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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''<big> Jeweled Amber's Repository of Treasures</big>'''</div>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 +
 
 +
=='''Blades'''==
 +
==='''General's Cavalry Blade-16 pips'''===
 +
Mithril Blade (The Cavalry Blade)
 +
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
 +
*9} Engine Speed 4 - Speed 4-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow
 +
*1} Alt Form-Bowie knife
 +
*1} Rack Spell-Return to hand
  
This collection is from the Jeweled Amber game but permission is given to use anything in it.   There are a few house rule items that should be mentioned.
+
==='''Admiral's Navy Blade -21'''===
 +
Mithril Blade (The Navy Blade)
 +
Used by admirals on duty.
 +
*7} Double Speed 2 -Transfer 5
 +
*7} Combat Reflexes 2-Transfer 5
 +
*4} Deadly Damage
 +
*1} Mold Stuff-Find in Shadow if lost.
 +
*1} Alt Form-short knife with serrated back for fish cleaning.
 +
*1} ability-Return to hand
  
A point count in parentheses means the item was not created by and is not owned by the character, e.g., (15).
+
===Blade of Rebma  (36)===
 +
*2 Chaos Vitality
 +
*2 Double Speed. 5 Transfer
 +
*2 Combat Reflexes. 5 Transfer
 +
*2 VS Guns
 +
*4 Deadly Damage
 +
*2 Speak & sing: Has a propensity to be concerned about Heraldry.  Espeally about people he kills.
 +
*2 Danger Sense. 5 Transfer
 +
*2 Follow Shadow Path
 +
*4 Regeneration. 10 Transfer
 +
*2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
 +
*1 Ability: Call to hand/ Return to scabbard
 +
*1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire
 +
**36 Each
 +
**N/N quantity: 12 Blades: Valhurst, Martin**
  
The term {1 Ability.} Is used to pay for an ability the weapon has. The element began as {1 Rack a Spell} meaning a spell causing the effect and it can be listed that was. The most common use I 1 Ability: Call to Hand / Return to Origin.  This ability calls the blade to hand if dropped, disarmed, or at some distant location on display or in storage.  Return sends it to where it was summoned from.
+
==='''Musketeer's dueling blades-  21 pips'''===
 +
*2 Double Speed 2 -Transfer 5
 +
*2 Combat Reflexes 2-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
  
[[File:Greenwhitedrapedsword.gif]]</div>
+
==='''Musketeer's Greatsword-  11 pips'''===
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
  
=='''Blades'''==
 
==='''Common Blades or Weapon'''===
 
 
===='''Adledross Marshal's Baton'''====
 
===='''Adledross Marshal's Baton'''====
 
[[File:Carston-baton.jpg]]
 
[[File:Carston-baton.jpg]]
Line 22: Line 64:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
===='''Fighting  Blade-5 pips'''====
 
*4 Deadly Damage
 
*1-ability: Return to Hand/Return to Forge on death
 
  
A basic and dangerous fighting weapon anyone might have.
+
==='''Blade of Wall'''===
===='''Nasty Place Graduate Blade '''(8)====
+
[[File:Carstonblade.jpg]]
  
[[File:BenBlade1.jpg|100 px]]
+
*4 pip Deadly Damage-Rearden blade.
 +
*2 Double Speed due to metal lightness.
 +
*1 Pip Combat training specific to this blade.
 +
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 +
*1 Ability-Call to hand
 +
**9 total
  
 +
Known Owners:
 +
*Sir Carston Brak of Adagalasck
 +
*Sir Areibah of Ichil
 +
 +
==='''Fighting  Blade-5 pips'''===
 
*4 Deadly Damage  
 
*4 Deadly Damage  
*1 Rack Spell-1 Return to Hand/Return to Forge on death  
+
*1-ability: Return to Hand/Return to Forge on death
*2 n/n forms; knife, longsword, rapier, cooking knife.
 
  
*Shadow Wide *4 Benedict
+
A basic and dangerous fighting weapon anyone might have.
  
