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* Race: Human
 
* Race: Human
 
* Class: Bard
 
* Class: Bard
* Level: 8
+
* Level: 6
 
* Background: Urban ''(+2 to Streetwise)''
 
* Background: Urban ''(+2 to Streetwise)''
 
* Theme: Docker
 
* Theme: Docker
 
==Stats==
 
==Stats==
 
* Str 8 '''(-1)'''  
 
* Str 8 '''(-1)'''  
* Con 15 '''(+2)'''
+
* Con 14 '''(+2)'''
 
* Dex 10 '''(+0)'''
 
* Dex 10 '''(+0)'''
 
* Int 14 '''(+2)'''
 
* Int 14 '''(+2)'''
 
* Wis 14 '''(+2)'''
 
* Wis 14 '''(+2)'''
* Cha 20 '''(+5)'''
+
* Cha 19 '''(+4)'''
 
**Human bonus: +2 to Charisma
 
**Human bonus: +2 to Charisma
 
==Defenses/Combat Stats==
 
==Defenses/Combat Stats==
* HP: 62/62
+
* HP: 51/51
 
* Healing Surges: 9/9
 
* Healing Surges: 9/9
** Surge Value: 15 HP
+
** Surge Value: 12 HP
 
* Speed: 6 (5 in armor)
 
* Speed: 6 (5 in armor)
 
* Action Points: 1
 
* Action Points: 1
 
===Defenses===
 
===Defenses===
* AC: '''24'''  (10 + 9 Armor + 4 Level + 1 Shield)
+
* AC: 23
* Fort: '''20''' (10 + 2 CON + 4 Level + 2 Amulet + 1 Belt + 1 Feat)
+
* Fort: 16
* Ref: '''21''' (10 + 2 INT + 1 Class + 4 Level + 2 Amulet + 1 Boots + 1 Feat)
+
* Ref: 16
* Will: '''23''' (10 + 5 CHA + 1 Class + 4 Level + 2 Amulet + 1 Feat)
+
* Will: 19
  
 
==Racial Traits==
 
==Racial Traits==
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==Skills==
 
==Skills==
 
'''(Trained Skills)'''<br/>
 
'''(Trained Skills)'''<br/>
* Acrobatics: +10
+
* Acrobatics: +7
* '''Arcana: +13'''
+
* '''Arcana: +10'''
* Athletics: +7
+
* Athletics: +6
* '''Bluff: +14'''
+
* '''Bluff: +12'''
* Diplomacy: +13
+
* Diplomacy: +11
* Dungeoneering: +10
+
* Dungeoneering: +9
* '''Endurance: +11'''
+
* '''Endurance: +10'''
* Heal: +10
+
* Heal: +9
* '''History: +13'''
+
* '''History: +14'''
* '''Insight: +11'''
+
* '''Insight: +10'''
* '''Intimidate: +14'''
+
* '''Intimidate: +12'''
* Nature: +10
+
* Nature: +9
* '''Perception: +11'''
+
* '''Perception: +10'''
* Religion: +10
+
* Religion: +9
* Stealth: +8
+
* Stealth: +7
* '''Streetwise: +16'''
+
* '''Streetwise: +14'''
* Thievery: +10
+
* Thievery: +7
  
 
==Feats==
 
==Feats==
* Action Surge: +3 to attacks I make during any action gained by spending an action point.
 
 
* Battle Song Expertise: ''+1/tier to attacks with weapons and bard implements, +1 to forced movement from bard powers;''
 
* Battle Song Expertise: ''+1/tier to attacks with weapons and bard implements, +1 to forced movement from bard powers;''
 
* Improved Majestic Word '' Target of majestic word also gains (CHA mod) temporary HP.''
 
* Improved Majestic Word '' Target of majestic word also gains (CHA mod) temporary HP.''
 
* Heart of the Blade (Swordmage Multiclass) ''Gain training in Endurance and the Swordbond class feature. All swords also count as implements now!''
 
