Difference between revisions of "Ziegfried Carnstone"

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A player character in the [[Time_of_the_Mists|Time of the Mists]] PbP campaign.
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A player character in [[Time_of_the_Mists|Time of the Mists]].
  
 
== Personal Information ==
 
== Personal Information ==
  
Name: Ziegfried Carnstone, Knight of Marcrais and Galethrin ("Zig" for friends)
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Name: '''Ziegfried Carnstone''', Knight of Marcrais and Galethrin ("Zig" for friends)
  
Race: Human
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Player: '''Max [http://forum.rpg.net/member.php?u=462]'''
  
Age: 21
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Race: '''Human'''
  
Gender: Male
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Age: '''21'''
  
Culture: Civilized
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Gender: '''Male'''
  
Background: Merchant
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Culture: '''Civilized'''
  
Profession: Noble
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Background: '''Merchant'''
 +
 
 +
Profession: '''Noble'''
  
 
A dashing young man, possessed of remarkable wit, charm and natural authority. Zig was born the third son of baron Carnstone, the recently ennobled head of an ancient merchant family. Though still young, he has been taking part in the family business for some time; his talent and reliability quickly made him a highly valued asset, and for his part he loves the opportunity for travelling and the variety of experiences the work provides.
 
A dashing young man, possessed of remarkable wit, charm and natural authority. Zig was born the third son of baron Carnstone, the recently ennobled head of an ancient merchant family. Though still young, he has been taking part in the family business for some time; his talent and reliability quickly made him a highly valued asset, and for his part he loves the opportunity for travelling and the variety of experiences the work provides.
  
Zig is something of a dandy, always immaculately groomed and dressed; calm, controlled and unfailingly polite (albeit prone to sarcasm on occasion). It's easy to dismiss him as just a well-bred fop, and many do, but he is a true knight by character and ability as well as by birth, a competent swordsman and rider, chivalrous and bold.
+
Zig is something of a dandy, always immaculately groomed and dressed, calm, controlled and unfailingly polite (albeit prone to sarcasm on occasion). It's easy to dismiss him as just a well-bred fop, and many do, but he is a true knight by character and ability as well as by birth, an accomplished swordsman and rider, chivalrous and bold.
 
 
  
 
== Backstory ==
 
== Backstory ==
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A Gloranthan from the south of Genertela: the barony of Marcrais-Galethrin is part of a tiny nation on the Mirrorsea Bay coast. His family has been trading rather extensively across the Mirrorsea, along the coast and up the rivers for centuries (with some smuggling, fencing and occasionally piracy on the side).
 
A Gloranthan from the south of Genertela: the barony of Marcrais-Galethrin is part of a tiny nation on the Mirrorsea Bay coast. His family has been trading rather extensively across the Mirrorsea, along the coast and up the rivers for centuries (with some smuggling, fencing and occasionally piracy on the side).
  
Zig came up north to Sartar as an agent for his father: his family supported the rebellion because the Lunar occupation has been bad for the trade up north, and they have close ties to the durulz who've handled a lot of their northern transport by riverboat for generations. The rebellion failed, of course, so Zig was sent out to keep an eye on the situation, gather loose ends, look after the family's interests and, if possible, lend at least some help to their friends and allies. His father sent him, specifically, because he's capable and loyal yet, as the youngest son, relatively expendable.
+
Zig came up north to Sartar as an agent for his father. His family supported the rebellion because the Lunar occupation has been bad for the trade up north, and they have close ties to the durulz who've handled a lot of their northern transport by riverboat for generations. The rebellion failed, of course, so Zig was sent out to keep an eye on the situation, gather loose ends, look after the family's interests and, if possible, lend at least some help to their friends and allies. His father sent him, specifically, because he's capable and loyal yet, as the youngest son, relatively expendable.
  
 
Of course, as a wealthy nobleman, it would not have been proper (or safe, allegedly) for him to travel alone, so he needed a formal bodyguard as well as someone he could trust, a comrade-in-crime who would know the local area and could help him locate their contacts, most of whom had gone hiding (or been killed, or captured). Someone like [[Drwa_Oh%2C_Duck|Drwa]] seemed just the duck for the job.
 