===='''Trident Dagger-7'''====
+
==='''Trident Dagger-10'''===
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
===='''Knife'''  21 ====
+
==='''Knife'''  21 ===
 
*7} Double Speed 2 -Transfer 5
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
Line 55: Line 105:
 
**21
 
**21
  
A potent fighting knife.
+
==='''Vance's Blade -Angasrt'''===
 +
**2 Chaos Vitality
 +
**4 Engine Speed Transfer 5
 +
**4 Combat Mastery Transfer 5
 +
**4 Deadly Damage
 +
**1 Able to Speak
 +
**2 Danger Sense Transfer 5
 +
**1 Mold Shadow Stuff
 +
**4 Limited Shape Shift
 +
**4 Rack & Use Spells
 +
**2 Ability- Return to Hand
 +
**2 Ability-Replay Illusions of events it was present for.  
 +
***Total 30 x 2=60
  
===='''War Blade'''. 9====
+
==='''War Blade'''. 9===
 
*4 pip Deadly Damage blade.
 
*4 pip Deadly Damage blade.
 
*2 Double Speed due to metal lightness.
 
*2 Double Speed due to metal lightness.
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**9 total
 
**9 total
  
====''' Rapier''' 22 ====
+
===''' Rapier''' 22 ===
 
*7} Double Speed 2 -Transfer 5
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
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*1} ability-Return to hand
 
*1} ability-Return to hand
  
===='''Defender Blades'''====
+
==='''Defender Blades'''===
 
*1 Confers Mobility -Hovers in combat
 
*1 Confers Mobility -Hovers in combat
 
*2 Double Speed.  5 Transfers
 
*2 Double Speed.  5 Transfers
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A well known style of magical weapon popular in Black Zone worlds.
 
A well known style of magical weapon popular in Black Zone worlds.
  
==='''Special Blades'''===
+
==='''Gangdis's broadsword'''===  
===='''General's Cavalry Blade-16 pips'''====
 
Mithril Blade (The Cavalry Blade)
 
 
 
A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes.
 
 
 
*4 Engine Speed-Transfer 5
 
*4 Deadly Damage
 
*1 Mold Stuff-Find in Shadow
 
*1 Alt Form-Bowie knife
 
*1 Ability-Return to hand
 
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. Add 1 pip.
 
 
 
===='''Admiral's Navy Blade -21'''====
 
Mithril Blade (The Navy Blade)
 
 
 
Used by admirals on duty.
 
 
 
*2  Double Speed -Transfer 5
 
*2  Combat Reflexes-Transfer 5
 
*4  Deadly Damage
 
*1  Mold Stuff-Find in Shadow if lost.
 
*1  Alt Form-short knife with serrated back for fish cleaning.
 
*1  ability-Return to hand
 
 
 
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. A.
 
 
 
===='''Blade of Rebma'''====
 
 
 
*2 Chaos Vitality
 
*2 Double Speed. 5 Transfer
 
*2 Combat Reflexes. 5 Transfer
 
*2 VS Guns
 
*4 Deadly Damage
 
*2 Speak & sing: Has a propensity to be concerned about Heraldry.  Espeally about people he kills.
 
*2 Danger Sense. 5 Transfer
 
*2 Follow Shadow Path
 
*4 Regeneration. 10 Transfer
 
*2 N/N:Rebman Great Sword, Dueling Rapier, Long Sword, fencing blade, main gauche
 
*1 Ability: Call to hand/ Return to scabbard
 
*1 Ability: Attack anyone attempting to pick up weapon without permission of owner or Moire
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
 
 
===='''Blade of Wall'''====
 
[[File:Carstonblade.jpg]]
 
 
 
*4 pip Deadly Damage-Rearden blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 
*1 Ability-Call to hand
 
**9 total
 
 
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Areibah of Ichil
 
 
 
===='''Vance's Blade -Angasrt'''====
 
**2 Chaos Vitality
 
**4 Engine Speed Transfer 5
 
**4 Combat Mastery Transfer 5
 
**4 Deadly Damage
 
**1 Able to Speak
 
**2 Danger Sense Transfer 5
 
**1 Mold Shadow Stuff
 
**4 Limited Shape Shift
 
**4 Rack & Use Spells
 
**2 Ability- Return to Hand
 
**2 Ability-Replay Illusions of events it was present for.
 
***Total 30 x 2=60
 
 
 
===='''Gangdis's broadsword'''====  
 
 
*2 Double Speed  5-transfer
 
*2 Double Speed  5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
 
*1 Stamina-(Fine Construction-light to use) 5-transfer
Line 166: Line 155:
 
**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
 
**total 18  (18 pips -A gift from Oberon at his Awarding of Valorous Knight)
  
===='''Blade of Colossal Excavation'''====
+
==='''Blade of Colossal Excavation'''===
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
+
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]]
 
*2 Chaos Vitality-Feels eager to be used
 
*2 Chaos Vitality-Feels eager to be used
 
*4 Engine Speed-Moves swiftly and exacting.  
 
