Editing ZeroDarkness

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= Effort =
 
= Effort =
*Max: 4
+
*Max: 3
 
*Instant Commitment:
 
*Instant Commitment:
 
*Scene-Long Commitment:
 
*Scene-Long Commitment:
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= Combat =
 
= Combat =
 
*AC: 0
 
*AC: 0
*HP: 17
+
*HP: 11
 
*Movement: 30 Run/60 Fly
 
*Movement: 30 Run/60 Fly
 
*Attacks:
 
*Attacks:
**Melee: Unarmed: +5, 1d2+3.
+
**Melee: Unarmed: +4, 1d2+3.
**Ranged: Laser Pistol: +5, 1d6+3. 120 foot range.
+
**Ranged: Laser Pistol: +4, 1d6+3. 120 foot range.
**Melee/Ranged: StormSword: +5, 1d10+3. 200 foot range.
+
**Melee/Ranged: StormSword: +4, 1d10+3. 200 foot range.
 
*Saves:
 
*Saves:
**Hardiness: 11+
+
**Hardiness: 12+
**Evasion: 11+
+
**Evasion: 12+
**Spirit: 12+
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**Spirit: 13+
  
 
= Facts =
 
= Facts =
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*Training: She was "employed" for several years as an '''exo-archaeological explorator unit''', digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps.  
 
*Training: She was "employed" for several years as an '''exo-archaeological explorator unit''', digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps.  
 
*Relationship: Former property of the '''Hades Recovery Group'''. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations.
 
*Relationship: Former property of the '''Hades Recovery Group'''. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations.
*Public Persona: Melody has become a singer/songwriter on Athas. She uses music to tell people's stories and rouse the hearts of her listeners to strong emotions.
 
 
*Goal: Evade Capture, Make New Friends, Explore Freedom.
 
*Goal: Evade Capture, Make New Friends, Explore Freedom.
  
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= Advancement & Influence =
 
= Advancement & Influence =
*XP: 6/6
+
*XP: 0/3
*Dominion Gained: 3
+
*Dominion Gained: 0
*Dominion Spent: 3/4
+
*Dominion Spent: 0/2
 
*Current Dominion: 0
 
*Current Dominion: 0
*Current Uncommitted Influence: 2/3
+
*Current Influence: 2/2
**Turn the people of the city against Slavery: 3 Dominion + 1 Influence: 4
+
**(Dominion Project): (dominion spent) + (influence spent): X
***Project Scope: City: 2
+
***Project Scope:
***Project Effects: Implausible x2
+
***Project Effects:
 
**(Dominion Project): (dominion spent) + (influence spent): X
 
**(Dominion Project): (dominion spent) + (influence spent): X
 
***Project Scope:
 
***Project Scope:
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= Words & Gifts =
 
= Words & Gifts =
  
== Sky ==
+
== Endurance ==
 
*Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
 
*Inherent: Heroes with the Sky Word are never harmed by falling, need not breathe, and have an invincible defense against electricity, cold and injurious sounds.
 
*'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
 
*'''Sapphire Wings''': Commit Effort. The hero can fly at twice their usual movement rate. If undistracted and able to fly in a straight line, they can reach speeds of up to 100 miles an hour.
 
*'''Stormsword''': Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning.
 
*'''Stormsword''': Commit Effort. Wield electricity as a ranged weapon out to 200 feet, or sheath your weapon in lightning.
 
*'''Excellence of the Word''': Dexterity set to 18.
 
*'''Excellence of the Word''': Dexterity set to 18.
*'''Clouds Below''': Commit Effort. Fill the air around you with mist, up a 300 foot radius. You and your allies can see through it, but others with normal senses can see no further than five feet around them. The clouds can douse any mundane fire and allow every ally within it to ignore the first 5 points of fire damage they take each round.
 
  
  
== Endurance ==
+
== Sky ==
 
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
 
*Inherent: Heroes of Endurance need not eat, sleep, drink, or breathe.
 
*'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.
 
*'''Body of Iron Will''': Your natural armor class is 3. You are impervious to any natural environmental damage, such as that caused by extreme heat, cold, pressure, radiation, or vacuum. Such forces used as a weapon or hazard against you function normally.
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*Inherent: N/A
 
*Inherent: N/A
 
*'''Heart of the Lion''': You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
 
*'''Heart of the Lion''': You have an invincible defense against fear and all unwanted emotion-affecting effects. You may Commit Effort for the scene as an Instant action to share this immunity with all allies within 100 yards.
*'''Banner of Passion''': Commit Effort. All NPCs who are lesser foes within earshot or sight are suffused with a powerful emotion of your choice, directed at the object of your choosing. Worthy foes get a Spirit saving throw each round to throw it off. This emotion will make them act to the limits of their character and will last at least a day after the effort is reclaimed
 

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