Difference between revisions of "Ziggurats"
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Ranged Attack: Dagger +1, damage 1d4/19-20 | Ranged Attack: Dagger +1, damage 1d4/19-20 | ||
+ | |||
+ | |||
+ | Saving Throws | ||
+ | Category Total Class Ability Misc | ||
+ | Fortitude +2 +0 +2 - | ||
+ | Reflex +1 +0 +1 - | ||
+ | Will +2 +2 +0 - | ||
+ | |||
+ | Languages | ||
+ | |||
+ | Common | ||
+ | High Talk | ||
+ | Ancient | ||
+ | Dead Talk | ||
+ | Scribe Code | ||
+ | |||
+ | |||
+ | Proficiencies | ||
+ | |||
+ | Club, dagger and quarterstaff | ||
+ | |||
+ | |||
+ | Skill Total Ranks Class Ability Misc | ||
+ | Intimidate +7 1 +3 +1 +2 | ||
+ | Knowledg(arc) +8 1 +3 +4 | ||
+ | Knowledge(dung) +8 1 +3 +4 | ||
+ | Knowledge(his) +8 1 +3 +4 | ||
+ | Knowledge(loc) +8 1 +3 +4 | ||
+ | Knowledge(planes)+8 1 +3 +4 Always take 10 | ||
+ | Spellcraft +8 1 +3 +4 | ||
+ | Use Magic Dev +6 1 +3 +1 +1 | ||
+ | |||
+ | Traits | ||
+ | |||
+ | Arcane Temper (+1 Initiative, +1 Concentration) | ||
+ | Avid Reader (can always take 10 with Knowledge [the planes]) | ||
+ | Dangerously Curious (+1 to UMD, it’s always a class skill) | ||
+ | Influence (+1 to Intimidate, it’s always a class skill) | ||
+ | |||
+ | |||
+ | Feats | ||
+ | |||
+ | Elemental Focus (fire) [+1 save DCs of fire spells] | ||
+ | Improved Initiative [+4 initiative] | ||
+ | Scribe Scroll | ||
+ | |||
+ | Features | ||
+ | |||
+ | Fire Supremacy (Su): Fire resistance 5 | ||
+ | Fire Jet (Su): Shoot a 20’ line of fire that does 1d6 damage (Ref half DC 14) and sets fools on fire. Those set on fire take an additional 1d6 damage the following round. Usable 7/day. | ||
+ | |||
+ | Magic | ||
+ | Concentration: +6 | ||
+ | |||
+ | Typical Spells Prepared | ||
+ | |||
+ | 0-level (DC 14/15): Daze, detect magic, spark | ||
+ | |||
+ | 1st (DC 15/16): Color spray, mage armor, burning hands | ||
+ | |||
+ | Spells in Spellbook | ||
+ | |||
+ | 0-level: All 0th except ray of frost | ||
+ | |||
+ | 1st Level: Burning hands*, color spray, ear-piercing scream, mage armor, magic missile, shield, vanish | ||
+ | |||
+ | *Fire spell | ||
+ | |||
+ | Familiar: Small gray bat, "Ashes." | ||
+ | Stats TBD | ||
+ | |||
+ | Gear: | ||
+ | |||
+ | Quarterstaff | ||
+ | Dagger (2 tr) | ||
+ | Fancy hat (10 tr) | ||
+ | 208 tin rods | ||
+ | TBD |
Revision as of 19:27, 13 August 2020
BAAL INFERNUS, MASTER OF FIRE CN male human wizard (fire) 1
Key: Improvement (increase mastery over FIRE, THE GREATEST OF ELEMENTS), Fame (Honor and glory to the Infernus line) Important: Wealth (restore the family fortune) Maybe: Curiosity (especially about magic and extraplanar stuff)
Strength 11 (-)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 11 (-)
Charisma 12 (+1)
AC: 11 (+1 Dex)
HP: 8
Speed: 30’
Initiative: +6 (+1 Dex, +1 trait, +4 feat)
Melee Attack: Quarterstaff +0, damage 1d6
Ranged Attack: Dagger +1, damage 1d4/19-20
Saving Throws
Category Total Class Ability Misc
Fortitude +2 +0 +2 -
Reflex +1 +0 +1 -
Will +2 +2 +0 -
Languages
Common High Talk Ancient Dead Talk Scribe Code
Proficiencies
Club, dagger and quarterstaff
Skill Total Ranks Class Ability Misc
Intimidate +7 1 +3 +1 +2
Knowledg(arc) +8 1 +3 +4
Knowledge(dung) +8 1 +3 +4
Knowledge(his) +8 1 +3 +4
Knowledge(loc) +8 1 +3 +4
Knowledge(planes)+8 1 +3 +4 Always take 10
Spellcraft +8 1 +3 +4
Use Magic Dev +6 1 +3 +1 +1
Traits
Arcane Temper (+1 Initiative, +1 Concentration) Avid Reader (can always take 10 with Knowledge [the planes]) Dangerously Curious (+1 to UMD, it’s always a class skill) Influence (+1 to Intimidate, it’s always a class skill)
Feats
Elemental Focus (fire) [+1 save DCs of fire spells] Improved Initiative [+4 initiative] Scribe Scroll
Features
Fire Supremacy (Su): Fire resistance 5 Fire Jet (Su): Shoot a 20’ line of fire that does 1d6 damage (Ref half DC 14) and sets fools on fire. Those set on fire take an additional 1d6 damage the following round. Usable 7/day.
Magic Concentration: +6
Typical Spells Prepared
0-level (DC 14/15): Daze, detect magic, spark
1st (DC 15/16): Color spray, mage armor, burning hands
Spells in Spellbook
0-level: All 0th except ray of frost
1st Level: Burning hands*, color spray, ear-piercing scream, mage armor, magic missile, shield, vanish
- Fire spell
Familiar: Small gray bat, "Ashes." Stats TBD
Gear:
Quarterstaff Dagger (2 tr) Fancy hat (10 tr) 208 tin rods TBD