*4 Engine Speed-Moves swiftly and exacting.  
*4 Combat Mastery (Light and easy to use)
+
*4 Combat Mastery ( Light an easy to use)
*8 Extraordinary damage- Digs into flesh as if digging a hole.
+
*8 Extraordinary damage-
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*4 Tongues- Sense of Purpose.  Eager for blood. No actual intellect.   
 
*Cannot be shapechanged.
 
*Cannot be shapechanged.
  
Accidentally created by  wizard trying to create a Shovel of Colossal Excavation
+
==='''Alvah's Blade'''===
 
 
===='''Alvah's Blade'''====
 
 
[[File:Vulsar Blade.jpg|200px]]
 
[[File:Vulsar Blade.jpg|200px]]
  
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*1 Ability-Call to Hand
 
*1 Ability-Call to Hand
 
**total 39
 
**total 39
 
+
==='''Giovanni's Great sword''' ===  
===='''Giovanni's Great sword''' ====  
 
 
*4 Engine Speed  5-transfer
 
*4 Engine Speed  5-transfer
 
*4 Endless Stamina 5-transfer
 
*4 Endless Stamina 5-transfer
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**total 37
 
**total 37
  
===='''Galis-King Eric's Blade'''  49====
+
==='''Galis-King Eric's Blade'''  49===
 
[[File:Galis11.jpg|350 px]]   
 
[[File:Galis11.jpg|350 px]]   
  
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**49
 
**49
  
====Agrom's Bat'lath-(27)====
+
===Agrom's Bat'lath-(27)===
 
Mithril Blade
 
Mithril Blade
  
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==''' Bows'''==
 
==''' Bows'''==
==='''Common Bows or Projection Weapons'''===
+
==='''Long Bow'''  12===
===='''Long Bow'''  12====
 
 
[[File:Bow long.jpg|200px]]
 
[[File:Bow long.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
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A standard magic bow
 
A standard magic bow
  
====='''Arrows''' 3=====
+
==='''Arrows''' 3===
 
*2  Vs Guns.
 
*2  Vs Guns.
 
*1 Ability: Return to Quiver.
 
*1 Ability: Return to Quiver.
Line 257: Line 242:
 
x3 Horde.
 
x3 Horde.
  
====''' Arden Horse bow'''====
+
=== Kolvir Musketeer Pistol (16)===
 +
[[File:Musketeer pistol.jpg|300 px]]
 +
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===''' Arden Horse bow'''===
 
[[File:Bow-short.jpg|200px]]
 
[[File:Bow-short.jpg|200px]]
 
*2 Double Speed
 
*2 Double Speed
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
  
===='''War Bow & Quiver-7'''====
+
==='''Duncan's Dragonhorn recurve Bow'''. ===
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 
 
 
A elite weapon for Archers.
 
 
 
===='''Micholtian Bow'''====
 
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 
A elite weapon for Tosian Archers.
 
 
 
===='''Giovanni's Style Crossbow'''  14 pips==== 
 
*4 Engine Speed-Self Loading. 15 Round Clips for regular quarrels. 4 Round Clip for his ''Special Quarrels''.
 
*4 Invulnerable
 
*4 Deadly Damage-Easy to aim well.
 
*1 Ability-Sense of location if in the same shadow.
 
*1 Ability-Call to Hand/ Return
 
**14 Pips
 
 
 
===='''Giovanni's Style Quarrels'''  24 Pips====
 
*4 Engine Speed-Flight
 
*4 Deadly Damage-Piercing
 
x3 Hoard.
 
