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*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
Line 55: Line 57:
 
**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
Line 126: Line 128:
 
**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
Line 296: Line 319:
  
 
==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
===='''Duncan's Dragonhorn Recurve Bow'''. ====
+
==== '''Kolvir Musketeer Pistol''' (16)====
*2 Double Speed
+
[[File:Musketeer pistol.jpg|300 px]]
*2 Combat Reflexes
+
 
 +
Each Musketeer carries 2 pistols.
 +
 
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 
 +
The internal capacity of the gun is 50 nails
 +
 
 +
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 +
*2 Double Speed
 +
*2 Combat Reflexes
 
*2 Vs Guns
 
*2 Vs Guns
 
*2 Summon to Hand.
 
*2 Summon to Hand.
Line 323: Line 361:
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
Line 356: Line 394:
  
 
==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
Line 421: Line 460:
 
*1 Ability: Clean coat and wearer on demand.
 
*1 Ability: Clean coat and wearer on demand.
  
===='''Shaz Far Suit'''. 33. ====
+
===='''Shaz Far Suit'''. 34. ====
 
*4 Amber Vitality 5 transfer
 
*4 Amber Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Double Speed 5 transfer
Line 429: Line 468:
 
*1 Ability-Arm/Disarm
 
*1 Ability-Arm/Disarm
 
*2 N/N:
 
*2 N/N:
 
+
*1 Ability- Call to done/Return
**33 Pips
+
**34 Pips
===='''Vek's Suit'''. 25====
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Invulnerable. 5 transfer
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: 2'x2'x2'
 
*1 Ability: 2'x2'x12'
 
*1 Ability: 8'x8'x8'
 
*1 Ability: 1'x1'x1' Breast pocket
 
*1 Ability: Clean on demand. Coat and wearer
 
**20
 
  
 
===='''Ranger Suit'''. (42) ====
 
===='''Ranger Suit'''. (42) ====
Line 486: Line 513:
 
*2 Shadow Path
 
*2 Shadow Path
 
**38x3 horde Gerard.
 
**38x3 horde Gerard.
Worn by some Elites on light guard duty
+
Wrote over Kolvir musketeers
Worn by some Kolvir musketeers on light duty.
 
  
 
   
 
   
Line 526: Line 552:
 
*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
  
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
=='''Musketeer's Gear'''   (145)==
+
=='''Misc'''==
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
+
==='''Mithril hair ring'''   (68 +10)===
A full Kolvir Musketeer's equipment list:
+
[[File:Birdiehairring.jpg|150 px]]
* Suit (67) Most wear their Rasak cord on their suit
+
*4 Invulnerable Armor, 5 Transfer
* 2 Pistols (16)
+
*2 Double Speed, 5 Transfer
* Musket (10)
+
*4 Immense Vitality, 5 Transfer
* Dueling Blade (21)
+
*2 Danger Sense, 5 Transfer
* Greatsword (11)
+
*4 Regeneration, 10 Transfer
* Boots (10)
+
*4 Ability-Heal Animal- Regeneration. 10 Transfer
* Hat (9)
+
*1 Call to Hand.
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
+
*10 AttunedIf taken it burns the thief till Birdie returns it to her hair.  The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
+
**68
 
+
===='''Ring's spike'''(10)====
==='''Amber Musketeers Suit''' (67)===
+
*1 Vitality.
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
+
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
*2 Chaos Vitality. 5 transfer
+
*4 Deadly Damage.
*2 Double Speed. 5 transfer
+
*1 Ability: Return to ring. Call to hand
*4 Endless Stamina. 5 transfer
+
**10
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 AbilityTransport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
  
===''' Pistol''' (16 for a pair) ===
+
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot. He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
[[File:Musketeer pistol.jpg|300 px]]
 
  
Each Musketeer carries 2 pistols at (8).
+
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
  
The internal capacity of the gun is 50 nails
+
=='''Musical Instruments'''==
 +
==='''Recorder-5'''===
  
==='''Musket'''  (10)===
+
A 9 hole recorder . perfect pitch
*2 Combat Reflexes: Expresses as being easy to handle and carry.
+
*4 Invulnerable-Basically unbreakable.  
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
+
*1 rack a spell-Volume control
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
  
==='''Kolvir Musketeers dueling blade'''  (21)===
+
(Usable for any style of instrument you find suitable. )
Tot-21 each
+
==='''Harp-6 pips'''===
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
+
A small stringed lap harp made of walnut and ebony.   Mithril strings.
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
 
==='''Musketeer's Greatsword- (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
 
==='''War Boots.-(10) pips''' ===
 
 
*4 Invulnerable
 
*4 Invulnerable
*4 Deadly Damage Steel Toed
+
*1 Able to Speak -Remembers songs played and can repeat them.
*2 N/N Forms.Low Shoes, Thigh High Slops
+
*1 Rack a spell-Variable amplification
 +
**6 pips
 +
==='''Blue Guitar'''  3===
 +
*1 Extra Hard
 +
*1 Ability-Molded to Duncan.  Always in tune.
 +
*1 Ability-Summon to Hand.
  
==='''Musketeer's Hat'''-(7) pips===
+
*Spasa of Music-Ufgutha
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
+
**Remember Any Song its played and repeat it at will..
*2 Pip Vs Guns
+
==='''Venki's Lullaby Harps''' 10===
*2 Rapid Heal
+
Various descriptions..
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
+
*4 Invulnerable
*1 Ability: Call/return
+
*1 Able to Speak -Remembers songs played and can repeat them.  
*1 Ability- Only they can remove it.  
+
*4 Ability-Ultra Sleep
*1 Ability : Cleanse hat and wearer
+
*1 ability-Variable amplification.
**9
+
**10
 +
==='''Gonzala's Case'''  33===
 +
[[File:Gonzala-case.jpg|300 px]]
  
==='''Kolvir Trumps'''  (1)===
+
*2 Chaos Vitality
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
+
*1 Confers movement
*1 Contact Trumps
+
*4 Invulnerable
**1 x3 horde Random= 3
+
*2 Deadly Damage
 
+
*2 Speak and Sing.
=='''Misc'''==
+
**Operates as heightened personal anticipation rather then speech.
==='''Mithril hair ring'''  (68 +10)===
+
*4 Seek in Shadow
[[File:Birdiehairring.jpg|150 px]]
+
**Operates in the manner Corwin retrieved Grayswandir after his escape
*4 Invulnerable Armor, 5 Transfer
+
*4 Regeneration-10 Transfer
*2 Double Speed, 5 Transfer
+
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
*4 Immense Vitality, 5 Transfer
+
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.  
*2 Danger Sense, 5 Transfer
+
** Operates as a second chain holding dog tagsWearer grabs the chain and tugs to make the chain separate and shift to case form.
*4 Regeneration, 10 Transfer
+
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
*4 Ability-Heal Animal- Regeneration. 10 Transfer
+
*10 Ability: Multi-Level.
*1 Call to Hand.
+
*1 Ability: Call to Hand/Return
*10 AttunedIf taken it burns the thief till Birdie returns it to her hair.   The thief will be scared anyplace they touched it till healed using the Jewel of Judgment,
+
*1 Ability: Pack Case.
**68
+
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.  
===='''Ring's spike'''(10)====
+
** Item operates as 3 separate guitar case levels
*1 Vitality.
+
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
*4 engine speed- Flies in an attack pattern stabbing repeatedly if Birdie is attacked in earnest.
+
***Hidden Level One:Usually general supplies
*4 Deadly Damage.
+
***Hidden Level Two.Usually weaponry
*1 Ability: Return to ring. Call to hand
+
**33
**10
 
