiclass) ''Gain training in Endurance and the Swordbond class feature. All swords also count as implements now!''
 
* Heart of the Blade (Swordmage Multiclass) ''Gain training in Endurance and the Swordbond class feature. All swords also count as implements now!''
* Student of Artifice: ''Gain training in Arcana (redundant), and gain 1 daily use of the artificer's Healing Infusion.''
+
* White Lotus Riposte ''If an enemy I hit with an arcane at-will power attacks me before the start of my next turn, that enemy takes 4 damage.''
 
* Ritual Caster ''May use rituals''
 
* Ritual Caster ''May use rituals''
 
* Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.
 
* Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.
 
* Improved Defenses: +1 to all non-armor defenses (+2 at Paragon; +3 at Epic).
 
* Improved Defenses: +1 to all non-armor defenses (+2 at Paragon; +3 at Epic).
* Resourceful Leader (Warlord Multiclass): Gain training in History. When an ally I can see spends an action point for an attack, they gain +3 damage on a hit or +3 temp HP on a miss. (+5 at level 11; +7 at level 21).
 
* Psychic Lock: Any target I hit with a psychic power has a -2 penalty to its next attack roll (already factored).
 
* Improved Valor: Virtue of Valor gives +3 extra THP.
 
  
 
==Powers==
 
==Powers==
 
Accuracy with weapon powers: +19 (+5 CHA, +6 level, +3 proficiency, +2 feat, +3 item)
 
Accuracy with implement powers: +16 (+5 CHA, +6 level, +2 feat, +3 item)
 
 
Damage bonus: +8 (+5 CHA, +3 item)
 
 
Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade.
 
 
 
===At-Will Powers===
 
===At-Will Powers===
* Melee Basic Attack (standard, weapon, psychic):
+
* Melee Basic Attack:
** +19 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack.
+
** +6 vs AC. Hit: 1d8 damage.
  
* Guiding Strike (standard, weapon, psychic):
+
* Guiding Strike (standard, weapon):
** Melee 1; +20 vs. AC.  
+
** Melee 1; +11 vs. AC.  
** Hit: 1d8+8 damage, -2 to next attack and -2 to a chosen defense until the end of my next turn.
+
** Hit: 1d8+5 damage and -2 to a chosen defense until the end of my next turn.
  
* Vicious Mockery (standard, charm, implement, psychic):
+
* Vicious Mockery (standard, implement, psychic):
** Ranged 10; +17 vs. Will.  
+
** Ranged 10; +8 vs. Will.  
** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn.
+
** Hit: 1d6+5 psychic and -2 to attacks until the end of my next turn.
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
  
 
* Staggering Note (standard, implement, thunder):
 
* Staggering Note (standard, implement, thunder):
** Ranged 10; +16 vs. Will.  
+
** Ranged 10; +8 vs. Will.  
** Hit: 8 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
+
** Hit: 5 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
 
 
* Prototype Silver Blade (item, psychic, free action)
 
** Effect: All damage dealt by this weapon is psychic. Another free action returns the damage to normal.
 
 
 
* Audience Participation
 
** Trigger: An enemy starts its turn adjacent to one or more non-combatants who are friendly to me and know I'm fighting.
 
** Effect (No Action): The triggering enemy takes 5 damage for each friendly they're adjacent to.
 
  
 
===Encounter Powers===
 
===Encounter Powers===
 
* '''(_)(_)''' Majestic Word (minor, healing)
 
* '''(_)(_)''' Majestic Word (minor, healing)
 
** Close burst 5 (me or an ally).
 
** Close burst 5 (me or an ally).
** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP.
+
** Target spends a healing surge, heals an extra 4 HP, and gains 4 temporary HP.
  
* '''(_)'''  Words of Friendship (minor, charm)
+
* '''(_)'''  Words of Friendship (minor)
 
** I gain a +5 power bonus to the next Diplomacy check I make.
 
** I gain a +5 power bonus to the next Diplomacy check I make.
  
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* '''(_)'''  Shout of Triumph (standard, implement, thunder)
 
* '''(_)'''  Shout of Triumph (standard, implement, thunder)
** Close Blast 3 (enemies in blast); +16 vs. Fortitude.
+
** Close Blast 3 (enemies in blast); +8 vs. Fortitude.
** Hit: 1d6+8 thunder and push 4.
+
** Hit: 1d6+5 thunder and push 3.
** Effect: Slide 4 on each ally in blast.
+
** Effect: Slide 3 on each ally in blast.
 
 
* '''(_)''' Impelling Force (standard, implement, force)
 
** Ranged 10; +16 vs. Fortitude
 
** Hit: 1d10+8 force damage, and I slide the target 5 squares to a square adjacent to an ally.
 
 
 
* '''(_)''' Scorpion's Claw Strike (standard, weapon, psychic)
 
** Melee 1 (one creature): +20 vs. AC
 
** Hit: 2d8+8 psychic damage, -2 to next attack, and I slide an ally who is adjacent to the target to another space adjacent to it. The ally gains a +2 power bonus to AC until the end of my next turn.
 