Of course, as a wealthy nobleman, it would not have been proper (or safe, allegedly) for him to travel alone, so he needed a formal bodyguard as well as someone he could trust, a comrade-in-crime who would know the local area and could help him locate their contacts, most of whom had gone hiding (or been killed, or captured). Someone like [[Drwa_Oh%2C_Duck|Drwa]] seemed just the duck for the job.
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== Characteristics ==
 
== Characteristics ==
  
Strength: 13 (athletic)
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Strength: '''13''' (athletic)
  
Constitution: 13 (healthy)
+
Constitution: '''13''' (healthy)
  
Size: 13 (average)
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Size: '''13''' (average)
  
Intelligence: 17 (brilliant)
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Intelligence: '''17''' (brilliant)
  
Power: 17 (commanding presence)
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Power: '''17''' (commanding presence)
  
Dexterity: 16 (quick and graceful)
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Dexterity: '''16''' (quick and graceful)
  
Appearance: 16 (ravishingly handsome)
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Appearance: '''16''' (ravishingly handsome)
  
 
== Attributes ==
 
== Attributes ==
  
Hit Points: 13
+
Hit Points: '''13'''
  
Magic Points: 17
+
Magic Points: '''17'''
  
Fatigue: 26
+
Fatigue: '''26'''
  
Damage Modifier: +d4
+
Damage Modifier: '''+d4'''
  
Dexterity Strike Rank Modifier: 2
+
Dexterity Strike Rank Modifier: '''2'''
  
Size Strike Rank Modifier: 2
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Size Strike Rank Modifier: '''2'''
  
 
== Skills ==
 
== Skills ==
  
'''Agility''' (+5%)
+
'''Agility (+5%)'''
 
*Dodge 45%
 
*Dodge 45%
 
*Throw 49%
 
*Throw 49%
 
*Ride 33%
 
*Ride 33%
  
 
+
'''Communication (+14%)'''
'''Communication''' (+14%)
 
 
*Fast Talk 46%
 
*Fast Talk 46%
 
*Orate 43%
 
*Orate 43%
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*Speak Whatever the Duck Speaks 14%
 
*Speak Whatever the Duck Speaks 14%
  
 
+
'''Knowledge (+7%)'''
'''Knowledge''' (+7%)
 
 
*Read/Write Own Language 7%
 
*Read/Write Own Language 7%
 
*Craft: Cartographer 35%
 
*Craft: Cartographer 35%
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*World Lore 26%
 
*World Lore 26%
  
 
+
'''Manipulation (+15%)'''
'''Manipulation''' (+15%)
 
 
*Conceal 10%
 
*Conceal 10%
 
*Devise 30%
 
*Devise 30%
  
 
+
'''Perception (+13%)'''
'''Perception''' (+13%)
 
 
*Scan 30%
 
*Scan 30%
 
*Search 35%
 
*Search 35%
  
 +
'''Stealth (-4%)'''
  
'''Stealth''' (-4%)
+
'''Combat (+Man/+Agi)'''
 
 
 
 
'''Combat''' (+Man/+Agi)
 
 
*Fist Attack 56%
 
*Fist Attack 56%
 
*Dagger Attack 27%
 
*Dagger Attack 27%
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*Shield Parry 49%
 
*Shield Parry 49%
  
 
+
'''Magic (+7%)'''
'''Magic''' (+7%)
 
 
*Ceremony 12%
 
*Ceremony 12%
 
*Divination (uncanny intuition)
 
*Divination (uncanny intuition)
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Zig is also accompanied by a page boy. Not useful in any significant adventuring sort of way, just someone he can boss around and have fetch his stuff for him. He's a young cousin, thrice or fource removed, from the Seshnelan branch of the family; his name's Gavan.
 
Zig is also accompanied by a page boy. Not useful in any significant adventuring sort of way, just someone he can boss around and have fetch his stuff for him. He's a young cousin, thrice or fource removed, from the Seshnelan branch of the family; his name's Gavan.
  
 
----
 
  
  
[[User:Max|Max]] 03:23, 11 April 2008 (PDT)
+
[[User:Max|Max]] 04:33, 11 April 2008 (PDT)

Revision as of 04:33, 11 April 2008

A player character in Time of the Mists.