  
The hair ring and spike were created by Finndo using the Jewel of Judgment on the Primal Pattern.  Originally a gift to Dame Margot.  He considered the artifact a simple masterpiece, as Margot was.  Margot re-gifted it when she took Birdie into her service.  Birdie had no idea how powerful it is.  It never occurred to her that it might be more then it seems;an incredible simple but gorgeous hair ring.  She wears it constantly, even while sleeping.  Its only off her when she bathes. She has said it is the most wonderful thing she owns.
+
=='''Cooking Equipment'''==
 +
==='''Stone Soup Kitchens-55 pips'''===
 +
[[File:Stone Soup Kitchens.jpg|250 px]]
  
When Finndo first discovered it had been re-gifted he was very angry. But when he studied who Birdie was he changed his mind. He repaired the royal bed she was gifted to make it unbreakable.
+
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
  
=='''Musical Instruments'''==
+
*4 Amber Vitality.
==='''Recorder-5'''===
+
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 +
*2 Amber Stamina.   
 +
*4 Invulnerable.
 +
*4 Tongues. Cooks knowledge.
 +
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
 +
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.   
 +
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 +
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 +
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 +
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 +
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 +
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 +
Total 55
  
A 9 hole recorder . perfect pitch
+
==='''Camp Chair'''===
*4 Invulnerable-Basically unbreakable.
+
*2 Vs Guns: Supports big men in Armor with someone in their lap.
*1 rack a spell-Volume control
+
*1 Ability: on/off display personal,device
 +
*1 Ability: Cleanse on,demand
 +
*1 alt form: wood box the size of a deck of cards.  Box is unopenable
 +
**5 pips
 +
 
 +
Common among the Rangers
 +
 
 +
==='''Samovar'''===
 +
===='''Damian's Samovar'''  (46)====
  
(Usable for any style of instrument you find suitable. )
+
[[File:Samovar1.jpg|200 px]]
==='''Harp-6 pips'''===
 
A small stringed lap harp made of walnut and ebony.  Mithril strings. 
 
*4 Invulnerable
 
*1 Able to Speak -Remembers songs played and can repeat them.
 
*1 Rack a spell-Variable amplification
 
**6 pips
 
==='''Blue Guitar'''  3===
 
*1 Extra Hard
 
*1 Ability-Molded to Duncan.  Always in tune.
 
*1 Ability-Summon to Hand.
 
  
*Spasa of Music-Ufgutha
+
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
**Remember Any Song its played and repeat it at will..
+
 
==='''Venki's Lullaby Harps'''  10===
+
*1 Double Stamina-5 TransferWhen tea is drunk the transfer restores stamina
Various descriptions..   
 
 
*4 Invulnerable
 
*4 Invulnerable
*1 Able to Speak -Remembers songs played and can repeat them.
+
*2 Rapid Healingn- Sam over recovers from use quickly
*4 Ability-Ultra Sleep
+
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
*1 ability-Variable amplification.
+
*1 Ability: Cleanse Samovar & Glasses
**10
+
**10 x3 Horde =30 Dart of Hale
 +
 
 +
====Glasses====
 +
*2 Vs Guns
 +
*1 Ability: Purify Poison
 +
**3.  X3 horde 9. Dart of Hale
  
==='''Gonzala's Case'''  33===
+
==='''Small Glass Barrel'''-(23)===
[[File:Gonzala-case.jpg|300 px]]
+
[[File:Glass barrel.jpg|200 px]]
  
*2 Chaos Vitality
 
*1 Confers movement
 
 
*4 Invulnerable
 
*4 Invulnerable
*2 Deadly Damage
+
*2 Rapid Heal
*2 Speak and Sing. 
+
*1 Ability-Temp Control
**Operates as heightened personal anticipation rather then speech.
+
*1 Ability: Purified poisons
*4 Seek in Shadow
+
**8. x3 horde=24Dart of Hale
**Operates in the manner Corwin retrieved Grayswandir after his escape
+
Gift from Dart of Hale
*4 Regeneration-10 Transfer
 
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 
*10 Ability: Multi-Level.
 
*1 Ability: Call to Hand/Return
 
*1 Ability: Pack Case.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool CaseFolder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
**33
 
  
=='''Cooking Equipment'''==
+
==='''Absynth'''===
==='''Stone Soup Kitchens-55 pips'''===
 
[[File:Stone Soup Kitchens.jpg|250 px]]
 
  
A camp set.    Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).  
+
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
 +
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
  
*4 Amber Vitality.
+
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
+
*1 Mobility-Speed-Efficient
*2 Amber Stamina.  
+
*1 Extra Hard-Unbreakable glass.  
*4 Invulnerable.
+
*1 Alt Form-Upright to brew, Flat to store.
*4 Tongues. Cooks knowledge.
+
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
+
*1 Ability-Proof against poison.
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.  
+
**5 Pips
*4 Regeneration. All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
  
==='''Camp Chair'''===
+
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
*2 Vs Guns: Supports big men in Armor with someone in their lap.
 
*1 Ability: on/off display personal,device
 
*1 Ability: Cleanse on,demand
 
*1 alt form: wood box the size of a deck of cards. Box is unopenable
 
**5 pips
 
  
Common among the Rangers
+
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
  
==='''Samovar'''===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
===='''Damian's Samovar'''  (46)====
 
  
[[File:Samovar1.jpg|200 px]]
+
=='''Margot's Stuff'''==
 +
==='''Margot's Barrels'''===
 +
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
 +
*Armor-4-Invulnerable
 +
*Intel-1-Understand instructions and convey contents
 +
*Alt Form-1 -Open or closed.
 +
*Ability-1-Purify-Removes impurities & poisons
 +
*Ability-1-Weight-weighs 1/10 of full weight when in use.
 +
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another.  The range apparently stretches from Amber to Diaga.
 +
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
 +
The Jewel of Judgement was used in creating this ability for Margot.
 +
*30 pips
  
Samovar set in crystal and mithril. 10 glasses come with it.  Gift from Dart of Hale to Damian. Dart produces these and the are frequent gifts. They are not all alike.
+
==='''Margot's Pots and Pans'''===
 +
*4 Armor-Invulnerable to damage
 +
*1 Speak :-communicate contents and cooking process
 +
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
 +
x3 Horde 21 pips
 +
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
  
*1 Double Stamina-5 TransferWhen tea is drunk the transfer restores stamina
+
==='''Margot's Cooking Tools'''===
 +
*4 Engine Speed. Transfer 5
 +
*2 Combat Reflexes. Transfer 5
 +
*4 Deadly Damage
 +
*2 N&N forms-
 +
*1 Ability-destroy poisons
 +
Horde*3    69 Pips
 +
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
 +
   
 +
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
 +
==='''Margot's Teaching Platters'''===
 
*4 Invulnerable
 
*4 Invulnerable
*2 Rapid Healingn- Sam over recovers from use quickly
+
*1 Agility-Produce Item twice a day. On Demand.
*2 N/N Samovar, 10 glass, Fire Pot-adjustable
+
x3 Horde
*1 Ability: Cleanse Samovar & Glasses
+
**15
**10  x3 Horde =30 Dart of Hale
 
  
====Glasses====
+
Known Owners:
*2 Vs Guns
+
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
*1 Ability: Purify Poison
+
*King Vance:Carne Asada Burritto
**3.  X3 horde 9. Dart of Hale
 
  
==='''Small Glass Barrel'''-(23)===
+
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
[[File:Glass barrel.jpg|200 px]]
 
