Editing Zine Version-General artifacts
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
Known Owners: | Known Owners: | ||
*Sir Carston Brak of Adagalasck | *Sir Carston Brak of Adagalasck | ||
− | + | ==='''Fighting Blade-5 pips'''=== | |
*4 Deadly Damage | *4 Deadly Damage | ||
*1-ability: Return to Hand/Return to Forge on death | *1-ability: Return to Hand/Return to Forge on death | ||
A basic and dangerous fighting weapon anyone might have. | A basic and dangerous fighting weapon anyone might have. | ||
− | + | ==='''Nasty Place Graduate Blade '''(8)=== | |
[[File:BenBlade1.jpg|100 px]] | [[File:BenBlade1.jpg|100 px]] | ||
Line 37: | Line 37: | ||
*Shadow Wide *4 Benedict | *Shadow Wide *4 Benedict | ||
− | + | ==='''Trident Dagger-10'''=== | |
[[File:Trident dagger.jpg|300 px]] | [[File:Trident dagger.jpg|300 px]] | ||
Trident Dagger | Trident Dagger | ||
− | *4 Deadly Damage | + | *4} Deadly Damage |
− | * | + | *4}Invulnerable to Damage |
− | *1 | + | *1}Rack a spell-Ink Wound-Causes a black discoloration after healing |
− | *1 | + | *1}Rack Spell-Return to hand |
− | + | ||
+ | The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one. | ||
+ | |||
− | + | ==='''Knife''' 21 === | |
*7} Double Speed 2 -Transfer 5 | *7} Double Speed 2 -Transfer 5 | ||
*7} Combat Reflexes 2-Transfer 5 | *7} Combat Reflexes 2-Transfer 5 | ||
Line 55: | Line 57: | ||
**21 | **21 | ||
− | A potent fighting knife. | + | A potent and Verdi tap fighting knife. |
− | + | ==='''War Blade'''. 9=== | |
*4 pip Deadly Damage blade. | *4 pip Deadly Damage blade. | ||
*2 Double Speed due to metal lightness. | *2 Double Speed due to metal lightness. | ||
Line 65: | Line 67: | ||
**9 total | **9 total | ||
− | + | ===''' Rapier''' 22 === | |
*7} Double Speed 2 -Transfer 5 | *7} Double Speed 2 -Transfer 5 | ||
*7} Combat Reflexes 2-Transfer 5 | *7} Combat Reflexes 2-Transfer 5 | ||
Line 73: | Line 75: | ||
*1} ability-Return to hand | *1} ability-Return to hand | ||
− | + | ==='''Defender Blades'''=== | |
*1 Confers Mobility -Hovers in combat | *1 Confers Mobility -Hovers in combat | ||
*2 Double Speed. 5 Transfers | *2 Double Speed. 5 Transfers | ||
Line 83: | Line 85: | ||
==='''Special Blades'''=== | ==='''Special Blades'''=== | ||
− | + | ==='''General's Cavalry Blade-16 pips'''=== | |
Mithril Blade (The Cavalry Blade) | Mithril Blade (The Cavalry Blade) | ||
Line 96: | Line 98: | ||
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. Add 1 pip. | Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. Add 1 pip. | ||
− | + | ==='''Admiral's Navy Blade -21'''=== | |
Mithril Blade (The Navy Blade) | Mithril Blade (The Navy Blade) | ||
Line 110: | Line 112: | ||
Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. A. | Individuals might upgrade N/N form for more utility. A common alternate form is eating knife since most Amberite carry a set of eating utensils. A. | ||
− | + | ==='''Blade of Rebma'''=== | |
*2 Chaos Vitality | *2 Chaos Vitality | ||
Line 127: | Line 129: | ||
**N/N quantity: 12 Blades: Valhurst, Martin | **N/N quantity: 12 Blades: Valhurst, Martin | ||
− | ===='''Blade of Wall''' | + | ==='''Musketeer's dueling blades- 21 pips'''=== |
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | **21 | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
+ | |||
+ | ==='''Musketeer's Greatsword- (11) pips'''=== | ||
+ | *2 Double Speed-Transfer 5 | ||
+ | *2 Combat Reflexes.Weapon is extremely well made. | ||
+ | *4 Deadly Damage | ||
+ | *1 Alt-Form, Poinard. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | **12 x3 35 Giovanni | ||