Personal Information

Name: Ziegfried Carnstone, Knight of Marcrais and Galethrin ("Zig" for friends)

Player: Max [1]

Race: Human

Age: 21

Gender: Male

Culture: Civilized

Background: Merchant

Profession: Noble

A dashing young man, possessed of remarkable wit, charm and natural authority. Zig was born the third son of baron Carnstone, the recently ennobled head of an ancient merchant family. Though still young, he has been taking part in the family business for some time; his talent and reliability quickly made him a highly valued asset, and for his part he loves the opportunity for travelling and the variety of experiences the work provides.

Zig is something of a dandy, always immaculately groomed and dressed, calm, controlled and unfailingly polite (albeit prone to sarcasm on occasion). It's easy to dismiss him as just a well-bred fop, and many do, but he is a true knight by character and ability as well as by birth, an accomplished swordsman and rider, chivalrous and bold.

Backstory

A Gloranthan from the south of Genertela: the barony of Marcrais-Galethrin is part of a tiny nation on the Mirrorsea Bay coast. His family has been trading rather extensively across the Mirrorsea, along the coast and up the rivers for centuries (with some smuggling, fencing and occasionally piracy on the side).

Zig came up north to Sartar as an agent for his father. His family supported the rebellion because the Lunar occupation has been bad for the trade up north, and they have close ties to the durulz who've handled a lot of their northern transport by riverboat for generations. The rebellion failed, of course, so Zig was sent out to keep an eye on the situation, gather loose ends, look after the family's interests and, if possible, lend at least some help to their friends and allies. His father sent him, specifically, because he's capable and loyal yet, as the youngest son, relatively expendable.

Of course, as a wealthy nobleman, it would not have been proper (or safe, allegedly) for him to travel alone, so he needed a formal bodyguard as well as someone he could trust, a comrade-in-crime who would know the local area and could help him locate their contacts, most of whom had gone hiding (or been killed, or captured). Someone like Drwa seemed just the duck for the job.

They were lurking in the marshes around Duckpoint, when the worlds revolved...

Characteristics

Strength: 13 (athletic)

Constitution: 13 (healthy)

Size: 13 (average)

Intelligence: 17 (brilliant)

Power: 17 (commanding presence)

Dexterity: 16 (quick and graceful)

Appearance: 16 (ravishingly handsome)

Attributes

Hit Points: 13

Magic Points: 17

Fatigue: 26

Damage Modifier: +d4

Dexterity Strike Rank Modifier: 2

Size Strike Rank Modifier: 2

Skills

Agility (+5%)

  • Dodge 45%
  • Throw 49%
  • Ride 33%

Communication (+14%)

  • Fast Talk 46%
  • Orate 43%
  • Speak Own Language 56%
  • Speak Whatever the Duck Speaks 14%

Knowledge (+7%)

  • Read/Write Own Language 7%
  • Craft: Cartographer 35%
  • Craft: Jeweler 25%
  • Evaluate 39%
  • Human Lore 36%
  • World Lore 26%

Manipulation (+15%)

  • Conceal 10%
  • Devise 30%

Perception (+13%)

  • Scan 30%
  • Search 35%

Stealth (-4%)

Combat (+Man/+Agi)

  • Fist Attack 56%
  • Dagger Attack 27%
  • 1H Sword Attack 46%
  • 1H Sword Parry 25%
  • 2H Spear Attack 30%
  • 2H Spear Parry 30%
  • 2H Sword Attack 36%
  • 2H Sword Parry 36%
  • Main Gauche Parry 25%
  • Shield Parry 49%

Magic (+7%)

  • Ceremony 12%
  • Divination (uncanny intuition)
  • Endurance (CON +1)
  • Glamour 2 (APP +2)
  • Strength (STR +1)

Equipment

  • Dagger (damage 1d4+2, AP 6, SR 3)
  • Bastard Saber (damage 1d10+1, AP 12, SR 2)
  • Round Target (damage 1d6, AP 12, SR 3)
  • Fancy Clothes (finest Seshnelan linen and crimson Teshnan silk)
  • Tall Leather Boots (AP 2 on legs)
  • Silver-Filigreed Leather Vest (AP 2 on chest and abdomen)
  • Big Plumed Hat
  • Tradable Trinkets and Jewelery (including plenty of Gloranthan coins devoid of any nominal value on Pegasia)

Zig is also accompanied by a page boy. Not useful in any significant adventuring sort of way, just someone he can boss around and have fetch his stuff for him. He's a young cousin, thrice or fource removed, from the Seshnelan branch of the family; his name's Gavan.


Max 04:33, 11 April 2008 (PDT)