  
*4 Invulnerable
 
*2 Rapid Heal
 
*1 Ability-Temp Control
 
*1 Ability: Purified poisons
 
**8. x3 horde=24.  Dart of Hale
 
Gift from Dart of Hale
 
  
==='''Absynth'''===
 
  
==='''Dolkian Syphon Coffee Maker (5 Pips)'''===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
  
[[File:Tosian rearden coffee pot.jpg|150 px]][[File:Dolkian silver.jpg|150px]][[File:Bonze Coffee maker.jpg|150px]]
+
=='''<big>Party Supplies</big>'''==
*1 Mobility-Speed-Efficient
+
==='''Arloxedra's Ashtry'''===
*1 Extra Hard-Unbreakable glass.
+
* ashtray.  
*1 Alt Form-Upright to brew, Flat to store.
+
**4 Invulnerable
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
+
**4 Deadly Damage
*1 Ability-Proof against poison.
+
**1 Mold Shadow Stuff(findable in shadow)
**5 Pips
+
**1 Alt/Form Ashtray/Frisbee of death,
 +
**4 Ability-Attracts smoke, scents, ash,  
 +
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 +
**1 Ability-Call to hand
 +
**19
  
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
  
Dolkian homes will usually have a siphon coffee maker.  This type is highly prized.  There are many metals used for them but the most common are silver and bronze. Rearden siphoned are symbols of wealth or rank.
+
==='''Fire Starters'''===
 +
===='''Fire Stick''' 3====
 +
[[File:Fire stick match.jpg|150 px]]
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
*2 Ability- Start fire
 +
*1 Ability: Call to hand/Return
 +
**3 x3 horde=9 Chaosian Merchant
 +
===='''Lighter''' 6====
 +
[[File:Henry lighter.jpg|125px]]
 +
*1 Ability: Create Fire in desired small fashion.
 +
*1 Ability: Call to Hand
 +
**2 x3 Horde=6 Henry
  
=='''Margot's Stuff'''==
+
==='''Cigar Case''' 5===
==='''Margot's Barrels'''===
+
[[File:Henry's Cigar case.jpg|150px]]
These are a series of Barrels made in antiquity, using the Jewel of Judgement originally, that have had many uses and frequently generate new barrels.
+
*2 VS Guns
*Armor-4-Invulnerable
+
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
*Intel-1-Understand instructions and convey contents
+
*1 Ability: Refill Cigar spaces from the Cigar box at home.
*Alt Form-1 -Open or closed.
+
*1 Ability: Call to Hand/ Return
*Ability-1-Purify-Removes impurities & poisons
+
**5 Henry.
*Ability-1-Weight-weighs 1/10 of full weight when in use.
 
*ability-2-transport-Contents can transfer, whole or in part, from one barrel to another. The range apparently stretches from Amber to Diaga.
 
*Horde-*3-The creation of these barrels is a skill Dame Margot has and she alone can fine tune the raw materials into barrels that fit within her Barrel Storage System.
 
The Jewel of Judgement was used in creating this ability for Margot.
 
*30 pips
 
  
==='''Margot's Pots and Pans'''===
+
==='''Cigar Box'''   7===
*4 Armor-Invulnerable to damage
+
[[File:Henry's cigar box.jpg|150px]]
*1 Speak :-communicate contents and cooking process
+
*2 Vs Guns
*2 N&N Form-2-Each pot in this series has the shape of a small castiron egg pan as well as 11 other forms.
+
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
x3 Horde 21 pips
+
*1 Ability: Items within can be summoned remotely by the owner.
Originally created using the Jewel of Judgement. As with the Tools, Margot often gifts these to graduating assistants.
+
*1 Ability: Keep Contents fresh.
 +
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 +
**7 Henry
  
==='''Margot's Cooking Tools'''===
+
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
*4 Engine Speed. Transfer 5
 
*2 Combat Reflexes. Transfer 5
 
*4 Deadly Damage
 
*2 N&N forms-
 
*1 Ability-destroy poisons
 
Horde*3    69 Pips
 
Originally created using the Jewel of Judgement. Includes knives, ladles, and other tools. Over the millennia she has often gifted collections of a dozen tools to her assistant who have moved on in careers as head cooks in many royal and noble houses or have started many restaurants throughout the Golden Circle. Having a set of her tools is a sign of high regard and is often a point of pride for the employers who hire those with Dame Margot's instruction and approval.
 
 
Most people carry an eating knife and spoon as a normal accouterments. Margot carries 3 of the tools of this set, one of which is always a small paring knife.
 
==='''Margot's Teaching Platters'''===
 
*4 Invulnerable
 
*1 Agility-Produce Item twice a day. On Demand.
 
x3 Horde
 
**15
 
  
Known Owners:
+
==='''Pipes'''===
*Lady Alvah of Amber: Brownies, Cheese and bacon omelet, Honey Biscuits
+
===='''Pipe''' 7====
*King Vance:Carne Asada Burritto
+
*2 Vs Guns
 +
*1 Ability: Keep fires despite weather
 +
*1 Ability: Call to hand/Return
 +
*2 N/N: Briar, Churchwarded, Long Clay, Glass
 +
*1 Ability: Clean
 +
**7
  
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
+
===='''Clay Pipe'''. 9====
 +
*4 Invulnerable to Breaking
 +
*2 Double Damage when used to thump someone.
 +
*1 Ability: Keeps fire despite weather
 +
*1 Ability: Call to hand/Return
 +
*1 Ability: Clean
 +
**4
  
 +
This is for a clay pipe but any style pipe could be used.
  
 +
===='''Pente Plains Smoke Kit'''. 7====
 +
Herb Container and smoking pipe.
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
[[File:Penteplains cig holder.jpg|200 px]]
  
=='''<big>Party Supplies</big>'''==
+
*1 Animal Vitality
==='''Arloxedra's Ashtry'''===
+
*1 Double Stamina
* ashtray. 
+
*2 Vs Guns
**4 Invulnerable
+
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized. 
**4 Deadly Damage
+
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
**1 Mold Shadow Stuff(findable in shadow)
+
*1 Ability-Transfer from connected container.
**1 Alt/Form Ashtray/Frisbee of death,
+
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
**4 Ability-Attracts smoke, scents, ash,
+
** 7
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
+
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
**1 Ability-Call to hand
 
**19
 
  
 +
==='''Pente Plain-Euphoria Plate'''  3 ===
  
==='''Fire Starters'''===
+
[[File:Euphoria plate.jpg|200 px]]
===='''Fire Stick''' 3====
 
[[File:Fire stick match.jpg|150 px]]
 
  
*2 Ability- Start fire
+
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry.  Insects and scavengers will stay away from it.  Except human scavengers of course.
*1 Ability: Call to hand/Return
+
*1 Ability: Clean product. Separates seeds, sticks and other product.
**3 x3 horde=9 Chaosian Merchant
+
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
===='''Lighter''' 6====
+
**3
[[File:Henry lighter.jpg|125px]]
+
 
*1 Ability: Create Fire in desired small fashion.
+
===''' Tankard & Glasses'''===
*1 Ability: Call to Hand
+
===Mug of Stealth 4===
**2 x3 Horde=6 Henry
+
[[File:Gorshtan-alvah.jpg|150px]]
  
==='''Cigar Case'''  5===
+
====Assembled races 4 ====
[[File:Henry's Cigar case.jpg|150px]]
+
Free Bound.  
*2 VS Guns
+
*Elemental:(1):Water
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
+
*Spasa:(1):Water, Blending, Cleanliness, Song
*1 Ability: Refill Cigar spaces from the Cigar box at home.
+
*Avasa:(2):Water, Blending, Speed  
*1 Ability: Call to Hand/ Return
 