+ | |||
+ | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | ||
+ | |||
+ | ==='''Blade of Wall'''=== | ||
[[File:Carstonblade.jpg]] | [[File:Carstonblade.jpg]] | ||
Line 141: | Line 164: | ||
*Sir Areibah of Ichil | *Sir Areibah of Ichil | ||
− | + | ==='''Vance's Blade -Angasrt'''=== | |
**2 Chaos Vitality | **2 Chaos Vitality | ||
**4 Engine Speed Transfer 5 | **4 Engine Speed Transfer 5 | ||
Line 155: | Line 178: | ||
***Total 30 x 2=60 | ***Total 30 x 2=60 | ||
− | + | ==='''Gangdis's broadsword'''=== | |
*2 Double Speed 5-transfer | *2 Double Speed 5-transfer | ||
*1 Stamina-(Fine Construction-light to use) 5-transfer | *1 Stamina-(Fine Construction-light to use) 5-transfer | ||
Line 166: | Line 189: | ||
**total 18 (18 pips -A gift from Oberon at his Awarding of Valorous Knight) | **total 18 (18 pips -A gift from Oberon at his Awarding of Valorous Knight) | ||
− | + | ==='''Blade of Colossal Excavation'''=== | |
[[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]] | [[File:Sword Excavation.jpg|200px]] [[File:Sword of colossal excavation.jpg|400px]] | ||
*2 Chaos Vitality-Feels eager to be used | *2 Chaos Vitality-Feels eager to be used | ||
Line 177: | Line 200: | ||
Accidentally created by wizard trying to create a Shovel of Colossal Excavation | Accidentally created by wizard trying to create a Shovel of Colossal Excavation | ||
− | + | ==='''Alvah's Blade'''=== | |
[[File:Vulsar Blade.jpg|200px]] | [[File:Vulsar Blade.jpg|200px]] | ||
Line 192: | Line 215: | ||
**total 39 | **total 39 | ||
− | + | ==='''Giovanni's Great sword''' === | |
*4 Engine Speed 5-transfer | *4 Engine Speed 5-transfer | ||
*4 Endless Stamina 5-transfer | *4 Endless Stamina 5-transfer | ||
Line 203: | Line 226: | ||
**total 37 | **total 37 | ||
− | + | ==='''Galis-King Eric's Blade''' 49=== | |
[[File:Galis11.jpg|350 px]] | [[File:Galis11.jpg|350 px]] | ||
Line 220: | Line 243: | ||
**49 | **49 | ||
− | + | ===Agrom's Bat'lath-(27)=== | |
Mithril Blade | Mithril Blade | ||
Line 238: | Line 261: | ||
==''' Bows'''== | ==''' Bows'''== | ||
− | + | ==='''Long Bow''' 12=== | |
− | |||
[[File:Bow long.jpg|200px]] | [[File:Bow long.jpg|200px]] | ||
*2 Double Speed | *2 Double Speed | ||
Line 251: | Line 273: | ||
A standard magic bow | A standard magic bow | ||
− | + | ==='''Arrows''' 3=== | |
*2 Vs Guns. | *2 Vs Guns. | ||
*1 Ability: Return to Quiver. | *1 Ability: Return to Quiver. | ||
Line 257: | Line 279: | ||
x3 Horde. | x3 Horde. | ||
− | ====''' Arden Horse bow''' | + | === Kolvir Musketeer Pistol (16)=== |
+ | [[File:Musketeer pistol.jpg|300 px]] | ||
+ | |||
+ | Each Musketeer carries 2 pistols. | ||
+ | |||
+ | *2 Vs Gun | ||
+ | *2 Double Damage | ||
+ | *1 Self-heal | ||
+ | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. | ||
+ | *1 Ability: Load in combat. | ||
+ | *1 Call to hand/ Return | ||
+ | **8 x3 Horde= 24 Doria | ||
+ | |||
+ | The internal capacity of the gun is 50 nails | ||
+ | |||
+ | ===''' Arden Horse bow'''=== | ||
[[File:Bow-short.jpg|200px]] | [[File:Bow-short.jpg|200px]] | ||
*2 Double Speed | *2 Double Speed | ||
Line 267: | Line 304: | ||
*2 Ability: Arrows fired by the bow may be summoned back to the wielder | *2 Ability: Arrows fired by the bow may be summoned back to the wielder | ||
− | + | ==='''Duncan's Dragonhorn recurve Bow'''. === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*2 Double Speed | *2 Double Speed | ||
*2 Combat Reflexes | *2 Combat Reflexes | ||
Line 305: | Line 313: | ||