**24 Pips x3 Giovanni. 72 pips
 
Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional quarrels-Horde effect
 
 
 
==='''Special Bows or Projectile Weapons'''===
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
 
*2 Double Speed
 
*2 Double Speed
 
*2 Combat Reflexes
 
*2 Combat Reflexes
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*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
 
*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
  
====='''Duncan Arrows''' 9=====
+
===Duncan Arrows===
 
*2 Vitality
 
*2 Vitality
 
*2 Vs guns
 
*2 Vs guns
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** 12 Main Arrows. Quiver holds,40 arrows
 
** 12 Main Arrows. Quiver holds,40 arrows
  
==== '''Golden Pistols'''  14====
+
==='''War Bow & Quiver-7'''===
 +
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. 
 +
 
 +
A elite weapon for Archers.
 +
 
 +
==='''Micholtian Bow'''===
 +
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 +
A elite weapon for Tosian Archers.
 +
 
 +
=== '''Golden Pistols'''  14===
 
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]]
 
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]]
 
+
*1 Animal Vitality|
*1 Animal Vitality
 
 
*4 Invulnerable
 
*4 Invulnerable
 
*2 Double Damage. All components are mithril , with different colors, including ammunition.
 
*2 Double Damage. All components are mithril , with different colors, including ammunition.
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*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
====='''Golden Gun Ammunition'''  7 =====
+
===='''Golden Gun Ammunition'''  8 ====
 
*1 Mobility:  
 
*1 Mobility:  
 
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow.
 
*4 Deadly Damage
 
*4 Deadly Damage
 +
*1 Self-Heal
 
*1 Ability. : Call to Hand by box.  Return  
 
*1 Ability. : Call to Hand by box.  Return  
**7.  x3 =21 horde.
+
**8.  x3 =24 horde.
 +
 
 +
==='''Giovanni's Crossbow'''  15 pips=== 
 +
*4 Engine Speed-Self Loading. 15 Round Clips for Regular2 Round Clip for special quarrels.
 +
*4 Invulnerable
 +
*4 Deadly Damage-Natural for Giovanni to aim.
 +
*1 Ability-Awkward and unbalanced in the hand of others.
 +
*1 Ability-Sense of location if in the same shadow.
 +
*1 Ability-Call to Hand/ Return
 +
**15Pips
 +
 
 +
===='''Giovanni's Quarrels'''  24 Pips====
 +
*4 Engine Speed-Flight
 +
*4 Deadly Damage-Piercing
 +
x3 Hoard.
 +
**24 Pips
 +
Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional arrows-Horde effect.
  
 
===='''Giovanni's Special Quarrels'''  24 Pips====
 
===='''Giovanni's Special Quarrels'''  24 Pips====
 
*4 Invulnerable to breaking.
 
*4 Invulnerable to breaking.
*2 Speak & Sing. If all 12 are in quiver then they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"
+
*2 Speak & Sing. If all 12 are in quarrel they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"*
 
*4 Engine Speed-Flight
 
*4 Engine Speed-Flight
 
*8 Extraordinary Damage-Piercing, burning.  Can't get lodged.
 
*8 Extraordinary Damage-Piercing, burning.  Can't get lodged.
 
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines.
 
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines.
 
x3 Hoard.
 
x3 Hoard.
**24 Pips  Made by Oberon original as a gift to a young Giovanni. Colorful arrows.  Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary.  
+
**24 Pips  Made by Oberon as a pet. Colorful arrows.  Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary.  
  
 
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips=====
 
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips=====
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<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Staves'''==
 
==='''Araveli Wizard's Staff'''===
 
  
 
=='''Clothes'''==
 
=='''Clothes'''==
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
Line 421: Line 419:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 429: Line 427:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 
+
*1 Ability- Call to done/Return
**33 Pips
+
**34 Pips
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
  
 
===='''Ranger Suit'''. (42) ====
 
===='''Ranger Suit'''. (42) ====
Line 486: Line 472:
 
*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
  
 
   
 
   
Line 526: Line 511:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
  
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Musketeer's Gear'''  (145)==
 
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* 2 Pistols (16)
 
* Musket (10)
 
* Dueling Blade (21)
 
* Greatsword (11)
 
* Boots (10)
 
* Hat (9)
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
 
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
 
 
==='''Amber Musketeers Suit'''  (67)===
 
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense.  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
 
===''' Pistol'''  (16 for a pair) ===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
 
The internal capacity of the gun is 50 nails
 
 
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
 
==='''Kolvir Musketeers dueling blade'''  (21)===
 
Tot-21 each
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
==='''Musketeer's Greatsword-  (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
==='''War Boots.-(10) pips''' ===
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms.Low Shoes, Thigh High Slops
 
 
==='''Musketeer's Hat'''-(7) pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Rapid Heal
 
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
 
*1 Ability: Call/return
 
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
 
==='''Kolvir Trumps'''  (1)===
 
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
 
*1 Contact Trumps
 
**1 x3 horde Random= 3
 
  
 