**5 Henry.
 
  
==='''Cigar Box'''  7===
+
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
[[File:Henry's cigar box.jpg|150px]]
+
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
*2 Vs Guns
+
*1 Ability: Clean.                             ''Spasa of Cleanliness''
*1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
+
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
*1 Ability: Items within can be summoned remotely by the owner.
+
*1 Ability: Call on Demand/ Return.           ''Avasa of Speed.''
*1 Ability: Keep Contents fresh.
+
**4. Paid by Gorshtan
*2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
 
**7 Henry
 
  
This item was designed specifically for cigars and other tobaccos. However, it could be used for herbs, spices, and nearly anything a player wanted to keep fresh at all times.
+
==='''Giovanni's Tankard'''-16 pips===
 +
*4 Invulnerable
 +
*4 Deadly Damage
 +
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
 +
*1 Ability-Never spill.
 +
*1 Ability- Neutralize Poison
 +
*1 Ability- Temperature control
 +
*1 Ability- Summon to hand.
 +
==='''Gangdis's Green Tankard''' 6 ===
 +
*4 Invulnerable
 +
*1 Find in Shadow
 +
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
 +
**6  (6 Pips- Gift from Gerard)
  
==='''Pipes'''===
+
==='''Gangdis's Tin Tankard'''===
===='''Pipe''' 7====
+
*4 Invulnerable
*2 Vs Guns
+
*4 Deadly Damage
*1 Ability: Keep fires despite weather
+
*1 Ability-Never spill.
*1 Ability: Call to hand/Return
+
*1 Ability- Neutralize Poison
*2 N/N: Briar, Churchwarded, Long Clay, Glass
+
*1 Ability- Temperature control
*1 Ability: Clean
+
*1Ability- Summon to hand.
**7
+
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.
 +
**-(12 pips - Gift from Benedict)
 +
==='''Other Items'''===
 +
===='''Van Real Glasses'''====
 +
[[File:Glasses.jpg|300 px]]
  
===='''Clay Pipe'''. 9====
+
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
*4 Invulnerable to Breaking
+
*2 Double Damage when used to thump someone.
+
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!
*1 Ability: Keeps fire despite weather
 
*1 Ability: Call to hand/Return
 
*1 Ability: Clean
 
**4
 
  
This is for a clay pipe but any style pipe could be used.
+
====='''''Non Magical-2 pips'''''=====
 +
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
  
===='''Pente Plains Smoke Kit'''. 7====
+
====='''''Magical-6 pips'''''=====
Herb Container and smoking pipe.
+
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 +
*1 ability – See through Invisibly.
 +
*1 ability -See through Illusions.
 +
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 +
*1 Ability-Binocular/Microscope vision
  
[[File:Penteplains cig holder.jpg|200 px]]
+
This is the 6 pip version as,sold commonly.  However many versions exist.
  
*1 Animal Vitality
 
*1 Double Stamina
 
*2 Vs Guns
 
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized. 
 
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
** 7
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
  
==='''Pente Plain-Euphoria Plate'''  3 ===
 
  
[[File:Euphoria plate.jpg|200 px]]
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dryInsects and scavengers will stay away from itExcept human scavengers of course.
+
==<big></big>'''Motorcycles'''==
*1 Ability: Clean product. Separates seeds, sticks and other product.
+
==='''Gerard's Blue Harley-65'''===
*1 Ability: Pipes and other items placed on the plate can be cleaned instantlyPipe and pipe piece residue will be stacked separately.
+
*'''2 Chaos Vitality'''
**3
+
*'''16 Extraordinary Movement'''Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
 +
*'''2 Amber Stamina'''
 +
*'''1 Combat training'''
 +
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
 +
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choicesFor its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingnessIt may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
 +
*'''4 Extraordinary Psyche Sense.''' 
 +
*'''4 Seek in Shadow''' Will seek its rider if separated
 +
*'''4 Mold Reality''' Makes its road smoother when needed
 +
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
 +
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearanceThe tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
  
==''' Tankard & Glasses'''==
+
===='''Empowered''' ====
 +
 +
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 +
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
  
===Mug of Stealth 4===
+
==='''Corwin's Personal Motorcycle'''===
[[File:Gorshtan-alvah.jpg|150px]]
+
*2 Chaos Vitality
 
+
*4 Extraordinary Movement.
====Assembled races 4 ====
+
*2 Amber Stamina
Free Bound.  
+
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*Elemental:(1):Water
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
*Spasa:(1):Water, Blending, Cleanliness, Song
+
*4 Extraordinary Psyche Sense.
*Avasa:(2):Water, Blending, Speed  
+
*4 Seek in Shadow. ''Will seek its rider if separated''
 +
*4 Mold Reality. ''Makes its road smoother when needed''
 +
*8 Item Extraordinary Regeneration. 
 +
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
 +
 +
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
Inhabited by an Avasa of Blending (Gorshtan, in possession of tome)
+
*1 Ability: Keep Drink a constant temperature. ''Water Elemental''
 
*1 Ability: Clean.                            ''Spasa of Cleanliness''
 
*1 Ability: Refill on Demand. Can't start dry. ''Avasa of Blending''
 
*1 Ability: Call on Demand/ Return.            ''Avasa of Speed.''
 
**4. Paid by Gorshtan
 
  
==='''Giovanni's Tankard'''-16 pips===
+
==='''Brand's Personal Motorcycle'''===
*4 Invulnerable
+
*2 Chaos Vitality
*4 Deadly Damage
+
*4 Extraordinary Movement.
*4 Limited Shapeshift: Tin Tankard, Goblet, whatever is locally common.
+
*2 Amber Stamina
*1 Ability-Never spill.  
+
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*1 Ability- Neutralize Poison
+
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
*1 Ability- Temperature control
+
*4 Extraordinary Psyche Sens.
*1 Ability- Summon to hand.
+
*4 Seek in Shadow. ''Will seek its rider if separated''
==='''Gangdis's Green Tankard''' 6 ===
+
*4 Mold Reality. ''Makes its road smoother when needed''
*4 Invulnerable
+
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
*1 Find in Shadow
+
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
*1 Ability-Everfull with [[Amber Navy Grog]]-Gerard's Mix.
+
**6 (6 Pips- Gift from Gerard)
+
''There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
  
==='''Gangdis's Tin Tankard'''===
+
==='''Caine's Personal Motorcycle 26'''===
*4 Invulnerable
+
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
*4 Deadly Damage
+
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*1 Ability-Never spill.  
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choicesFor its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.''  
*1 Ability- Neutralize Poison
+
*1  Mold stuff. ''Makes its road smoother when needed''
*1 Ability- Temperature control
+
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
*1Ability- Summon to hand.
+
x2 n/n 
*1 Ability- Fills with whatever is poured in.  Only a drop of liquid required.  
+
26 total
**-(12 pips - Gift from Benedict)
+
 
==='''Other Items'''===
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
===='''Van Real Glasses'''====
 
[[File:Glasses.jpg|300 px]]
 
  
Much of this product is technological.  The frames and glass are made of nearly indestructible materials as suitable for your campaign.  In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
+
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
 
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights.  Elayne gets her cut of every one!
 
  
====='''''Non Magical-2 pips'''''=====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
 
  
====='''''Magical-6 pips'''''=====
+
===='''Arden Ranger's Horse''' 20====
*2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
 
*1 ability – See through Invisibly.
 
*1 ability -See through Illusions. 
 