*2 Ability: Arrows fired by the bow may be summoned back to the wielder | *2 Ability: Arrows fired by the bow may be summoned back to the wielder | ||
− | === | + | ===Duncan Arrows=== |
*2 Vitality | *2 Vitality | ||
*2 Vs guns | *2 Vs guns | ||
Line 313: | Line 321: | ||
** 12 Main Arrows. Quiver holds,40 arrows | ** 12 Main Arrows. Quiver holds,40 arrows | ||
− | ==== '''Golden Pistols''' 14 | + | ==='''War Bow & Quiver-7'''=== |
+ | **4 Deadly Damage | ||
+ | **2 Double Speed-Due to bow's ease of movement. | ||
+ | **1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. | ||
+ | |||
+ | A elite weapon for Archers. | ||
+ | |||
+ | ==='''Micholtian Bow'''=== | ||
+ | **4 Deadly Damage | ||
+ | **2 Double Speed-Due to bow's ease of movement. | ||
+ | **Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows) | ||
+ | A elite weapon for Tosian Archers. | ||
+ | |||
+ | === '''Golden Pistols''' 14=== | ||
[[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]] | [[File:Salapistol.jpg|200px]][[File:Salapistol-blackr.jpg|200px]][[File:Salapistol-silver.jpg|200px]] | ||
− | + | *1 Animal Vitality| | |
− | *1 Animal Vitality | ||
*4 Invulnerable | *4 Invulnerable | ||
*2 Double Damage. All components are mithril , with different colors, including ammunition. | *2 Double Damage. All components are mithril , with different colors, including ammunition. | ||
Line 323: | Line 343: | ||
*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
− | + | ===='''Golden Gun Ammunition''' 8 ==== | |
*1 Mobility: | *1 Mobility: | ||
*1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | *1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. | ||
*4 Deadly Damage | *4 Deadly Damage | ||
+ | *1 Self-Heal | ||
*1 Ability. : Call to Hand by box. Return | *1 Ability. : Call to Hand by box. Return | ||
− | ** | + | **8. x3 =24 horde. |
+ | |||
+ | ==='''Giovanni's Crossbow''' 15 pips=== | ||
+ | *4 Engine Speed-Self Loading. 15 Round Clips for Regular2 Round Clip for special quarrels. | ||
+ | *4 Invulnerable | ||
+ | *4 Deadly Damage-Natural for Giovanni to aim. | ||
+ | *1 Ability-Awkward and unbalanced in the hand of others. | ||
+ | *1 Ability-Sense of location if in the same shadow. | ||
+ | *1 Ability-Call to Hand/ Return | ||
+ | **15Pips | ||
+ | |||
+ | ===='''Giovanni's Quarrels''' 24 Pips==== | ||
+ | *4 Engine Speed-Flight | ||
+ | *4 Deadly Damage-Piercing | ||
+ | x3 Hoard. | ||
+ | **24 Pips | ||
+ | Giovanni would sit around at campfires during singing, teaching young crossbowman to make these exceptional arrows-Horde effect. | ||
===='''Giovanni's Special Quarrels''' 24 Pips==== | ===='''Giovanni's Special Quarrels''' 24 Pips==== | ||
*4 Invulnerable to breaking. | *4 Invulnerable to breaking. | ||
− | *2 Speak & Sing. If all 12 are in | + | *2 Speak & Sing. If all 12 are in quarrel they can speak & Sing, remember songs, play games like chess & backgammon. Knows mainly Italian versions of Chess and backgammon. Called "Bastone"* |
*4 Engine Speed-Flight | *4 Engine Speed-Flight | ||
*8 Extraordinary Damage-Piercing, burning. Can't get lodged. | *8 Extraordinary Damage-Piercing, burning. Can't get lodged. | ||
*2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines. | *2 N/N: Special Quarrels, Pencils, Ink pens, Spoon, Fork-2 tines. | ||
x3 Hoard. | x3 Hoard. | ||
− | **24 Pips Made by Oberon | + | **24 Pips Made by Oberon as a pet. Colorful arrows. Giovanni is very attached to them. He only uses the Special Quarrels & Clip if he thinks its necessary. |
====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips===== | ====='''Giovanni Crossbow clip-Hold 12 special quarrels''' 2 Pips===== | ||
