Editing ZeroDarkness
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Latest revision | Your text | ||
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= Effort = | = Effort = | ||
− | *Max: | + | *Max: 3 |
*Instant Commitment: | *Instant Commitment: | ||
*Scene-Long Commitment: | *Scene-Long Commitment: | ||
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= Combat = | = Combat = | ||
*AC: 0 | *AC: 0 | ||
− | *HP: | + | *HP: 11 |
*Movement: 30 Run/60 Fly | *Movement: 30 Run/60 Fly | ||
*Attacks: | *Attacks: | ||
− | **Melee: Unarmed: + | + | **Melee: Unarmed: +4, 1d2+3. |
− | **Ranged: Laser Pistol: + | + | **Ranged: Laser Pistol: +4, 1d6+3. 120 foot range. |
− | **Melee/Ranged: StormSword: + | + | **Melee/Ranged: StormSword: +4, 1d10+3. 200 foot range. |
*Saves: | *Saves: | ||
− | **Hardiness: | + | **Hardiness: 12+ |
− | **Evasion: | + | **Evasion: 12+ |
− | **Spirit: | + | **Spirit: 13+ |
= Facts = | = Facts = | ||
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*Training: She was "employed" for several years as an '''exo-archaeological explorator unit''', digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps. | *Training: She was "employed" for several years as an '''exo-archaeological explorator unit''', digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps. | ||
*Relationship: Former property of the '''Hades Recovery Group'''. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations. | *Relationship: Former property of the '''Hades Recovery Group'''. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations. | ||
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*Goal: Evade Capture, Make New Friends, Explore Freedom. | *Goal: Evade Capture, Make New Friends, Explore Freedom. | ||
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= Advancement & Influence = | = Advancement & Influence = | ||
− | *XP: | + | *XP: 0/3 |
− | *Dominion Gained: | + | *Dominion Gained: 0 |
− | *Dominion Spent: | + | *Dominion Spent: 0/2 |
*Current Dominion: 0 | *Current Dominion: 0 | ||
− | *Current | + | *Current Influence: 2/2 |
− | ** | + | **(Dominion Project): (dominion spent) + (influence spent): X |
− | ***Project Scope: | + | ***Project Scope: |
− | ***Project Effects: | + | ***Project Effects: |
**(Dominion Project): (dominion spent) + (influence spent): X | **(Dominion Project): (dominion spent) + (influence spent): X | ||
***Project Scope: | ***Project Scope: | ||
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= Words & Gifts = | = Words & Gifts = | ||
− | == | + | == Endurance == |
*Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds. | *Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds. | ||
*'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour. | *'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour. | ||
*'''Stormsword''': Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning. | *'''Stormsword''': Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning. | ||
*'''Excellence of the Word''': Dexterity set to 18. | *'''Excellence of the Word''': Dexterity set to 18. | ||
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− | == | + | == Sky == |
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. | *Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe. | ||
*'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. | *'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally. | ||
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*Inherent: N/A | *Inherent: N/A | ||
*'''Heart of the Lion''': You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards. | *'''Heart of the Lion''': You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards. | ||
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