*1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
 
*1 Ability-Binocular/Microscope vision
 
  
This is the 6 pip version as,sold commonlyHowever many versions exist.
+
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 +
*2 Double Speed( race horse speeds for long periods of time
 +
*2 Combat Reflexives(Combat mount)
 +
*2 Armor vs Guns
 +
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 +
*2 Danger Sense
 +
*2 Resistance (Resistance to the tampering of outside magical elements)
 +
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 +
*2 Rapid Heal
 +
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)  
 +
*2 Bonds to Owner
 +
*Subtotal 20
 +
**Hordex3(Julian)
 +
*Total-60(Julian)
  
 +
=====If Claimed=====
 +
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
  
 +
===='''Stable Horses'''(18)====
 +
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
+
*4 Amber Vitality
 +
*2 Double Speed
 +
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 +
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 +
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 +
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 +
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 +
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere
  
==<big></big>'''Motorcycles'''==
+
=====If Claimed=====
==='''Gerard's Blue Harley-65'''===
+
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
*'''2 Chaos Vitality'''
+
===='''Ranger Animals'''====
*'''16 Extraordinary Movement'''.  Holds its riders to it.  May carry 4 humans. Creates a protective sphere against speed effects to the riders
+
====='''Ranger Master Horse'''   40=====
*'''2 Amber Stamina'''
+
Horses of the line developed by Julian with the assistance of Morganstern.
*'''1 Combat training'''
+
*4 Amber Vitality
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
+
*4 Engine Speed
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
+
*2 Amber Stamina
*'''4 Extraordinary Psyche Sense.''' 
+
*4 Combat Mastery
*'''4 Seek in Shadow''' Will seek its rider if separated
+
*4 Invulnerable
*'''4 Mold Reality''' Makes its road smoother when needed
+
*4 Deadly Damage
*'''8 Item Extraordinary Regeneration. transfer 10'''-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
+
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
*'''4 Limited Shape shift'''. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearanceThe tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearanceIts rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.
+
*2 Danger Sense
 +
*4 Seek in Shadow
 +
*2 Mold Shadow Folk
 +
*4 Regeneration
 +
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
**40
 +
Once the animal bonds there is really no need for a saddle just to rideMany Rangers enjoy riding barebackMost Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
===='''Empowered''' ====
+
====='''Ranger Master Dottles''' 39=====
+
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horsesThey are vastly more agile over rough mountainous and rocky terrain.  
*The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.
 
There is a sense when riding it that it is a happy and willing tool.  Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)
 
  
==='''Corwin's Personal Motorcycle'''===
+
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friends.  It will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
*2 Chaos Vitality
+
*4 Amber Vitality
*4 Extraordinary Movement.
+
*2 Double Speed.
 
*2 Amber Stamina
 
*2 Amber Stamina
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
+
*2 Combat Reflexes
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
+
*4 Invulnerable
*4 Extraordinary Psyche Sense.
+
*4 Deadly Damage.
*4 Seek in Shadow. ''Will seek its rider if separated''
+
*4 Tongues:Not actual conversations and generally only with its bonded rider.
*4 Mold Reality. ''Makes its road smoother when needed''
+
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
*8 Item Extraordinary Regeneration.  
+
*4 Seek in Shadow
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance.  The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
+
*2 Mold Shadow Folk
+
*4 Regeneration
''There is a sense when riding it that it is a happy and willing toolIts almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
+
*1 alt form: Coloration camouflage  
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
**39
 +
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding barebackMost Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
   
+
===='''Ranger Master Gattle'''  48====
 +
6 Legs. A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force.  But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 +
Horses of the line developed by Julian with the assistance of Morganstern.
  
==='''Brand's Personal Motorcycle'''===
+
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
*2 Chaos Vitality
+
*6 Amber Vitality
*4 Extraordinary Movement.
+
*4 Engine Speed
*2 Amber Stamina
+
*8 Extraordinary Stamina. Approximate 15 Amber Endurance
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
+
*2 Combat reflexes. Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
+
*4 Invulnerable
*4 Extraordinary Psyche Sens.
+
*4 Deadly Damage
*4 Seek in Shadow. ''Will seek its rider if separated''
+
*4 Tongues:
*4 Mold Reality. ''Makes its road smoother when needed''
+
*2 Danger Sense
*8 Item Extraordinary Regeneration. transfer 5-''Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle''
+
*4 Seek in Shadow
*8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance.  Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'
+
*2 Mold Shadow Folk
   
+
*4 Regeneration
''There is a sense when riding it that it is a happy and willing toolIts almost a sense of faithfulness. There is a sense it has been other things then a motorcycle..  As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven.  Brief and infrequent flashes of a mechanical awareness pass to its primary companions''
+
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
 +
*2 Bonds to a Rider.
 +
*1 Ability: Cleanse
 +
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 +
Once the animal bonds there is really no need for a saddle just to rideMany Rangers enjoy riding barebackMost Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
  
==='''Caine's Personal Motorcycle 26'''===
+
====Arden Horse "Calliope"  24====  
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
+
Calliope belongs to Lord Donovan of Arden
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*1  Mold stuff. ''Makes its road smoother when needed''
 
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
 
x2 n/n 
 
26 total
 
  
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Animals'''</div>==
+
Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill.  While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Horses</div>===
+
The ''Calliope'' Horse is the standard horse Rangers ride.
 
 
 
 
===='''Arden Ranger's Horse'''  20====
 
  
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
 
*2 Double Speed( race horse speeds for long periods of time
 
*2 Double Speed( race horse speeds for long periods of time
*2 Combat Reflexives(Combat mount)
+
*4 Combat mastery(Combat mount)
 
*2 Armor vs Guns  
 
*2 Armor vs Guns  
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
Line 1,079: Line 1,093:
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*2 Resistance (Resistance to the tampering of outside magical elements)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
 
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
*2 Rapid Heal
+
*4 Regen
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)   
 
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs)   
 
*2 Bonds to Owner
 
*2 Bonds to Owner
*Subtotal 20
+
*Subtotal 24  (Julian)
**Hordex3(Julian)
+
 
*Total-60(Julian)
+
===='''Dottle'''    32====
 +
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
 +
*4 Engine Speed
 +
*4 Combat mastery
 +
*4 Invulnerable
 +
*4 Tounges
 +
*2 Danger Sense
 +
*2 Resistance (Resistance to the tampering of outside magical elements)
 +
*4 Seek in Shadow
 +
*4 Regen
 +
*2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring. 
 +
*2 Bonds to Arin
 +
**Subtotal 32
 +
====Arden Horse "Scully"====
 +
''Scully belongs to Lady Alexandra Mira''
 +
 
 +
**2 Vitality Chaos 
 +
**2 Movement double 
 +
**4 Endless Stamina
 +
**4 Combat mastery (Combat mount)
 +
**2 Armor vs Guns
 +
**2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 +
**2 Danger Sense
 +
**2 Resistance  (Resistance to the tampering of outside magical elements)
 +
**4 Seek in Shadow
 +
**4 Regen
 +
**1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
 +
**Bonds to Alexandra Mira
 +
*Subtotal 28
  
=====If Claimed=====
 
The Ranger horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
===='''Stable Horses'''(18)====
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
 
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse. 
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
**13
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
  
===='''Ranger Animals'''====
+
==='''War Saddle''' 8===
====='''Ranger Master Horse'''  40=====
+
*2 Danger Sense
Horses of the line developed by Julian with the assistance of Morganstern.
+
*1 Retain Rider in combat. Saddle illegal in jousts
*4 Amber Vitality
+
 
*4 Engine Speed
+
''Italic text''===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
 +
====Elayne's Cats. (30 pips)====
 +
*2 Chaos vitality
 +
*2 Double Speed
 