Line 349: | Line 386: | ||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
− | |||
=='''Staves'''== | =='''Staves'''== | ||
==='''Araveli Wizard's Staff'''=== | ==='''Araveli Wizard's Staff'''=== | ||
Line 356: | Line 392: | ||
==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
Line 421: | Line 458: | ||
*1 Ability: Clean coat and wearer on demand. | *1 Ability: Clean coat and wearer on demand. | ||
− | ===='''Shaz Far Suit'''. | + | ===='''Shaz Far Suit'''. 34. ==== |
*4 Amber Vitality 5 transfer | *4 Amber Vitality 5 transfer | ||
*2 Double Speed 5 transfer | *2 Double Speed 5 transfer | ||
Line 429: | Line 466: | ||
*1 Ability-Arm/Disarm | *1 Ability-Arm/Disarm | ||
*2 N/N: | *2 N/N: | ||
− | + | *1 Ability- Call to done/Return | |
− | + | **34 Pips | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | *1 Ability | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
===='''Ranger Suit'''. (42) ==== | ===='''Ranger Suit'''. (42) ==== | ||
Line 486: | Line 511: | ||
*2 Shadow Path | *2 Shadow Path | ||
**38x3 horde Gerard. | **38x3 horde Gerard. | ||
− | + | Wrote over Kolvir musketeers | |
− | |||
Line 526: | Line 550: | ||
*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=='''Misc'''== | =='''Misc'''== | ||
Line 674: | Line 582: | ||
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable. | ||
− | =='''Musical Instruments'''== | + | ==='''Musical Instruments'''=== |
− | ==='''Recorder-5'''=== | + | ===='''Recorder-5'''==== |
A 9 hole recorder . perfect pitch | A 9 hole recorder . perfect pitch | ||
Line 682: | Line 590: | ||
(Usable for any style of instrument you find suitable. ) | (Usable for any style of instrument you find suitable. ) | ||
− | ==='''Harp-6 pips'''=== | + | ===='''Harp-6 pips'''==== |
A small stringed lap harp made of walnut and ebony. Mithril strings. | A small stringed lap harp made of walnut and ebony. Mithril strings. | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 688: | Line 596: | ||
*1 Rack a spell-Variable amplification | *1 Rack a spell-Variable amplification | ||
**6 pips | **6 pips | ||
− | ==='''Blue Guitar''' 3=== | + | ===='''Blue Guitar''' 3==== |
*1 Extra Hard | *1 Extra Hard | ||
*1 Ability-Molded to Duncan. Always in tune. | *1 Ability-Molded to Duncan. Always in tune. | ||
Line 695: | Line 603: | ||
*Spasa of Music-Ufgutha | *Spasa of Music-Ufgutha | ||
**Remember Any Song its played and repeat it at will.. | **Remember Any Song its played and repeat it at will.. | ||
− | ==='''Venki's Lullaby Harps''' 10=== | + | ===='''Venki's Lullaby Harps''' 10==== |
Various descriptions.. | Various descriptions.. | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 702: | Line 610: | ||
*1 ability-Variable amplification. | *1 ability-Variable amplification. | ||
**10 | **10 | ||
− | + | ===='''Gonzala's Case''' 33==== | |
− | ==='''Gonzala's Case''' 33=== | ||
[[File:Gonzala-case.jpg|300 px]] | [[File:Gonzala-case.jpg|300 px]] | ||
Line 803: | Line 710: | ||
Some versions have a 2 pip Named and Numbered Forms that makes it change size. | Some versions have a 2 pip Named and Numbered Forms that makes it change size. | ||
− | Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common | + | Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common is silver, bronze and Rearden |
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 865: | Line 772: | ||
**19 | **19 | ||
+ | ===Mug of Stealth 4=== | ||
+ | [[File:Gorshtan-alvah.jpg|150px]] | ||
+ | |||
+ | ====Assembled races 4 ==== | ||
+ | Free Bound. ) | ||
+ | *Elemental:(1):Water | ||
