Difference between revisions of "Ziggurats/text"

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How about a gritty bit of D&D monster hunting using the spooky, evocative setting of the Grimm’s Tales Great Forest. Characters will be gritty realisations of suitable archetypes like the brave woodcutter, huntsman, wily beggar, magic piper and so on. More on that below.  
 
How about a gritty bit of D&D monster hunting using the spooky, evocative setting of the Grimm’s Tales Great Forest. Characters will be gritty realisations of suitable archetypes like the brave woodcutter, huntsman, wily beggar, magic piper and so on. More on that below.  
  
Using D&D 5E, aiming for daily posting with understanding that folks may have to park characters for periods. For ease of play, some PbP simplifications like  party initiative. Also avoiding abilities that require visualisation of areas of effect, or granting Advantage to others so that order of action has to be considered.  
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Using D&D 5E, aiming for daily posting with understanding that folks may have to park characters for periods. A short to medium term campaign taking characters from level 1 to 4, say.
 +
 
 +
For ease of play, some PbP simplifications like  party initiative. Also avoiding abilities that require visualisation of areas of effect, or granting Advantage to others so that order of action has to be considered. A couple of setting quirks, see below.  
  
 
Some ‘core’ character ideas:
 
Some ‘core’ character ideas:
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The good cottager, wise(wo)man potioner [Druid]
 
The good cottager, wise(wo)man potioner [Druid]
 
The strong blacksmith [Berserker maybe]
 
The strong blacksmith [Berserker maybe]
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The lost fairy: a fey turned into a human but retaining some fey powers [skin as Elf sorcerer, druid or cleric]
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The Cat/Wolf/Bear in Trousers. A cat turned into a human (and resembling one) but with some feline, lupine, etc. powers in place. A toned down Puss in Boots. [perhaps a Monk?]
  
No clerics or wizards, etc. But some characters ideas with a more magical bent (often ‘fairy’ in origin):
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No straight out clerics or wizards, etc. So the magical types above would be important
The piper trickster [Bard]
 
The clever miller, shoemaker, whatever, Everyman with a magic something or other
 
The lost fairy: a fey turned into a human but retaining some fey powers [skin as Elf sorcerer]
 
Someone who is really a cat, wolf or fox or turned into a human retaining some original powers
 
Person with a magical connection to animals
 
  
 
I’ve noticed a reluctance for folks to pick fighter types (which work well in PbP ) so I’ll grant characters with a martial class (like Ranger ) a +1 ‘lucky’ sword at start of play.  
 
I’ve noticed a reluctance for folks to pick fighter types (which work well in PbP ) so I’ll grant characters with a martial class (like Ranger ) a +1 ‘lucky’ sword at start of play.  
  
Another setting kink: let’s keep armour light (padded, leather, studded leather)and pre-renaissance /foresty . Shields, esp bucklers, ok. Those with medium and heavy armour profs can trade these in for a + 1 ‘toughness’ bonus  for each prof. Another reason to play a fighter.
 
  
  
 +
Another setting kink: let’s keep armour light (padded, leather, studded leather)and pre-renaissance /foresty . Shields, esp bucklers, ok. Those with medium and heavy armour profs can trade these in for a + 1 ‘toughness’ bonus  for each prof. Another reason to play a fighter.
  
  
  
Characters would have German, Italian or French sounding names. Johan Greenthumb or such. Currency is pennies rather than gps.
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Characters would have German, Italian or French sounding names. Johan Greenthumb or such. Currency is pennies rather than gps. Well get some healing from a cottage, potioner type,

Latest revision as of 16:47, 3 November 2020

How about a gritty bit of D&D monster hunting using the spooky, evocative setting of the Grimm’s Tales Great Forest. Characters will be gritty realisations of suitable archetypes like the brave woodcutter, huntsman, wily beggar, magic piper and so on. More on that below.

Using D&D 5E, aiming for daily posting with understanding that folks may have to park characters for periods. A short to medium term campaign taking characters from level 1 to 4, say.

For ease of play, some PbP simplifications like party initiative. Also avoiding abilities that require visualisation of areas of effect, or granting Advantage to others so that order of action has to be considered. A couple of setting quirks, see below.

Some ‘core’ character ideas:

The brave huntsman or woodcutter [a Ranger?] The wily beggar, full of guile [a Rogue or Bard?] The wandering storyteller [Bard?], chronicler of the tales? The king’s soldier, returned from the war [fighter crossbowman, slayer?] The good cottager, wise(wo)man potioner [Druid] The strong blacksmith [Berserker maybe] The lost fairy: a fey turned into a human but retaining some fey powers [skin as Elf sorcerer, druid or cleric] The Cat/Wolf/Bear in Trousers. A cat turned into a human (and resembling one) but with some feline, lupine, etc. powers in place. A toned down Puss in Boots. [perhaps a Monk?]

No straight out clerics or wizards, etc. So the magical types above would be important

I’ve noticed a reluctance for folks to pick fighter types (which work well in PbP ) so I’ll grant characters with a martial class (like Ranger ) a +1 ‘lucky’ sword at start of play.


Another setting kink: let’s keep armour light (padded, leather, studded leather)and pre-renaissance /foresty . Shields, esp bucklers, ok. Those with medium and heavy armour profs can trade these in for a + 1 ‘toughness’ bonus for each prof. Another reason to play a fighter.


Characters would have German, Italian or French sounding names. Johan Greenthumb or such. Currency is pennies rather than gps. Well get some healing from a cottage, potioner type,