*2 Amber Stamina
 
*2 Amber Stamina
*4 Combat Mastery
+
*1 Combat training
*4 Invulnerable
+
*1 Vrs Weapon
*4 Deadly Damage
+
*1 Extra hard Damage
*4 Tongues:Not actual conversations and generally only with its bonded rider. They have considerable ability to understand plans and act in concert.
+
*1 Speak & Sing (Psychically connected and able to speak across shadow)
*2 Danger Sense
+
*1 Sensitivity
*4 Seek in Shadow
+
*2 Rapid healing
*2 Mold Shadow Folk
+
*1 alt form-Cat is the basic form.  Each has a different Alt-Form.
*4 Regeneration
+
*1 ability blink 30'
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
+
x2 N/n
*2 Bonds to a Rider.
+
{| class="wikitable"           
*1 Ability: Cleanse
+
|-
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
+
|Kiki-Cat/Falcon-Elayne
**40
+
|Zaza-Cat/Crow-Elayne
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
+
|Rook-Cat/Ferret-Elayne
 +
|-
 +
|Rico-Cat/d- Feral in Alcandar
 +
|Rusty-Cal/-Feral in Alcandar
 +
|Trouble-Cat/Hawk-Lives with Flora
 +
|-
 +
|Sible-Cat/Puedodragon-Feral in Nenton
 +
|Tonks-Feral in Nenton
 +
|Treet-Feral in Nenton
 +
|-
 +
|Feral-Cat/Rat-Feral in Castle Amber
 +
|Feral-Cat/c-Feral in Castle Amber
 +
|Feral-Cat/c-Feral in Garn
 +
|}
  
====='''Ranger Master Dottles'''  39=====
+
====Hound Pack of Mandalay====
Horses of the line developed by Julian with the assistance of Morganstern. Dottles are slower then horses.  They are vastly more agile over rough mountainous and rocky terrain.
+
A typical pack of MandalayA pack belongs to Skadi
 
 
Dottles are fighters. They have a bad attitude in general. but can be loving to his rider and his friendsIt will defend the friends of the rider in it cmes to it. Their claw-like hooves are extremely dangerous. Many dottle riders equip their animals with wicked gaffs for combat.
 
 
*4 Amber Vitality
 
*4 Amber Vitality
*2 Double Speed. 
 
*2 Amber Stamina
 
*2 Combat Reflexes
 
*4 Invulnerable
 
*4 Deadly Damage. 
 
*4 Tongues:Not actual conversations and generally only with its bonded rider.
 
*2 Danger Sense: Dottles, being slightly nervous animals have finely tuned Danger sense
 
*4 Seek in Shadow
 
*2 Mold Shadow Folk
 
*4 Regeneration
 
*1 alt form: Coloration camouflage 
 
*2 Bonds to a Rider.
 
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
**39
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback.  Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
 
===='''Ranger Master Gattle'''  48====
 
6 Legs.  A far heavier riding horse.  Can carry huge burdens. Gattle are not good fighters.  But a hit with a hoof will break stone and chains.  Having 6 legs they can use the front two, or the back too with deadly force.  But they really need to be pissed off.  They do not train as war horses usually.  They love being draft animals.
 
Horses of the line developed by Julian with the assistance of Morganstern.
 
 
They do not shapeshift normally but they change their outward appearance.  They can change color to other colors and can shange to a camouflage appearance like other Ranger Horse. 
 
*6 Amber Vitality
 
 
*4 Engine Speed
 
*4 Engine Speed
*8 Extraordinary Stamina.  Approximate 15 Amber Endurance
+
*4 Endless Stamina
*2 Combat reflexes.  Not naturally good fighters.  While they will in combat keep four feet solidly on the ground they can use two other legs, front or back to reluctantly fight.
+
*4 Combat Mastery
*4 Invulnerable
+
*2  vs Guns
 
*4 Deadly Damage
 
*4 Deadly Damage
*4 Tongues:
+
*1 Able to Speak
*2 Danger Sense
+
*2 Sensitivity to dangers
*4 Seek in Shadow
+
*1 Chaos Resistance
*2 Mold Shadow Folk
+
*1 Shadow Trail
*4 Regeneration
+
*4 Regeneration  
*2 N/N: Coloration camouflage, Draft Horse, Stable Horse
+
*1 Alt Form
*2 Bonds to a Rider.
+
x2 N/N 12 members.
*1 Ability: Cleanse
 
*1 Rack a Spell-use Cantrips. 10 for each Rack allowed to the stats
 
Once the animal bonds there is really no need for a saddle just to ride.  Many Rangers enjoy riding bareback. Most Rangers who bond with one of the Julian Horses use a saddle as a pack with many pouches
 
  
====Arden Horse "Calliope"  24====
 
Calliope belongs to Lord Donovan of Arden
 
  
Prince Julian has personally developed the Arden Horse and its the pinnacle of his horsemanship skill.  While he has developed individual horses of greater prowess the basic breed of Arden horse has a minimum of these skills.
+
====Hound of Arden-"Temper"====
 +
Donovan-"Temper"
 +
Alexandra-
  
The ''Calliope'' Horse is the standard horse Rangers ride.
+
*2 Double Vitality [2 points]
 +
*4 Engine Speed [4 points]
 +
*2 Amber Stamina [2 points]
 +
*1 Combat Training [1 Point]
 +
*2 Double Damage Teeth [2 points]
 +
*1 psyche Sensitive 1
 +
*2 Shadow Path [2 Points]
 +
*1 Alt form (Added)
 +
*2 Rapid Heal
 +
*Subtotal-16
 +
**Hordex3 (rangers)
 +
*48 (Rangers)
  
*2 Vitality Chaos(Hardy-Can go long periods without food and water,  Nearly tireless)
+
====Cats of Castle Amber====
*2 Double Speed( race horse speeds for long periods of time
+
*4 Amber Vitality  
*4 Combat mastery(Combat mount)
+
*2 Amber Stamina
*2 Armor vs Guns
+
*2 Vs Weapons
*2 Speak & Sing  (extremely well trained with a high animal intelligence.)
+
*2 Double Damage
*2 Danger Sense  
+
*1 Psyche Sense
*2 Resistance (Resistance to the tampering of outside magical elements)
+
*2 Rapid Heal
*1 Follow Shadow Trail (Bonds with its owner well enough to find them nearly anywhere including following them an recent shadow trails.)
+
*1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
*4 Regen
+
**12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.
*1 Very limited shape change (Horse can change the coloring of its fur including creating camouflage pattern or brightly colorful designs) 
+
 
*2 Bonds to Owner
+
Amber cats become the tough tom cats across shadow.
*Subtotal 24 (Julian)
+
 
 +
====Hendrake Hunting Cats====
 +
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 +
 
 +
Vek- Paka, Despil- Roji , Jurt- JaJa= All from the same litter.
  
===='''Dottle'''    32====
+
*4 Amber Vitality
*2 Vitality Chaos (Hardy-Can go long periods without food and water,  Nearly tireless)
+
*2 Double Speed
*4 Engine Speed
+
*4 Endless Stamina
*4 Combat mastery
+
*4 Combat Mastery
*4 Invulnerable
+
*2 Armor vs Guns
*4 Tounges
+
*4 Deadly Damage
*2 Danger Sense
+
*4 Tongues
*2 Resistance (Resistance to the tampering of outside magical elements)
+
*2 Danger Sense
*4 Seek in Shadow
+
*2 Psyche Neutral
*4 Regen
+
*2 Shadow Path
*2 N/N (Horse can change the coloring of its fur including creating camouflage pattern or brightly coloring. 
+
*4 Mold Reality
*2 Bonds to Arin
+
*4 Regeneration
**Subtotal 32
+
*4 Limited Shape Shift
====Arden Horse "Scully"====
+
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
''Scully belongs to Lady Alexandra Mira''
+
**46  x4 Shadowwide=(184)House Hendrake.
 
