Editing Zeitgeist: The Gears of Revolution/Rosalia

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Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade.
 
Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade.
 +
Item bonus becomes +2 when I return the Machete.
  
 
===At-Will Powers===
 
===At-Will Powers===
 
* Melee Basic Attack (standard, weapon, psychic):
 
* Melee Basic Attack (standard, weapon, psychic):
 
** +19 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack.
 
** +19 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack.
 +
** Miss: 5 damage.
  
 
* Guiding Strike (standard, weapon, psychic):
 
* Guiding Strike (standard, weapon, psychic):
 
** Melee 1; +20 vs. AC.  
 
** Melee 1; +20 vs. AC.  
 
** Hit: 1d8+8 damage, -2 to next attack and -2 to a chosen defense until the end of my next turn.
 
** Hit: 1d8+8 damage, -2 to next attack and -2 to a chosen defense until the end of my next turn.
 +
** Miss: 5 damage.
  
* Vicious Mockery (standard, charm, implement, psychic):
+
* Vicious Mockery (standard, implement, psychic):
 
** Ranged 10; +17 vs. Will.  
 
** Ranged 10; +17 vs. Will.  
 
** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn.
 
** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn.
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** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP.
 
** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP.
  
* '''(_)'''  Words of Friendship (minor, charm)
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* '''(_)'''  Words of Friendship (minor)
 
** I gain a +5 power bonus to the next Diplomacy check I make.
 
** I gain a +5 power bonus to the next Diplomacy check I make.
  
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** Effect: The target grants combat advantage to me for this attack.
 
** Effect: The target grants combat advantage to me for this attack.
 
** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn.
 
** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn.
** Miss: The target is marked until the end of my next turn, and I regain the use of this power.
+
** Miss: 5 damage, the target is marked until the end of my next turn, and I regain the use of this power.
  
 
* '''(_)''' Defensive Posture
 
* '''(_)''' Defensive Posture
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* 2 x Elixir of Aptitude (100gp)
 
* 2 x Elixir of Aptitude (100gp)
 
* 2 x Potion of Resistance (80gp)
 
* 2 x Potion of Resistance (80gp)
* 2 x Potion of Vitality (2000gp)
+
* 3 x Potion of Vitality (2000gp)
 
* Worker's Clothes
 
* Worker's Clothes
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
 
** Definitely not a lady's outfit.  Trousers, undershirt, and boots, with a blue dress worn on top and a simple wide-brimmed hat.
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* '''Boots of Quickness''': +1 Reflex (already factored).
 
* '''Boots of Quickness''': +1 Reflex (already factored).
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 +
* '''Canary in a Coal Mine Amulet''': I gain a +5 to all defenses during the surprise round of an encounter and until the start of my first non-surprise action.
  
 
* '''Guitar or Restfulness''': A more lore-appropriate form of the Sitar of Restfulness from Dragon 383. It gently weeps! Can be used as a +2 implement and as a focus for any bardic rituals.  
 
* '''Guitar or Restfulness''': A more lore-appropriate form of the Sitar of Restfulness from Dragon 383. It gently weeps! Can be used as a +2 implement and as a focus for any bardic rituals.  

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