** Miss: 5 damage.
 
  
 
* '''(_)''' Inspire Competence (utility)
 
* '''(_)''' Inspire Competence (utility)
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** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill.
 
** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill.
  
* '''(_)''' Revitalizing Incantation (minor, healing)
+
* '''(_)''' Impelling Force (implement)
** Ranged 5 (me or an ally)
+
** Ranged 10; +8 vs. Fortitude
** Effect: Target can spend a healing surge and heal 1d6 extra HP. Additionally, target gains temp HP equal to their healing surge value.
+
** Hit: 1d10+5 force damage, and I slide the target 5 squares to a square adjacent to an ally.
 
 
* '''(_)''' Healing Infusion: Resistive Formula (minor)
 
** Close Burst 5 (me or an ally)
 
** Effect: Target heals 1d6 HP and gains +1 to AC for the rest of the encounter. Target can choose to end this effect as a free action to gain HP equal to its healing surge value + 3 (CON Mod).
 
 
 
* '''(_)''' Mantle of Unity
 
** Close Burst 5 (me and each ally in burst)
 
** Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets. Until the end of your next turn, use these values for the corresponding defenses of
 
all the targets.
 
 
 
* '''(_)''' Weapon Display (standard, weapon, psychic)
 
** Melee 1 (one creature); +20 vs. AC
 
** Effect: The target grants combat advantage to me for this attack.
 
** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn.
 
** Miss: The target is marked until the end of my next turn, and I regain the use of this power.
 
 
 
* '''(_)''' Defensive Posture
 
** Move Action
 
** Effect: I gain a +2 power bonus to AC and Reflex until the end of my next turn, then shift a number of squares equal to one-half my speed (2). Each ally that can see me gains a +2 power bonus to attack rolls until the end of your next turn.
 
 
 
* '''(_)''' Insult of Passivity (fear, implement, psychic)
 
** Ranged 10 (one creature); +20 vc. AC
 
** Hit: 2d8+8 psychic damage and the target is dazed until the end of the encounter or until hit or missed by an attack.
 
  
 
===Daily Powers===
 
===Daily Powers===
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
** Ranged 10; +17 vs. Will.
+
** Ranged 10; +8 vs. Will.
** Hit: 2d6+6 psychic, -2 to next attack.
+
** Hit: 2d6+5 psychic.
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 5 HP (CHA mod).
+
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
  
 
* '''(_)''' Song of Discord (standard, implement, charm)
 
* '''(_)''' Song of Discord (standard, implement, charm)
** Ranged 10; +16 vs. Will.
+
** Ranged 10; +8 vs. Will.
 
** Hit: The target is dominated until the end of my next turn.
 
** Hit: The target is dominated until the end of my next turn.
 
** Effect: The target makes a basic attack against an enemy of my choice.
 
** Effect: The target makes a basic attack against an enemy of my choice.
  
* '''(_)''' Sing Your Praises (minor, docker)
+
* '''(_)''' Harsh Songblade (free)
** Close Burst 5 (10 at Paragon; 15 at Epic);
+
** Trigger: I hit an enemy with a bard thunder power using this blade.
** Effect: Each ally in the burst can immediately make a saving throw.
+
** Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.
 
 
* '''(_)''' Wail of Anguish (minor, implement)
 
** Effect: Until the end  of your next turn, you can make the following attack.
 
*** Opportunity Action, Close Burst 3; Trigger: an enemy starts turn inside burst; +17 vs. Will (triggering enemy); Hit: 1d10+8  damage and  target cannot shift UENT.
 
** Sustain Minor: The effect persists.
 
 
 
* '''(_)''' Prototype Silver Blade (free)
 
** Trigger: I hit an enemy with this blade.
 
** Effect: I banish the target to a demiplane (save ends). It vanishes from sight, cannot take actions, and cannot be targeted. On a save the target reappears in its last space, or in the unoccupied space closest to that.
 
  
 
* '''(_)''' Canary in a Coal Mine (minor)
 
* '''(_)''' Canary in a Coal Mine (minor)
 
** Effect: I gain a fly speed equal to my speed until the end of my next turn.
 
** Effect: I gain a fly speed equal to my speed until the end of my next turn.
  
* '''(_)''' Guitar of Restfulness (standard)
+
* '''(_)''' Fochlucan Bandore (standard)
** Effect: When I use this power during a rest, I can grant myself and all allies who listened 9 temporary hit points.
+
** Effect: When I use this power during a short rest, I can choose an ally and grant them a +2 power bonus to damage until the end of their next short or long rest.
 
 
* '''(_)''' Ricochet Shield (Immediate Reaction)
 
** Trigger: A ranged attack targeting AC misses me.
 
** Effect: The source of the attack repeats the attack roll against a different target of my choice within 10 squares of me. If the attack roll succeeds, it hits that target (apply damage and effect where appropriate).
 