=='''Misc'''==
 
=='''Misc'''==
Line 674: Line 543:
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
  
=='''Musical Instruments'''==
+
==='''Musical Instruments'''===
==='''Recorder-5'''===
+
===='''Recorder-5'''====
  
 
A 9 hole recorder . perfect pitch
 
A 9 hole recorder . perfect pitch
Line 682: Line 551:
  
 
(Usable for any style of instrument you find suitable. )
 
(Usable for any style of instrument you find suitable. )
==='''Harp-6 pips'''===
+
===='''Harp-6 pips'''====
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
Line 688: Line 557:
 
*1 Rack a spell-Variable amplification
 
*1 Rack a spell-Variable amplification
 
**6 pips
 
**6 pips
==='''Blue Guitar'''  3===
+
===='''Blue Guitar'''  3====
 
*1 Extra Hard
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Molded to Duncan.  Always in tune.
Line 695: Line 564:
 
*Spasa of Music-Ufgutha
 
*Spasa of Music-Ufgutha
 
**Remember Any Song its played and repeat it at will..
 
**Remember Any Song its played and repeat it at will..
==='''Venki's Lullaby Harps'''  10===
+
===='''Venki's Lullaby Harps'''  10====
 
Various descriptions..   
 
Various descriptions..   
 
*4 Invulnerable
 
*4 Invulnerable
Line 702: Line 571:
 
*1 ability-Variable amplification.
 
*1 ability-Variable amplification.
 
**10
 
**10
 
+
===='''Gonzala's Case'''  33====
==='''Gonzala's Case'''  33===
 
 
[[File:Gonzala-case.jpg|300 px]]
 
[[File:Gonzala-case.jpg|300 px]]
  
Line 803: Line 671:
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
  
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common is silver, bronze and Rearden
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
Line 865: Line 733:
 
**19
 
**19
  
 +
===Mug of Stealth 4===
 +
[[File:Gorshtan-alvah.jpg|150px]]
 +
 +
====Assembled races 4 ====
 +
Free Bound. )
 +
*Elemental:(1):Water
 +
*Spasa:(1):Water, Blending, Cleanliness, Song
 +
*Avasa:(2):Water, Blending, Speed 
 +
Inhabited by a Avasa of Blending (Gorshtan, in possession of tome
 +
*1 Ability: Keep Drink a constant Temperature. ''Water Elemental''
 +
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 +
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 +
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 +
**4. Paid by Gorshtan
 +
 +
===='''Giovanni's Tankard'''-16 pips====
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 +
*1 Ability-Never spill.
 +
*1 Ability- Neutralize Poison
 +
*1 Ability- Temperature control
 +
*1 Ability- Summon to hand.
  
==='''Fire Starters'''===
 
 
===='''Fire Stick''' 3====
 
===='''Fire Stick''' 3====
 
[[File:Fire stick match.jpg|150 px]]
 
[[File:Fire stick match.jpg|150 px]]
Line 879: Line 769:
 
**2 x3 Horde=6 Henry
 
**2 x3 Horde=6 Henry
  
==='''Cigar Case'''  5===
+
===='''Cigar Case'''  5====
 
[[File:Henry's Cigar case.jpg|150px]]
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*2 VS Guns
Line 887: Line 777:
 
**5  Henry.
 
**5  Henry.
  
==='''Cigar Box'''  7===
+
===='''Cigar Box'''  7====
 
[[File:Henry's cigar box.jpg|150px]]
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*2 Vs Guns
Line 896: Line 786:
 
**7 Henry
 
**7 Henry
  
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
+
This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.
  
==='''Pipes'''===
 
 
===='''Pipe''' 7====
 
===='''Pipe''' 7====
 
*2 Vs Guns
 
*2 Vs Guns
*1 Ability: Keep fires despite weather
+
*1 Ability: Keep Fire despite weather
 
*1 Ability: Call to hand/Return
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
Line 907: Line 796:
 
**7
 
**7
  
===='''Clay Pipe'''. 9====
+
===='''Van Real Glasses'''====
*4 Invulnerable to Breaking
+
[[File:Glasses.jpg|300 px]]
*2 Double Damage when used to thump someone.
+
 
*1 Ability: Keeps fire despite weather
+
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive.
*1 Ability: Call to hand/Return
+
*1 Ability: Clean
+
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!
**4
+
 
 +
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 +
 
 +
====='''''Magical-6 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 +
*1 ability – See through Invisibly.  
 +
*1 ability -See through Illusions. 
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
 +
 
 +
 
 +
 
  
This is for a clay pipe but any style pipe could be used.
 