+ | *Spasa:(1):Water, Blending, Cleanliness, Song | ||
+ | *Avasa:(2):Water, Blending, Speed | ||
+ | Inhabited by a Avasa of Blending (Gorshtan, in possession of tome | ||
+ | *1 Ability: Keep Drink a constant Temperature. ''Water Elemental'' | ||
+ | *1 Ability: Clean. ''Spasa of Cleanliness'' | ||
+ | *1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending'' | ||
+ | *1 Ability: Call on Demand/ Return. ''Avasa of Speed.'' | ||
+ | **4. Paid by Gorshtan | ||
+ | |||
+ | ===='''Giovanni's Tankard'''-16 pips==== | ||
+ | *4 Invulnerable | ||
+ | *4 Deadly Damage | ||
+ | *4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common. | ||
+ | *1 Ability-Never spill. | ||
+ | *1 Ability- Neutralize Poison | ||
+ | *1 Ability- Temperature control | ||
+ | *1 Ability- Summon to hand. | ||
− | |||
===='''Fire Stick''' 3==== | ===='''Fire Stick''' 3==== | ||
[[File:Fire stick match.jpg|150 px]] | [[File:Fire stick match.jpg|150 px]] | ||
Line 879: | Line 808: | ||
**2 x3 Horde=6 Henry | **2 x3 Horde=6 Henry | ||
− | ==='''Cigar Case''' 5=== | + | ===='''Cigar Case''' 5==== |
[[File:Henry's Cigar case.jpg|150px]] | [[File:Henry's Cigar case.jpg|150px]] | ||
*2 VS Guns | *2 VS Guns | ||
Line 887: | Line 816: | ||
**5 Henry. | **5 Henry. | ||
− | ==='''Cigar Box''' 7=== | + | ===='''Cigar Box''' 7==== |
[[File:Henry's cigar box.jpg|150px]] | [[File:Henry's cigar box.jpg|150px]] | ||
*2 Vs Guns | *2 Vs Guns | ||
Line 896: | Line 825: | ||
**7 Henry | **7 Henry | ||
− | This item was designed specifically for cigars and other tobaccos. However, it could be used | + | This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times. |
− | |||
===='''Pipe''' 7==== | ===='''Pipe''' 7==== | ||
*2 Vs Guns | *2 Vs Guns | ||
− | *1 Ability: Keep | + | *1 Ability: Keep Fire despite weather |
*1 Ability: Call to hand/Return | *1 Ability: Call to hand/Return | ||
*2 N/N: Briar, Churchwarded, Long Clay, Glass | *2 N/N: Briar, Churchwarded, Long Clay, Glass | ||
Line 907: | Line 835: | ||
**7 | **7 | ||
− | ====''' | + | ===='''Van Real Glasses'''==== |
− | * | + | [[File:Glasses.jpg|300 px]] |
− | *2 | + | |
− | *1 | + | Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive. |
− | *1 | + | |
− | *1 Ability | + | Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one! |
− | + | ||
+ | ====='''''Non Magical-2 pips'''''===== | ||
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc | ||
+ | |||
+ | ====='''''Magical-6 pips'''''===== | ||
+ | *2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms | ||
+ | *1 ability – See through Invisibly. | ||
+ | *1 ability -See through Illusions. | ||
+ | *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. | ||
+ | *1 Ability-Binocular/Microscope vision | ||
+ | |||
+ | |||
+ | |||
− | |||
− | + | ==='''Pente Plains Smoke Kit'''=== | |
Herb Container and smoking pipe. | Herb Container and smoking pipe. | ||
Line 929: | Line 868: | ||
*1 Ability-Transfer from connected container. | *1 Ability-Transfer from connected container. | ||
*1 Ability-Light Stick. Will light herb in the pip or light as a flame. | *1 Ability-Light Stick. Will light herb in the pip or light as a flame. | ||
− | + | ||
Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized. | Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized. | ||
Line 941: | Line 880: | ||
**3 | **3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==='''Gangdis's Green Tankard''' 6 === | ==='''Gangdis's Green Tankard''' 6 === | ||
*4 Invulnerable | *4 Invulnerable | ||
Line 982: | Line 895: | ||
*1 Ability- Fills with whatever is poured in. Only a drop of liquid required. | *1 Ability- Fills with whatever is poured in. Only a drop of liquid required. | ||
**-(12 pips - Gift from Benedict) | **-(12 pips - Gift from Benedict) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> | ||
Line 1,020: | Line 911: | ||
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | *'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance. | ||
− | === | + | ===Empowered. === |
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber. | *The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber. | ||
There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children) | There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children) | ||
+ | |||
+ | |||
==='''Corwin's Personal Motorcycle'''=== | ==='''Corwin's Personal Motorcycle'''=== | ||
Line 1,066: | Line 959: | ||
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>== | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>== | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>== | |
− | + | ==='''Arden Ranger's Horse''' 20=== | |
*2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless) | *2 Vitality Chaos(Hardy-Can go long periods without food and water, Nearly tireless) | ||
Line 1,086: | Line 979: | ||
*Total-60(Julian) | *Total-60(Julian) | ||
− | + | ====If Claimed==== | |
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
− | + | ==='''Stable Horses'''(18)=== | |
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
− | |||
− | |||
− | |||
*4 Amber Vitality | *4 Amber Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | + | *2 Double Stamina- |
+ | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | ||
+ | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | ||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | ||
− | *1 Able to Speak-These horses understand Thari to the degree a horse can. | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. |
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | *1 Self-Heal-The general line of stable horses will heal better then most horse. | ||
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | ||
− | + | ||
− | + | ====If Claimed==== | |
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
− | + | ==='''Ranger Animals'''=== | |
− | + | ===='''Ranger Master Horse''' 40==== | |
− | |||
Horses of the line developed by Julian with the assistance of Morganstern. | Horses of the line developed by Julian with the assistance of Morganstern. | ||
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,128: | Line 1,019: | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
− | + | ===='''Ranger Master Dottles''' 39==== | |
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses. They are vastly more agile over rough mountainous and rocky terrain. | Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses. They are vastly more agile over rough mountainous and rocky terrain. | ||
Line 1,149: | Line 1,040: | ||
**39 | **39 | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
+ | |||
+ | |||
===='''Ranger Master Gattle''' 48==== | ===='''Ranger Master Gattle''' 48==== | ||
Line 1,172: | Line 1,065: | ||
Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | Once the animal bonds there is really no need for a saddle just to ride. Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches | ||
− | + | ===Arden Horse "Calliope" 24=== | |
Calliope belongs to Lord Donovan of Arden | Calliope belongs to Lord Donovan of Arden | ||
Line 1,192: | Line 1,085: | ||
*Subtotal 24 (Julian) | *Subtotal 24 (Julian) | ||
− | + | . | |
+ | ==='''Dottle''' 32=== | ||
*2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless) | *2 Vitality Chaos (Hardy-Can go long periods without food and water, Nearly tireless) | ||
*4 Engine Speed | *4 Engine Speed | ||
Line 1,205: | Line 1,099: | ||
*2 Bonds to Arin | *2 Bonds to Arin | ||
**Subtotal 32 | **Subtotal 32 | ||
− | + | ===Arden Horse "Scully"=== | |
''Scully belongs to Lady Alexandra Mira'' | ''Scully belongs to Lady Alexandra Mira'' | ||
Line 1,223: | Line 1,117: | ||
− | + | ==='''War Saddle''' 8=== | |
*2 Danger Sense | *2 Danger Sense | ||
*1 Retain Rider in combat. Saddle illegal in jousts | *1 Retain Rider in combat. Saddle illegal in jousts | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>== | |
− | + | ===Elayne's Cats. (30 pips)=== | |
*2 Chaos vitality | *2 Chaos vitality | ||
*2 Double Speed | *2 Double Speed | ||
*2 Amber Stamina | *2 Amber Stamina | ||
− | *1 Combat training | + | *1 Combat training |
*1 Vrs Weapon | *1 Vrs Weapon | ||
*1 Extra hard Damage | *1 Extra hard Damage | ||
Line 1,260: | Line 1,154: | ||
|} | |} | ||
− | + | ===Hound Pack of Mandalay=== | |
A typical pack of Mandalay. A pack belongs to Skadi | A typical pack of Mandalay. A pack belongs to Skadi | ||
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,277: | Line 1,171: | ||
− | + | ===Hound of Arden-"Temper"=== | |
Donovan-"Temper" | Donovan-"Temper" | ||
Alexandra- | Alexandra- | ||
Line 1,294: | Line 1,188: | ||
*48 (Rangers) | *48 (Rangers) | ||
− | + | ===Cats of Castle Amber=== | |
*4 Amber Vitality | *4 Amber Vitality | ||
*2 Amber Stamina | *2 Amber Stamina | ||
Line 1,306: | Line 1,200: | ||
Amber cats become the tough tom cats across shadow. | Amber cats become the tough tom cats across shadow. | ||
− | + | ===Hendrake Hunting Cats=== | |
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]] | [[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]] | ||
Line 1,326: | Line 1,220: | ||
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond | *4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond | ||
**46 x4 Shadowwide=(184)House Hendrake. | **46 x4 Shadowwide=(184)House Hendrake. | ||
− | + | ===Hendrake War Cats=== | |
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,349: | Line 1,243: | ||
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery. This makes them Lords or Ladies of Hendrake. Most Chaos war houses will have similar creatures, if not cats. | Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery. This makes them Lords or Ladies of Hendrake. Most Chaos war houses will have similar creatures, if not cats. | ||
− | + | ==='''Flora's War Beasts(66)'''=== | |
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders. | Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders. | ||
*4 Amber Vitality | *4 Amber Vitality | ||
Line 1,367: | Line 1,261: | ||
**Total 66 | **Total 66 | ||
− | + | ===Feral Animals of Amber=== | |
*1 Vitality, | *1 Vitality, | ||
*1 Movement, | *1 Movement, | ||
Line 1,384: | Line 1,278: | ||
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing. | In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing. | ||
− | + | ==== Ferals and People==== | |
*They may bond as Amber birds. Then a PC may improve them. | *They may bond as Amber birds. Then a PC may improve them. | ||
Line 1,411: | Line 1,305: | ||
*Parrots are known to bond with sailors. | *Parrots are known to bond with sailors. | ||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>== | |
− | + | ===Scythe the Owl=== | |
*hunting owl (Fea Bird)-Donovan | *hunting owl (Fea Bird)-Donovan | ||