+
====Hendrake War Cats====
**2 Vitality Chaos 
 
**2 Movement double 
 
**4 Endless Stamina
 
**4 Combat mastery (Combat mount)
 
**2 Armor vs Guns
 
**2 Speak & Sing  (extremely well trained with a high animal intelligence.)
 
**2 Danger Sense
 
**2 Resistance  (Resistance to the tampering of outside magical elements)
 
**4 Seek in Shadow
 
**4 Regen
 
**1 limited shape change (Horse can change the coloring of its fur creating camouflage pattern or brightly colorful patterns)
 
**Bonds to Alexandra Mira
 
*Subtotal 28
 
  
 
+
*4 Amber Vitality
===='''War Saddle''' 8====
+
*6 Immense Speed
 +
*4 Endless Stamina
 +
*6 War Mastery
 +
*8 Invulnerable with added shell armor
 +
*8 Rendingly Deadly Damage
 +
*4 Tongues
 
*2 Danger Sense
 
*2 Danger Sense
*1 Retain Rider in combat. Saddle illegal in jousts
+
*2 Psyche Neutral
 
+
*2 Shadow Path
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Cats & Dogs</div>===
+
*4 Mold Reality
====Elayne's Cats. (30 pips)====
+
*4 Regeneration
*2 Chaos vitality
+
*8 Full Shape Shift
*2 Double Speed
+
*10 Two Abbysal Marks.
*2 Amber Stamina
+
*4 Power Words
*1 Combat training''Italic text''
+
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
*1 Vrs Weapon
+
*2 Emotional Bond.
*1 Extra hard Damage
+
**82 x 2 N/N Suhey=246.  They fight in pacts of 4 .
*1 Speak & Sing (Psychically connected and able to speak across shadow)
+
 
*1 Sensitivity
+
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
*2 Rapid healing
+
 
*1 alt form-Cat is the basic form.  Each has a different Alt-Form.
+
===='''Flora's War Beasts(66)'''====
*1 ability blink 30'
+
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish HoundsThese are the pack leaders.
x2 N/n
+
*4 Amber Vitality
{| class="wikitable"           
+
*4 Engine Speed
|-
 
|Kiki-Cat/Falcon-Elayne
 
|Zaza-Cat/Crow-Elayne
 
|Rook-Cat/Ferret-Elayne
 
|-
 
|Rico-Cat/d- Feral in Alcandar
 
|Rusty-Cal/-Feral in Alcandar
 
|Trouble-Cat/Hawk-Lives with Flora
 
|-
 
|Sible-Cat/Puedodragon-Feral in Nenton
 
|Tonks-Feral in Nenton
 
|Treet-Feral in Nenton
 
|-
 
|Feral-Cat/Rat-Feral in Castle Amber
 
|Feral-Cat/c-Feral in Castle Amber
 
|Feral-Cat/c-Feral in Garn
 
|}
 
 
 
====Hound Pack of Mandalay====
 
A typical pack of MandalayA pack belongs to Skadi
 
*4 Amber Vitality
 
*4 Engine Speed
 
 
*4 Endless Stamina
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*4 Combat Mastery
*2  vs Guns
+
*4 Invulnerable
 
*4 Deadly Damage
 
*4 Deadly Damage
 
*1 Able to Speak
 
*1 Able to Speak
Line 1,273: Line 1,268:
 
*1 Shadow Trail
 
*1 Shadow Trail
 
*4 Regeneration  
 
*4 Regeneration  
*1 Alt Form
+
*2 N/n
x2 N/N 12 members.
+
**33
 +
x2 N/N
 +
**Total 66
 +
 
 +
====Feral Animals of Amber====
 +
*1 Vitality,
 +
*1 Movement,
 +
*1 stamina,
 +
*1 Combat Training.
 +
*1 damage
 +
*1 Speak.
 +
*1 self heal
 +
*2 Danger Sense,
 +
**8 x 3 Horde Dworkin=24
 +
 
 +
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.  
  
 +
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranks.  Many improve their stats to Amber rank or better.
  
====Hound of Arden-"Temper"====
+
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
Donovan-"Temper"
 
Alexandra-
 
  
*2 Double Vitality [2 points]
+
===== Ferals and People=====
*4 Engine Speed [4 points]
+
*They may bond as Amber birds. Then a PC may improve them.
*2 Amber Stamina [2 points]
 
*1 Combat Training [1 Point]
 
*2 Double Damage Teeth [2 points]
 
*1 psyche Sensitive 1
 
*2 Shadow Path [2 Points]
 
*1 Alt form (Added)
 
*2 Rapid Heal
 
*Subtotal-16
 
**Hordex3 (rangers)
 
*48 (Rangers)
 
  
====Cats of Castle Amber====
+
*Brand has Mice.  
*4 Amber Vitality
 
*2 Amber Stamina
 
*2 Vs Weapons
 
*2 Double Damage
 
*1 Psyche Sense
 
*2 Rapid Heal
 
*1 Follow Shadow Trail (always finds Arlo or Birdie or wanders off into shadow)
 
**12, Horde *3 N/N =24. Every so often a new litter of cats shows up, grows up, then wanders off into shadow.
 
  
Amber cats become the tough tom cats across shadow.
+
*Flora & Margot have cats.
  
====Hendrake Hunting Cats====
+
*Caine has dogs.
[[File:Paka1.jpg|100px]][[File:Roji-hellcat-Despil.jpg|100px]][[File:Jurts-hellcat.jpg|100px]]
 
  
Vek- PakaDespil- Roji , Jurt- JaJa= All from the same litter.
+
*Birdie has cats, dogs, rabbits, and turtles.
 +
 
 +
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
 +
 
 +
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid heal. Many would have bonded to members of the Flowing Horde becoming in many ways domesticated.
 +
 
 +
*Most feral animals have at least a 1 pip adoration of Birdie.
  
*4 Amber Vitality
 
*2 Double Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*2 Armor vs Guns
 
*4 Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*4 Limited Shape Shift
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons, Emotional Bond
 
**46  x4 Shadowwide=(184)House Hendrake.
 
====Hendrake War Cats====
 
  
*4 Amber Vitality
+
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
*6 Immense Speed
+
 
*4 Endless Stamina
+
 
*6 War Mastery
+
*Random is developing such a bond with blue jays and is improving some.   
*8 Invulnerable with added shell armor
 
*8 Rendingly Deadly Damage
 
*4 Tongues
 
*2 Danger Sense
 
*2 Psyche Neutral
 
*2 Shadow Path
 
*4 Mold Reality
 
*4 Regeneration
 
*8 Full Shape Shift
 
*10 Two Abbysal Marks.
 
*4 Power Words
 
*4 Abilities: Blink 50', Fire Breath, Detect Poisons,
 
*2 Emotional Bond.
 
**82 x 2 N/N Suhey=246They fight in pacts of 4 .
 
  
Some War Cats have greater intelligence, rating a 6, and have assayed the Logrus and learned sorcery.  This makes them Lords or Ladies of Hendrake.  Most Chaos war houses will have similar creatures, if not cats.
+
* Vielie is improving some doves.
  
===='''Flora's War Beasts(66)'''====
+
*Parrots are known to bond with sailors.
Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds.  These are the pack leaders.
 