  
===='''Pente Plains Smoke Kit'''. 7====
+
==='''Pente Plains Smoke Kit'''===
 
Herb Container and smoking pipe.
 
Herb Container and smoking pipe.
  
Line 929: Line 829:
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
** 7
+
 
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
  
Line 941: Line 841:
 
**3
 
**3
  
==''' Tankard & Glasses'''==
 
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
====Assembled races 4 ====
 
Free Bound.
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending, Speed 
 
 
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
 
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
 
==='''Giovanni's Tankard'''-16 pips===
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 
*1 Ability-Never spill.
 
*1 Ability- Neutralize Poison
 
*1 Ability- Temperature control
 
*1 Ability- Summon to hand.
 
 
==='''Gangdis's Green Tankard''' 6 ===
 
==='''Gangdis's Green Tankard''' 6 ===
 
*4 Invulnerable
 
*4 Invulnerable
Line 982: Line 856:
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
**-(12 pips - Gift from Benedict)
 
**-(12 pips - Gift from Benedict)
==='''Other Items'''===
 
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
====='''''Magical-6 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions. 
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
 
This is the 6 pip version as,sold commonly.  However many versions exist.
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
Line 1,020: Line 872:
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
===='''Empowered''' ====
+
===Empowered. ===
 
   
 
   
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 +
 +
  
 
==='''Corwin's Personal Motorcycle'''===
 
==='''Corwin's Personal Motorcycle'''===
Line 1,066: Line 920:
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>==
  
  
===='''Arden Ranger's Horse'''  20====
+
==='''Arden Ranger's Horse'''  20===
  
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
Line 1,086: Line 940:
 
*Total-60(Julian)
 
*Total-60(Julian)
  
=====If Claimed=====
+
====If Claimed====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
  
===='''Stable Horses'''(18)====
+
==='''Stable Horses'''(18)===
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
=====If Claimed=====
+
====If Claimed====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
+
==='''Ranger Animals'''===
===='''Ranger Animals'''====
+
===='''Ranger Master Horse'''  40====
====='''Ranger Master Horse'''  40=====
 
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,128: Line 980:
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
====='''Ranger Master Dottles'''  39=====
+
===='''Ranger Master Dottles'''  39====
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.  
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.  
  
Line 1,149: Line 1,001:
 
**39
 
**39
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 +
  
 
===='''Ranger Master Gattle'''  48====
 
===='''Ranger Master Gattle'''  48====
Line 1,172: Line 1,026:
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
====Arden Horse "Calliope"  24====  
+
===Arden Horse "Calliope"  24===  
 
Calliope belongs to Lord Donovan of Arden
 
Calliope belongs to Lord Donovan of Arden
  
Line 1,192: Line 1,046:
 
*Subtotal 24  (Julian)
 
*Subtotal 24  (Julian)
  
===='''Dottle'''    32====
+
.
 +
==='''Dottle'''    32===
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*4 Engine Speed
 
*4 Engine Speed
Line 1,205: Line 1,060:
 
*2 Bonds to Arin
 
*2 Bonds to Arin
 
**Subtotal 32
 
**Subtotal 32
====Arden Horse "Scully"====  
+
===Arden Horse "Scully"===  
 
''Scully belongs to Lady Alexandra Mira''
 
''Scully belongs to Lady Alexandra Mira''
 
    
 
    
Line 1,223: Line 1,078:
  
  
===='''War Saddle''' 8====
+
==='''War Saddle''' 8===
 
*2 Danger Sense
 
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
*1 Retain Rider in combat. Saddle illegal in jousts
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>==
====Elayne's Cats. (30 pips)====
+
===Elayne's Cats. (30 pips)===
 
*2 Chaos vitality
 
*2 Chaos vitality
 
*2 Double Speed
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*1 Combat training''Italic text''
+
*1 Combat training
 
*1 Vrs Weapon
 
*1 Vrs Weapon
 
*1 Extra hard Damage
 
*1 Extra hard Damage
Line 1,260: Line 1,115:
 
|}
 
|}
  
====Hound Pack of Mandalay====
+
===Hound Pack of Mandalay===
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,277: Line 1,132:
  
