Difference between revisions of "Zeke the 3rd"

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(Combat)
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*10 CON  
 
*10 CON  
 
*06 CHA (-1 to reactions)  
 
*06 CHA (-1 to reactions)  
 
  
 
== Combat ==
 
== Combat ==
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**Mirror
 
**Mirror
 
**Rope, 50'
 
**Rope, 50'
 +
 +
== Treasure ==
 +
179 gp

Revision as of 18:37, 25 January 2017

A character in the Wilderlands Hex Crawl IV B/X Campaign.

Zeke

  • Neutral Halfling 4
  • XP: 15,000/16,000
  • XP Bonus: 5%
  • Backstory: Zeke comes from a long line of Traveler halflings. He decided they didn't wander enough and left to further explore the world.

Attributes

  • 09 STR
  • 08 INT
  • 09 WIS
  • 14 DEX (+1 missile to hit, -1 AC, +1 initiative)
  • 10 CON
  • 06 CHA (-1 to reactions)

Combat

  • HP: 22
  • AC: 3 (2 with shield)
  • Attack: THAC0 of 17
  • Movement: 60/20/60
  • Saves:
    • 06 Death Ray or Poison
    • 07 Magic Wands
    • 08 Paralysation or Petrification
    • 10 Dragon Breath
    • 10 Rod, Stave, or Spell

Racial Abilities

  • +1 missile to hit (stacks with DEX bonus)
  • -2 to AC when attacked by creatures larger than Man-sized
  • +1 initiative (stacks with DEX bonus)
  • 90% chance of hiding outdoors in woods or underbrush
  • Can hide in shadows in dungeon on roll of 1 or 2 on d6

Equipment

  • Chain Mail armor
  • Short Bow +1
  • Shield
  • Quiver w 20 arrows, 10 silver arrows
  • Backpack
    • Wolfsbane x2
    • Iron rations x2
    • Standard rations
    • Tinder box
    • Mirror
    • Rope, 50'

Treasure

179 gp