* Heart of the Blade (Swordmage Multiclass) ''Gain training in Endurance and the Swordbond class feature. All swords also count as implements now!''
* Student of Artifice: ''Gain training in Arcana (redundant), and gain 1 daily use of the artificer's Healing Infusion.''
+
* White Lotus Riposte ''If an enemy I hit with an arcane at-will power attacks me before the start of my next turn, that enemy takes 4 damage.''
 
* Ritual Caster ''May use rituals''
 
* Ritual Caster ''May use rituals''
 
* Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.
 
* Bard of All Trades: Gain a +3 feat bonus to all untrained skill checks.
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===At-Will Powers===
 
===At-Will Powers===
 
* Melee Basic Attack:
 
* Melee Basic Attack:
** +8 vs AC. Hit: 1d8 damage.
+
** +7 vs AC. Hit: 1d8 damage.
  
 
* Guiding Strike (standard, weapon):
 
* Guiding Strike (standard, weapon):
** Melee 1; +15 vs. AC.  
+
** Melee 1; +13 vs. AC.  
 
** Hit: 1d8+6 damage and -2 to a chosen defense until the end of my next turn.
 
** Hit: 1d8+6 damage and -2 to a chosen defense until the end of my next turn.
  
 
* Vicious Mockery (standard, implement, psychic):
 
* Vicious Mockery (standard, implement, psychic):
** Ranged 10; +12 vs. Will.  
+
** Ranged 10; +10 vs. Will.  
 
** Hit: 1d6+6 psychic and -2 to attacks until the end of my next turn.
 
** Hit: 1d6+6 psychic and -2 to attacks until the end of my next turn.
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
 
** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me''
  
 
* Staggering Note (standard, implement, thunder):
 
* Staggering Note (standard, implement, thunder):
** Ranged 10; +12 vs. Will.  
+
** Ranged 10; +10 vs. Will.  
 
** Hit: 6 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
 
** Hit: 6 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push.
  
 
* Hat of Hats (item, minor)
 
* Hat of Hats (item, minor)
 
** Effect: The hat changes shape to any that would fit my head.
 
** Effect: The hat changes shape to any that would fit my head.
 
* Prototype Silver Blade (item, free action)
 
** Effect: All damage dealt by this weapon is psychic. Another free action returns the damage to normal.
 
  
 
===Encounter Powers===
 
===Encounter Powers===
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* '''(_)'''  Shout of Triumph (standard, implement, thunder)
 
* '''(_)'''  Shout of Triumph (standard, implement, thunder)
** Close Blast 3 (enemies in blast); +12 vs. Fortitude.
+
** Close Blast 3 (enemies in blast); +10 vs. Fortitude.
 
** Hit: 1d6+6 thunder and push 3.
 
** Hit: 1d6+6 thunder and push 3.
 
** Effect: Slide 3 on each ally in blast.
 
** Effect: Slide 3 on each ally in blast.
 
* '''(_)''' Impelling Force (implement)
 
** Ranged 10; +12 vs. Fortitude
 
** Hit: 1d10+6 force damage, and I slide the target 5 squares to a square adjacent to an ally.
 
 
* '''(_)''' Scorpion's Claw Strike (weapon)
 
** Melee 1 (one creature): +15 vs. AC
 
** Hit: 2d8+6 damage and I slide an ally who is adjacent to the target to another space adjacent to it. The ally gains a +2 power bonus to AC until the end of my next turn.
 
  
 
* '''(_)''' Inspire Competence (utility)
 
* '''(_)''' Inspire Competence (utility)
 
** Close burst 5 (me and each ally in burst).
 
** Close burst 5 (me and each ally in burst).
 
** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill.
 
** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill.
 +
 +
* '''(_)''' Impelling Force (implement)
 +
** Ranged 10; +10 vs. Fortitude
 +
** Hit: 1d10+6 force damage, and I slide the target 5 squares to a square adjacent to an ally.
  
