Difference between revisions of "ZeroDarkness"

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(Facts)
(Possessions)
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= Possessions =
 
= Possessions =
 
*Adventuring Gear
 
*Adventuring Gear
**  
+
**Satchel. Zero doesn't own much. Almost all of it will fit in here.
**
+
**Identidisk. Zero actually has ID, unlike a lot of folks on the fringes of legitimacy.
**
+
**Pen & Notebook. An actual literal pen and leather-and-paper notebook. Anachronistic!
**
+
**Laser pistol. Her Stormsword is much more lethal, but you can't see it. She carries the pistol so that people don't bother her.
 +
**Force Goggles. Project a faintly visible green-glowing visor around her eyes, to protect from dust and so forth. Also capable of acting as a HUD.
 +
**Survey Scanner.
 +
**Navcomp.
 +
**Metatool.
 
*Possessions
 
*Possessions
**
+
**Jet-Bike. Two-person seat, cargo compartment, long-range communicator. Something a scout or ranger would use, high on utility and low on looks.
 
**
 
**
 
**
 
**

Revision as of 11:38, 4 July 2016

  • Background:
  • Description:

Effort

  • Max: 3
  • Instant Commitment:
  • Scene-Long Commitment:
  • Day-Long Commitment:

Attributes

Attribute Score Mod Check
Str 13 +1 8+
Dex 18 +3 3+
Con 18 +3 3+
Int 14 +1 7+
Wis 13 +1 8+
Cha 16 +2 5+

Combat

  • AC: 0
  • HP: 11
  • Movement: 30 Run/60 Fly
  • Attacks:
    • Melee: Unarmed: +4, 1d2+3.
    • Ranged: Laser Pistol: +4, 1d6+3.
    • Melee/Ranged: StormSword: +4, 1d10+3.
  • Saves:
    • Hardiness: 12+
    • Evasion: 12+
    • Spirit: 13+

Facts

  • Origin: Zero was grown in a tank as a synthetic cybernetic lifeform, for later training/programming and sale. She has some built-in technology (effectively a flashlight, smartphone, and computer), but is more quasi-organic than robotic on the inside. Uses: Knows a fair amount about robots and artificial life, is familiar with corporate jargon and culture, and the psychology of dehumanization.
  • Training: She was "employed" for several years as an exo-archaeological explorator unit, digging through derelict spacecraft and ancient ruins. One day she encountered a shard of the Cosmic Prism, which broke her programming locks and gave her a spark of divine power. Uses: Has a smattering of knowledge of many ancient cultures, can tell valuable from worthless artifacts, is pretty good at jury-rigging, breaking into vaults, and finding and removing traps.
  • Relationship: Former property of the Hades Recovery Group. Zero was an extremely valuable unit to start with, and they believe her to be in possession of a a priceless artifact (in fact, she is not.) They have posted a significant bounty for her return, and may well raise the value of it if early efforts do not meet with success. Hades is old-money by the standards of non-Ancient Humanity, and have accumulated a great deal of wealth and power by raiding the ruins of fallen civilizations.
  • Goal: Evade Capture, Make New Friends, Explore Freedom.

Possessions

  • Adventuring Gear
    • Satchel. Zero doesn't own much. Almost all of it will fit in here.
    • Identidisk. Zero actually has ID, unlike a lot of folks on the fringes of legitimacy.
    • Pen & Notebook. An actual literal pen and leather-and-paper notebook. Anachronistic!
    • Laser pistol. Her Stormsword is much more lethal, but you can't see it. She carries the pistol so that people don't bother her.
    • Force Goggles. Project a faintly visible green-glowing visor around her eyes, to protect from dust and so forth. Also capable of acting as a HUD.
    • Survey Scanner.
    • Navcomp.
    • Metatool.
  • Possessions
    • Jet-Bike. Two-person seat, cargo compartment, long-range communicator. Something a scout or ranger would use, high on utility and low on looks.

Advancement & Influence

  • XP: 0/3
  • Dominion Gained: 0
  • Dominion Spent: 0/2
  • Current Dominion: 0
  • Current Influence: 2/2
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:
    • (Dominion Project): (dominion spent) + (influence spent): X
      • Project Scope:
      • Project Effects:

Words & Gifts

Word

  • Inherent:
  • Gift:
  • Gift:
  • Gift:

Word

  • Inherent:
  • Gift:
  • Gift:
  • Gift:

Word

  • Inherent:
  • Gift:
  • Gift:
  • Gift: