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*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
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**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
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**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
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==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
 +
==== '''Kolvir Musketeer Pistol''' (16)====
 +
[[File:Musketeer pistol.jpg|300 px]]
 +
 +
Each Musketeer carries 2 pistols.
 +
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 +
The internal capacity of the gun is 50 nails
 +
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
*2 Double Speed
 
*2 Double Speed
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*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
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==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
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*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
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*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 
+
*1 Ability- Call to done/Return
**33 Pips
+
**34 Pips
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
  
 
===='''Ranger Suit'''. (42) ====
 
===='''Ranger Suit'''. (42) ====
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*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
  
 
   
 
   
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*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
  
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Musketeer's Gear'''  (145)==
 
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* 2 Pistols (16)
 
* Musket (10)
 
* Dueling Blade (21)
 
* Greatsword (11)
 
* Boots (10)
 
* Hat (9)
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
 
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
 
 
==='''Amber Musketeers Suit'''  (67)===
 
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense.  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
 
===''' Pistol'''  (16 for a pair) ===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
 
The internal capacity of the gun is 50 nails
 
 
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
 
==='''Kolvir Musketeers dueling blade'''  (21)===
 
Tot-21 each
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
==='''Musketeer's Greatsword-  (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
==='''War Boots.-(10) pips''' ===
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms.Low Shoes, Thigh High Slops
 
 
==='''Musketeer's Hat'''-(7) pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Rapid Heal
 
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
 
*1 Ability: Call/return
 
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
 
==='''Kolvir Trumps'''  (1)===
 
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
 
*1 Contact Trumps
 
**1 x3 horde Random= 3
 
  
 
=='''Misc'''==
 
=='''Misc'''==
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When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
 
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind.  He repaired the royal bed she was gifted to make it unbreakable.
  
=='''Musical Instruments'''==
+
==='''Musical Instruments'''===
==='''Recorder-5'''===
+
===='''Recorder-5'''====
  
 
A 9 hole recorder . perfect pitch
 
A 9 hole recorder . perfect pitch
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(Usable for any style of instrument you find suitable. )
 
(Usable for any style of instrument you find suitable. )
==='''Harp-6 pips'''===
+
===='''Harp-6 pips'''====
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
A small stringed lap harp made of walnut and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
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*1 Rack a spell-Variable amplification
 
*1 Rack a spell-Variable amplification
 
**6 pips
 
**6 pips
==='''Blue Guitar'''  3===
+
===='''Blue Guitar'''  3====
 
*1 Extra Hard
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Molded to Duncan.  Always in tune.
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*Spasa of Music-Ufgutha
 
*Spasa of Music-Ufgutha
 
**Remember Any Song its played and repeat it at will..
 
**Remember Any Song its played and repeat it at will..
==='''Venki's Lullaby Harps'''  10===
+
===='''Venki's Lullaby Harps'''  10====
 
Various descriptions..   
 
Various descriptions..   
 
*4 Invulnerable
 
*4 Invulnerable
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*1 ability-Variable amplification.
 
*1 ability-Variable amplification.
 
**10
 
**10
 
+
===='''Gonzala's Case'''  33====
==='''Gonzala's Case'''  33===
 
 
[[File:Gonzala-case.jpg|300 px]]
 
[[File:Gonzala-case.jpg|300 px]]
  
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**19
 
**19
  
 +
===Mug of Stealth 4===
 +
[[File:Gorshtan-alvah.jpg|150px]]
 +
 +
====Assembled races 4 ====
 +
Free Bound. )
 +
*Elemental:(1):Water
 +
*Spasa:(1):Water, Blending, Cleanliness, Song
 +
*Avasa:(2):Water, Blending, Speed 
 +
Inhabited by a Avasa of Blending (Gorshtan, in possession of tome
 +
*1 Ability: Keep Drink a constant Temperature. ''Water Elemental''
 +
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 +
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 +
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 +
**4. Paid by Gorshtan
 +
 +
===='''Giovanni's Tankard'''-16 pips====
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 +
*1 Ability-Never spill.
 +
*1 Ability- Neutralize Poison
 +
*1 Ability- Temperature control
 +
*1 Ability- Summon to hand.
  
==='''Fire Starters'''===
 
 
===='''Fire Stick''' 3====
 
===='''Fire Stick''' 3====
 
[[File:Fire stick match.jpg|150 px]]
 
[[File:Fire stick match.jpg|150 px]]
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**2 x3 Horde=6 Henry
 
**2 x3 Horde=6 Henry
  
==='''Cigar Case'''  5===
+
===='''Cigar Case'''  5====
 
[[File:Henry's Cigar case.jpg|150px]]
 
[[File:Henry's Cigar case.jpg|150px]]
 
*2 VS Guns
 
*2 VS Guns
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**5  Henry.
 
**5  Henry.
  
==='''Cigar Box'''  7===
+
===='''Cigar Box'''  7====
 
[[File:Henry's cigar box.jpg|150px]]
 
[[File:Henry's cigar box.jpg|150px]]
 
*2 Vs Guns
 
*2 Vs Guns
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**7 Henry
 
**7 Henry
  
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
+
This item was designed specifically for cigars and other tobaccos. However, it could be used fo herb, spices, and nearly anything a player wanted to keep fresh at all times.
  
==='''Pipes'''===
 
 
===='''Pipe''' 7====
 
===='''Pipe''' 7====
 
*2 Vs Guns
 
*2 Vs Guns
*1 Ability: Keep fires despite weather
+
*1 Ability: Keep Fire despite weather
 
*1 Ability: Call to hand/Return
 
*1 Ability: Call to hand/Return
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 
*2 N/N: Briar, Churchwarded, Long Clay, Glass
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**7
 
**7
  
===='''Clay Pipe'''. 9====
+
===='''Van Real Glasses'''====
*4 Invulnerable to Breaking
+
[[File:Glasses.jpg|300 px]]
*2 Double Damage when used to thump someone.
+
 
*1 Ability: Keeps fire despite weather
+
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum.. The magical improvements make these incredibly expensive.
*1 Ability: Call to hand/Return
+
*1 Ability: Clean
+
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!
**4
+
 
 +
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 +
 
 +
====='''''Magical-6 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 +
*1 ability – See through Invisibly.  
 +
*1 ability -See through Illusions. 
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
 +
 
 +
 
 +
 
  
This is for a clay pipe but any style pipe could be used.
 
  
===='''Pente Plains Smoke Kit'''. 7====
+
==='''Pente Plains Smoke Kit'''===
 
Herb Container and smoking pipe.
 
Herb Container and smoking pipe.
  
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*1 Ability-Transfer from connected container.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
** 7
+
 
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
  
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**3
 
**3
  
==''' Tankard & Glasses'''==
 
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
 
====Assembled races 4 ====
 
Free Bound.
 
*Elemental:(1):Water
 
*Spasa:(1):Water, Blending, Cleanliness, Song
 
*Avasa:(2):Water, Blending, Speed 
 
 
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
 
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
 
==='''Giovanni's Tankard'''-16 pips===
 
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 
*1 Ability-Never spill.
 
*1 Ability- Neutralize Poison
 
*1 Ability- Temperature control
 
*1 Ability- Summon to hand.
 
 
==='''Gangdis's Green Tankard''' 6 ===
 
==='''Gangdis's Green Tankard''' 6 ===
 
*4 Invulnerable
 
*4 Invulnerable
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*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
 
**-(12 pips - Gift from Benedict)
 
**-(12 pips - Gift from Benedict)
==='''Other Items'''===
 
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
 
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
 
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
 
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
 
====='''''Magical-6 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions. 
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
 
This is the 6 pip version as,sold commonly.  However many versions exist.
 
 
 
 
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
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*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
 
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
===='''Empowered''' ====
+
===Empowered. ===
 
   
 
   
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 +
 +
  
 
==='''Corwin's Personal Motorcycle'''===
 
==='''Corwin's Personal Motorcycle'''===
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==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
 
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>==
  
  
===='''Arden Ranger's Horse'''  20====
+
==='''Arden Ranger's Horse'''  20===
  
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
Line 1,086: Line 981:
 
*Total-60(Julian)
 
*Total-60(Julian)
  
=====If Claimed=====
+
====If Claimed====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
  
===='''Stable Horses'''(18)====
+
==='''Stable Horses'''(18)===
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
=====If Claimed=====
+
====If Claimed====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
+
==='''Ranger Animals'''===
===='''Ranger Animals'''====
+
===='''Ranger Master Horse'''  40====
====='''Ranger Master Horse'''  40=====
 
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,128: Line 1,021:
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
====='''Ranger Master Dottles'''  39=====
+
===='''Ranger Master Dottles'''  39====
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.  
 
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.  
  
Line 1,149: Line 1,042:
 
**39
 
**39
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 +
 +
  
 
===='''Ranger Master Gattle'''  48====
 
===='''Ranger Master Gattle'''  48====
Line 1,172: Line 1,067:
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
====Arden Horse "Calliope"  24====  
+
===Arden Horse "Calliope"  24===  
 
Calliope belongs to Lord Donovan of Arden
 
Calliope belongs to Lord Donovan of Arden
  
Line 1,192: Line 1,087:
 
*Subtotal 24  (Julian)
 
*Subtotal 24  (Julian)
  
===='''Dottle'''    32====
+
.
 +
==='''Dottle'''    32===
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 
*4 Engine Speed
 
*4 Engine Speed
Line 1,205: Line 1,101:
 
*2 Bonds to Arin
 
*2 Bonds to Arin
 
**Subtotal 32
 
**Subtotal 32
====Arden Horse "Scully"====  
+
===Arden Horse "Scully"===  
 
''Scully belongs to Lady Alexandra Mira''
 
''Scully belongs to Lady Alexandra Mira''
 
    
 
    
Line 1,223: Line 1,119:
  
  
===='''War Saddle''' 8====
+
==='''War Saddle''' 8===
 
*2 Danger Sense
 
*2 Danger Sense
 
*1 Retain Rider in combat. Saddle illegal in jousts
 
*1 Retain Rider in combat. Saddle illegal in jousts
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>==
====Elayne's Cats. (30 pips)====
+
===Elayne's Cats. (30 pips)===
 
*2 Chaos vitality
 
*2 Chaos vitality
 
*2 Double Speed
 
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*1 Combat training''Italic text''
+
*1 Combat training
 
*1 Vrs Weapon
 
*1 Vrs Weapon
 
*1 Extra hard Damage
 
*1 Extra hard Damage
Line 1,260: Line 1,156:
 
|}
 
|}
  
====Hound Pack of Mandalay====
+
===Hound Pack of Mandalay===
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
A typical pack of Mandalay.  A pack belongs to Skadi
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,277: Line 1,173:
  
  
====Hound of Arden-"Temper"====
+
===Hound of Arden-"Temper"===
 
Donovan-"Temper"
 
Donovan-"Temper"
 
Alexandra-
 
Alexandra-
Line 1,294: Line 1,190:
 
*48 (Rangers)
 
*48 (Rangers)
  
====Cats of Castle Amber====
+
===Cats of Castle Amber===
 
*4 Amber Vitality  
 
*4 Amber Vitality  
 
*2 Amber Stamina
 
*2 Amber Stamina
Line 1,306: Line 1,202:
 
Amber cats become the tough tom cats across shadow.
 
Amber cats become the tough tom cats across shadow.
  
====Hendrake Hunting Cats====
+
===Hendrake Hunting Cats===
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
  
Line 1,326: Line 1,222:
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46  x4 Shadowwide=(184)House Hendrake.
 
**46  x4 Shadowwide=(184)House Hendrake.
====Hendrake War Cats====
+
===Hendrake War Cats===
  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,349: Line 1,245:
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
 
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
  
===='''Flora's War Beasts(66)'''====
+
==='''Flora's War Beasts(66)'''===
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.  
 
*4 Amber Vitality
 
*4 Amber Vitality
Line 1,367: Line 1,263:
 
**Total 66
 
**Total 66
  
====Feral Animals of Amber====
+
===Feral Animals of Amber===
 
*1 Vitality,  
 
*1 Vitality,  
 
*1 Movement,  
 
*1 Movement,  
Line 1,384: Line 1,280:
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
 
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
  
===== Ferals and People=====
+
==== Ferals and People====
 
*They may bond as Amber birds. Then a PC may improve them.  
 
*They may bond as Amber birds. Then a PC may improve them.  
  
Line 1,411: Line 1,307:
 
*Parrots are known to bond with sailors.
 
*Parrots are known to bond with sailors.
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>==
  
====Scythe the Owl====
+
===Scythe the Owl===
 
*hunting owl (Fea Bird)-Donovan
 
*hunting owl (Fea Bird)-Donovan
 
**Amber Vitality 4
 
**Amber Vitality 4
Line 1,431: Line 1,327:
 
Trained with the Hawks of Arden that serve the rangers.
 
Trained with the Hawks of Arden that serve the rangers.
  
====Trasidy Hawks    ====
+
===Trasidy Hawks    ===
 
Macsen "Quiet Lightning"
 
Macsen "Quiet Lightning"
 
*4 Vitality,  
 
*4 Vitality,  
Line 1,447: Line 1,343:
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
  
====Small Birds of Amber====
+
===Small Birds of Amber===
 
*1 Vitality,  
 
*1 Vitality,  
 
*1 Movement,  
 
*1 Movement,  
Line 1,462: Line 1,358:
  
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
 
*1 Vitality,
 
*2 Double Speed,
 
*1 Stamina.
 
*1 Damage
 
*2 Danger Sense,
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
**12
 
**x4=48 (created  originally by Finndo)
 
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
====Basandra Pigs====
+
===Basandra Pigs===
 
[[File:Basandra.jpg|150px]]
 
[[File:Basandra.jpg|150px]]
  
Line 1,512: Line 1,384:
 
**9  x4 Shadowide
 
**9  x4 Shadowide
  
===='''PNB''' Perfectly Normal Beasts====
+
==='''PNB''' Perfectly Normal Beasts===
 
[[File:PNB.jpg|150px]]
 
[[File:PNB.jpg|150px]]
  
Line 1,540: Line 1,412:
 
**13 x4 Shadowwide
 
**13 x4 Shadowwide
  
=====Worlds they visit=====
+
====Worlds they visit====
 
*Domain of the King
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*World of the Sandwhich Maker
 
*
 
*
 +
 +
==Dragons==
 +
===Drotots-Finger dragons===
 +
[[File:Green drotot1.jpeg|150 px]]
 +
 +
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 +
 +
Live ten years or so unless they enjoy their lives.
 +
Their lives act like [[aging in Amber]] .
 +
 +
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 +
 +
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 +
 +
*1 Vitality,
 +
*2 Double Speed,
 +
*1 Stamina.
 +
*1 Damage
 +
*2 Danger Sense,
 +
*2 Rapid Heal.
 +
*1 Abilities: Blink 10',
 +
*1 Fire Breath(very small but very hot.)
 +
*1 Emotional Bond
 +
**12
 +
**x4=48 (created  originally by Finndo)
  
 
=='''<big>Pacifica Line of equipment</big>'''==
 
=='''<big>Pacifica Line of equipment</big>'''==
Line 1,563: Line 1,460:
 
**56  [[Druid Council of Pacifica]]
 
**56  [[Druid Council of Pacifica]]
  
==='''Pacifica Boots''' (8)===
+
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
**Heavy Combat boots.
 
x
 
x
Line 1,577: Line 1,474:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,586: Line 1,483:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====

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