 
* '''(_)''' Hat of Hats (item, standard)
 
* '''(_)''' Hat of Hats (item, standard)
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** Ranged 5 (me or an ally)
 
** Ranged 5 (me or an ally)
 
** Effect: Target can spend a healing surge. Additionally, target gains temp HP equal to their healing surge value.
 
** Effect: Target can spend a healing surge. Additionally, target gains temp HP equal to their healing surge value.
 
* '''(_)''' Healing Infusion: Resistive Formula (minor)
 
** Close Burst 5 (me or an ally)
 
** Effect: Target gains +1 to AC for the rest of the encounter. Target can choose to end this effect as a free action to gain HP equal to its healing surge value + 2 (CON Mod).
 
  
 
===Daily Powers===
 
===Daily Powers===
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
 
* '''(_)''' Stirring Shout (standard, implement, psychic)
** Ranged 10; +12 vs. Will.
+
** Ranged 10; +10 vs. Will.
 
** Hit: 2d6+6 psychic.
 
** Hit: 2d6+6 psychic.
 
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
 
** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 4 HP.
  
 
* '''(_)''' Song of Discord (standard, implement, charm)
 
* '''(_)''' Song of Discord (standard, implement, charm)
** Ranged 10; +12 vs. Will.
+
** Ranged 10; +10 vs. Will.
 
** Hit: The target is dominated until the end of my next turn.
 
** Hit: The target is dominated until the end of my next turn.
 
** Effect: The target makes a basic attack against an enemy of my choice.
 
** Effect: The target makes a basic attack against an enemy of my choice.
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** Effect: Each ally in the burst can immediately make a saving throw.
 
** Effect: Each ally in the burst can immediately make a saving throw.
  
* '''(_)''' Prototype Silver Blade (free)
+
* '''(_)''' Harsh Songblade (free)
** Trigger: I hit an enemy with this blade.
+
** Trigger: I hit an enemy with a bard thunder power using this blade.
** Effect: I banish the target to a demiplane (save ends). It vanishes from sight, cannot take actions, and cannot be targeted. On a save the target reappears in its last space, or in the unoccupied space closest to that.
+
** Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of my next turn.
  
 
* '''(_)''' Canary in a Coal Mine (minor)
 
* '''(_)''' Canary in a Coal Mine (minor)
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* Water Walk (PHB, L2, 100/20)
 
* Water Walk (PHB, L2, 100/20)
 
* Endure Elements (PHB, L2, 100/20)
 
* Endure Elements (PHB, L2, 100/20)
* Lesser Telepathy (L5, 250/30+1 surge)
 
 
* Call Wilderness Guide (PHB2, L6, 360/144)
 
* Call Wilderness Guide (PHB2, L6, 360/144)
* Fool's Speech (PHB2, L6, 360/50)
 
* Song of Sustenance (PHB2, L8, 680/135)
 
  
 
==Gear==
 
==Gear==
  
 
===Weapons===
 
===Weapons===
* Prototype Silver Blade +2 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile)'' (4200 gp)
+
* Harsh Songblade +2 (longsword) ''(Prof +3, dam 1d8+Str,  4 lbs, Versatile)'' (3400 gp)
 
** Critical Bonus: +2d8
 
** Critical Bonus: +2d8
  
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===Other Gear===
 
===Other Gear===
* Canary in a Coal Mine Amulet +2 (3400 gp, Neck slot)
+
* Canary in a Coal Mine Amulet +1 (680 gp, Neck slot)
* Belt of Vim (3400gp, Waist slot)
+
* Catstep Boots (680 gp, Feet slot)
* Boots of Agility (3400 gp, Feet slot)
 
 
* Hat of Hats (840gp, Head slot)
 
* Hat of Hats (840gp, Head slot)
 
* Investigation Kit (40 gp)
 
* Investigation Kit (40 gp)
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* 2 x Potion of Resistance (80gp)
 
* 2 x Potion of Resistance (80gp)
 
* 2 x Potion of Healing (100gp)
 
* 2 x Potion of Healing (100gp)
* 3 x Potion of Vitality (3000gp)
 
 
* Worker's Clothes
 
* Worker's Clothes
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
* Pocket Watch (25 gp)
 
* Pocket Watch (25 gp)
* 1831 GP in residuum.
+
* 757 GP in residuum.
 +
* (144 residuum spent in rituals)
  
 
==Item Properties==
 
==Item Properties==

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