  
 
==Rituals==
 
==Rituals==
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* Water Walk (PHB, L2, 100/20)
 
* Water Walk (PHB, L2, 100/20)
 
* Endure Elements (PHB, L2, 100/20)
 
* Endure Elements (PHB, L2, 100/20)
* Lesser Telepathy (L5, 250/30+1 surge)
 
* Call Wilderness Guide (PHB2, L6, 360/144)
 
* Fool's Speech (PHB2, L6, 360/50)
 
* Sending (PHB, L6, 360/50)
 
* Linked Portal (PHB, L8, 680/135)
 
* Song of Sustenance (PHB2, L8, 680/135)
 
* Raise Dead (PHB, L8, 680/500)
 
* Remove Affliction (PHB, L8, 680/250)
 
* Chorus of Truth (PHB2, L10, 1000/200)
 
 
==Artifact==
 
 
===Xambria's Consciousness===
 
 
* '''Property:'''+2 to Acrobatics, Arcana, History, and Thievery checks (already calculated)
 
* '''Property:''' +2 to all checks while performing rituals (since I already have Ritual Caster).
 
 
* '''Current Concordance:''' 14
 
** Starting: 5
 
** Trained in History +2
 
** Gained 5 Levels +5
 
** Foiled 2 Obscurati Plots +2
 
  
 
==Gear==
 
==Gear==
  
 
===Weapons===
 
===Weapons===
* Prototype Silver Blade +3 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile, level 14)'' (21000 gp)
+
* Harsh Songblade +1 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile)'' (680 gp)
** Critical Bonus: +3d8
+
** Critical Bonus: +1d8
  
 
===Armor===
 
===Armor===
* Magic Chain +3 (Braidmail) (+11 AC, 40 lbs) (lvl 11, 9000 gp)
+
* Healer's Chain +1 ''(+6 AC, 40 lbs) (1000 gp)
* Ricochet Shield (+1 AC, 6 lbs., Arms slot) (13000gp)
+
* Light Shield (+1 AC, 6 lbs., Arms slot)
 
 
 
===Other Gear===
 
===Other Gear===
* Amulet of Protection +3 (9000 gp, lvl 11, Neck slot)
+
* Canary in a Coal Mine Amulet +1 (680 gp, Neck slot)
* Belt of Vim (3400gp, lvl 8, Waist slot)
+
* Catstep Boots (680 gp, Feet slot)
* Boots of Quickness (3400 gp, lvl 8, Feet slot)
+
* Golden Icon of Avilona (520gp)
* Gloves of the Healer (13000gp, lvl 12, Hands slot
 
* Headband of Intellect (lvl 10, 5000gp, Head slot)
 
* Wand of Aptitude (lvl 10, 5000gp, spare implement)
 
 
* Investigation Kit (40 gp)
 
* Investigation Kit (40 gp)
 
* Bell and Whistle (1 gp)
 
* Bell and Whistle (1 gp)
* Guitar of Rest (lvl 7, 2600gp)
+
* Fochlucan Bandore (680gp)
 
* 2 x Elixir of Aptitude (100gp)
 
* 2 x Elixir of Aptitude (100gp)
 
* 2 x Potion of Resistance (80gp)
 
* 2 x Potion of Resistance (80gp)
* 2 x Potion of Vitality (2000gp)
 
 
* Worker's Clothes
 
* Worker's Clothes
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
* Pocket Watch (25 gp)
 
* Pocket Watch (25 gp)
* 2586 GP in residuum.
+
* 396 GP in residuum.
  
 
==Item Properties==
 
==Item Properties==
  
* '''Boots of Quickness''': +1 Reflex (already factored).
+
* '''Healer's Chain''': Healing powers heal 1 extra HP ('''not''' included in power descriptions).
 +
 
 +
* '''Catstep Boots''': When I fall or jump down, I take only half damage from the fall and land on my feet.
  
* '''Guitar or Restfulness''': A more lore-appropriate form of the Sitar of Restfulness from Dragon 383. It gently weeps! Can be used as a +2 implement and as a focus for any bardic rituals.  
+
* '''Canary in a Coal Mine Amulet''': I gain a +5 to all defenses during the surprise round of an encounter and until the start of my first non-surprise action.
  
* '''Headband of Intellect''': +2 to knowledge or monster knowledge checks, +1 to attack on powers that have the psychic keyword (already factored)
+
* '''Golden Icon of Avilona''': When I use an action point, I can fly my speed as a move action once before the end of my next turn.
  
* '''Gloves of the Healer''': When I use a power that has the Healing keyword, one target regains an extra 1d6 HP (already factored).
+
* '''Fochlucan Bandore''': Can be used as a +1 implement, but I normally use my sword.
  
* '''Wand of Aptitude''': When I use Inspire Competence through this wand, I give an extra +2 item bonus to my allies' skills.
 
  
 
==Bio==
 
==Bio==

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