  
====Hound of Arden-"Temper"====
+
===Hound of Arden-"Temper"===
 
Donovan-"Temper"
 
Donovan-"Temper"
 
Alexandra-
 
Alexandra-
Line 1,294: Line 1,149:
 
*48 (Rangers)
 
*48 (Rangers)
  
====Cats of Castle Amber====
+
===Cats of Castle Amber===
 
*4 Amber Vitality  
 
*4 Amber Vitality  
 
*2 Amber Stamina
 
*2 Amber Stamina
Line 1,306: Line 1,161:
 
Amber cats become the tough tom cats across shadow.
 
Amber cats become the tough tom cats across shadow.
  
====Hendrake Hunting Cats====
+
===Hendrake Hunting Cats===
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
  
Line 1,326: Line 1,181:
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46  x4 Shadowwide=(184)House Hendrake.
 
**46  x4 Shadowwide=(184)House Hendrake.
====Hendrake War Cats====
+
===Hendrake War Cats===
  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,349: Line 1,204:
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
  
===='''Flora's War Beasts(66)'''====
+
==='''Flora's War Beasts(66)'''===
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,367: Line 1,222:
 
**Total 66
 
**Total 66
  
====Feral Animals of Amber====
+
===Feral Animals of Amber===
 
*1 Vitality,  
 
*1 Vitality,  
 
*1 Movement,  
 
*1 Movement,  
Line 1,384: Line 1,239:
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
  
===== Ferals and People=====
+
==== Ferals and People====
 
*They may bond as Amber birds. Then a PC may improve them.  
 
*They may bond as Amber birds. Then a PC may improve them.  
  
Line 1,411: Line 1,266:
 
*Parrots are known to bond with sailors.
 
*Parrots are known to bond with sailors.
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>==
  
====Scythe the Owl====
+
===Scythe the Owl===
 
*hunting owl (Fea Bird)-Donovan
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Amber Vitality 4
Line 1,431: Line 1,286:
 
Trained with the Hawks of Arden that serve the rangers.
 
Trained with the Hawks of Arden that serve the rangers.
  
====Trasidy Hawks    ====
+
===Trasidy Hawks    ===
 
Macsen "Quiet Lightning"
 
Macsen "Quiet Lightning"
 
*4 Vitality,  
 
*4 Vitality,  
Line 1,447: Line 1,302:
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
  
====Small Birds of Amber====
+
===Small Birds of Amber===
 
*1 Vitality,  
 
*1 Vitality,  
 
*1 Movement,  
 
*1 Movement,  
Line 1,462: Line 1,317:
  
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
  
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
+
===Basandra Pigs===
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
 
 
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
 
====Basandra Pigs====
 
 
[[File:Basandra.jpg|150px]]
 
[[File:Basandra.jpg|150px]]
  
Line 1,512: Line 1,343:
 
**9  x4 Shadowide
 
**9  x4 Shadowide
  
===='''PNB''' Perfectly Normal Beasts====
+
==='''PNB''' Perfectly Normal Beasts===
 
[[File:PNB.jpg|150px]]
 
[[File:PNB.jpg|150px]]
  
Line 1,540: Line 1,371:
 
**13 x4 Shadowwide
 
**13 x4 Shadowwide
  
=====Worlds they visit=====
+
====Worlds they visit====
 
*Domain of the King
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*World of the Sandwhich Maker
 
*
 
*
 +
 +
==Dragons==
 +
===Drotots-Finger dragons===
 +
[[File:Green drotot1.jpeg|150 px]]
 +
 +
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 +
 +
Live ten years or so unless they enjoy their lives.
 +
Their lives act like [[aging in Amber]] .
 +
 +
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 +
 +
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 +
 +
*1 Vitality,
 +
*2 Double Speed,
 +
*1 Stamina.
 +
*1 Damage
 +
*2 Danger Sense,
 +
*2 Rapid Heal.
 +
*1 Abilities: Blink 10',
 +
*1 Fire Breath(very small but very hot.)
 +
*1 Emotional Bond
 +
**12
 +
**x4=48 (created  originally by Finndo)
  
 
=='''<big>Pacifica Line of equipment</big>'''==
 
=='''<big>Pacifica Line of equipment</big>'''==
Line 1,563: Line 1,419:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,577: Line 1,433:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,586: Line 1,442:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====

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