**Amber Vitality 4 | **Amber Vitality 4 | ||
Line 1,431: | Line 1,325: | ||
Trained with the Hawks of Arden that serve the rangers. | Trained with the Hawks of Arden that serve the rangers. | ||
− | + | ===Trasidy Hawks === | |
Macsen "Quiet Lightning" | Macsen "Quiet Lightning" | ||
*4 Vitality, | *4 Vitality, | ||
Line 1,447: | Line 1,341: | ||
**36 Dalt & Trasidy Hawksman x3 Horde=108 | **36 Dalt & Trasidy Hawksman x3 Horde=108 | ||
− | + | ===Small Birds of Amber=== | |
*1 Vitality, | *1 Vitality, | ||
*1 Movement, | *1 Movement, | ||
Line 1,462: | Line 1,356: | ||
A PC that has one bond to them may increase their abilities. Caine has his Parrots and Rooks. Finndo has vultures. Desri has crows. Birdie has pigeons, sparrow and blue jays. | A PC that has one bond to them may increase their abilities. Caine has his Parrots and Rooks. Finndo has vultures. Desri has crows. Birdie has pigeons, sparrow and blue jays. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>== | |
− | + | ===Basandra Pigs=== | |
[[File:Basandra.jpg|150px]] | [[File:Basandra.jpg|150px]] | ||
Line 1,512: | Line 1,382: | ||
**9 x4 Shadowide | **9 x4 Shadowide | ||
− | + | ==='''PNB''' Perfectly Normal Beasts=== | |
[[File:PNB.jpg|150px]] | [[File:PNB.jpg|150px]] | ||
Line 1,540: | Line 1,410: | ||
**13 x4 Shadowwide | **13 x4 Shadowwide | ||
− | + | ====Worlds they visit==== | |
*Domain of the King | *Domain of the King | ||
*Resteraunt at the End of the Universe | *Resteraunt at the End of the Universe | ||
*World of the Sandwhich Maker | *World of the Sandwhich Maker | ||
* | * | ||
+ | |||
+ | ==Dragons== | ||
+ | ===Drotots-Finger dragons=== | ||
+ | [[File:Green drotot1.jpeg|150 px]] | ||
+ | |||
+ | Tiny dragons the size of a finger. They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects. Some are simply let loose in a household.They are very easy to train | ||
+ | |||
+ | Live ten years or so unless they enjoy their lives. | ||
+ | Their lives act like [[aging in Amber]] . | ||
+ | |||
+ | Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household. Some worlds consider them pests and they are hunted as a very healthy food. | ||
+ | |||
+ | While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them. However if an animal is told they are not food they never try and eat them again and will even become good friends with them. Th | ||
+ | |||
+ | *1 Vitality, | ||
+ | *2 Double Speed, | ||
+ | *1 Stamina. | ||
+ | *1 Damage | ||
+ | *2 Danger Sense, | ||
+ | *2 Rapid Heal. | ||
+ | *1 Abilities: Blink 10', | ||
+ | *1 Fire Breath(very small but very hot.) | ||
+ | *1 Emotional Bond | ||
+ | **12 | ||
+ | **x4=48 (created originally by Finndo) | ||
=='''<big>Pacifica Line of equipment</big>'''== | =='''<big>Pacifica Line of equipment</big>'''== | ||
Line 1,563: | Line 1,458: | ||
**56 [[Druid Council of Pacifica]] | **56 [[Druid Council of Pacifica]] | ||
− | ==='''Pacifica Boots''' (8)=== | + | ===''''Pacifica Boots'''' (8)=== |
**Heavy Combat boots. | **Heavy Combat boots. | ||
x | x | ||
Line 1,577: | Line 1,472: | ||
**32 [[Druid Council of Pacifica]] | **32 [[Druid Council of Pacifica]] | ||
− | ==='''[[Pacifica]] Interceptor Body Armor''' | + | ==='''[[Pacifica]] Interceptor Body Armor '''' (4)=== |
* Good Body Armor | * Good Body Armor | ||
x | x | ||
Line 1,586: | Line 1,481: | ||
x4 | x4 | ||
**16 [[Druid Council of Pacifica]] | **16 [[Druid Council of Pacifica]] | ||
− | + | ||
==='''[[Pacifica]] Weapons'''=== | ==='''[[Pacifica]] Weapons'''=== | ||
===='''Hand Gun-Sig Sauer M17 ''' (3) ==== | ===='''Hand Gun-Sig Sauer M17 ''' (3) ==== |