*4 Amber Vitality
 
*4 Engine Speed
 
*4 Endless Stamina
 
*4 Combat Mastery
 
*4 Invulnerable
 
*4 Deadly Damage
 
*1 Able to Speak
 
*2 Sensitivity to dangers
 
*1 Chaos Resistance
 
*1 Shadow Trail
 
*4 Regeneration
 
*2 N/n
 
**33
 
x2 N/N
 
**Total 66
 
 
 
====Feral Animals of Amber====
 
*1 Vitality,
 
*1 Movement,
 
*1 stamina,
 
*1 Combat Training.
 
*1 damage
 
*1 Speak.
 
*1 self heal
 
*2 Danger Sense,
 
**8 x 3 Horde Dworkin=24
 
  
These are animals born in Amber or who have somehow arrived in Amber and lived there for a time.  These are feral animals.
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>==
  
In many ways they represent a similar racial improvement as native people would. Natives of Amber are born naturally with Chaos ranks.  Many improve their stats to Amber rank or better.
+
===Scythe the Owl===
 +
*hunting owl (Fea Bird)-Donovan
 +
**Amber Vitality 4
 +
**Movement Double 2
 +
**Stamina Double 1
 +
**Combat trained 1
 +
**armor Vs guns 2
 +
**damage Double 2
 +
**Speak( responds to commands expertly) 1
 +
**rapid Heal 2
 +
**N/N Form 2
 +
**Ability :blink60'
 +
**Ability 1
 +
**Ability 2
 +
**Ability 4
 +
***subtotal 14
 +
Trained with the Hawks of Arden that serve the rangers.
  
In a similar case Feral Animals might improve their own statistics such as combat training, Vitality, Speak, healing.
+
===Trasidy Hawks    ===
 
+
Macsen "Quiet Lightning"
===== Ferals and People=====
+
*4 Vitality,
*They may bond as Amber birds. Then a PC may improve them.  
+
*4 Movement,
 
+
*4 stamina,
*Brand has Mice.
+
*4 Combat Mastery,
 +
*4 Deadly Damage,
 +
*4 Tongues
 +
*4 Regen.
 +
*2 Danger Sense,
 +
*2 n/n forms
 +
*2 n/n Spells
 +
*1 Mold Stuff,
 +
*1 Chaos Resistance
 +
**36 Dalt & Trasidy Hawksman x3 Horde=108
  
*Flora & Margot have cats.
+
===Small Birds of Amber===
 +
*1 Vitality,
 +
*1 Movement,
 +
*1 stamina,
 +
*1 Combat Training,
 +
*1 Damage,
 +
*1 Speak
 +
*1 self heal
 +
*2 Danger Sense,
 +
*2 Ability: May choose to bond and be loyal.
 +
**11 x4 shadow wide Dworkin =44
  
*Caine has dogs.
+
Pigeons,sparrows, blue jays.
  
*Birdie has cats, dogs, rabbits, and turtles.
+
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
  
*Gerard has Dolphins and has improved them in vitality, speed, speak and sing, rapid heal. Horde animals over 3000 years means most dolphins at least adore him.
+
==<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>==
 +
===Basandra Pigs===
 +
[[File:Basandra.jpg|150px]]
  
*Borlak has tigers. They would be improved in Vitality, speed, combat reflexes, Follow in Shadow, rapid healMany would have bonded to members of the Flowing Horde becoming in many ways domesticated.
+
Basandra Pigs are a violent form of pig.   
  
*Most feral animals have at least a 1 pip adoration of Birdie.
+
*They are slow in general but can be dangerous in short combats.  Its as if they have asthma. 
 +
*Their world of origin is unknown but they are hunted in shadows as far as Taxorami. 
 +
*They are considered a delicacy in Tazilwere because of the non-violent nature of the people. 
 +
*Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport. 
 +
*They have tusks like wild boars but smaller. 
 +
*Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes.  They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
 +
*They are not very intelligent compared to regular wild boars.  However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them. 
 +
*Their vision and hearing is very good.
 +
*When a herd gets to be a certain size they gain the power to run off into shadow.  They have no in-born route.  They just start running.
  
 +
*2 Double Vitality
 +
*2 Double Speed
 +
*1 Double Stamina
 +
*1 Combat Training
 +
*1 Extra Hard
 +
*1 Follow Shadow Trail.  This is how herds have traveled unwittingly to different shadows.
 +
*1 Self-Heal:  This makes them have incredibly tasty meat.
 +
**9  x4 Shadowide
  
These animals are not pets of these people but represent a adoration of some sort to them.  A deference.
+
==='''PNB''' Perfectly Normal Beasts===
 +
[[File:PNB.jpg|150px]]
  
 +
Originally born in the Restaurant at the End of the Universe shadow.  It occurs naturally on tens of thousands of worlds.  When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow.  They atop occasionally to graze, till startled, when they start running again.
  
*Random is developing such a bond with blue jays and is improving some.   
+
If attacked they do not defend themselves so they must be killed quicklyThey stay in the same shadow running for hundreds of miles till they decide to shirt shadow.
  
* Vielie is improving some doves.
+
Called Perfectly Normal Beasts. 
 +
*They are stupid.  If stunned or distracted they will stand quietly making an easy kill. 
 +
*Millions of races across millions and millions of worlds across millions of shadow live off PNBs. 
 +
*They are around 2,000 lbs. They run surprisingly fast.
 +
*Their bones, when properly treated are used in many different ways.  Some primitive cultures use the bones, hides,hooves, teeth, for many uses. 
 +
*Ground PNB has medicinal uses in some shadows. 
 +
*They are used decoratively.
 +
*They are major religious icons in millions of worlds across shadow. 
 +
*Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
 +
*Dries and reaches the required level of safe preservation twice as fast.
 +
*Some world base their entire technologies on the PNB.
 +
  
*Parrots are known to bond with sailors.
+
*4 Vitality; Meat is extremely well marbled.
 +
*4 Speed
 +
*4 Stamina
 +
*-1 Combat Skills
 +
*1 Extra Hard.  Excellent meat. 
 +
*1 Follow Shadow Trail.  For some reason, they follow a fixed shadow trail running at full speed.  They do not fight.  Have no defensive skills.
 +
**13 x4 Shadowwide
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Birds</div>===
+
====Worlds they visit====
 +
*Domain of the King
 +
*Resteraunt at the End of the Universe
 +
*World of the Sandwhich Maker
 +
*
  
====Scythe the Owl====
+
==Dragons==
*hunting owl (Fea Bird)-Donovan
+
===Drotots-Finger dragons===
**Amber Vitality 4
+
[[File:Green drotot1.jpeg|150 px]]
**Movement Double 2
+
 
**Stamina Double 1
+
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
**Combat trained 1
+
 
**armor Vs guns 2
+
Live ten years or so unless they enjoy their lives.
**damage Double 2
+
Their lives act like [[aging in Amber]] .
**Speak( responds to commands expertly) 1
 
**rapid Heal 2
 
**N/N Form 2
 
**Ability :blink60'
 
**Ability 1
 
**Ability 2
 
**Ability 4
 
***subtotal 14
 
Trained with the Hawks of Arden that serve the rangers.
 
  
====Trasidy Hawks    ====
+
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
Macsen "Quiet Lightning"
 
*4 Vitality,
 
*4 Movement,
 
*4 stamina,
 
*4 Combat Mastery,
 
*4 Deadly Damage,
 
*4 Tongues
 
*4 Regen.
 
*2 Danger Sense,
 
*2 n/n forms
 
*2 n/n Spells
 
*1 Mold Stuff,
 
*1 Chaos Resistance
 
**36 Dalt & Trasidy Hawksman x3 Horde=108
 
  
====Small Birds of Amber====
+
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
*1 Vitality,
+
   
*1 Movement,
+
*1 Vitality,
*1 stamina,
+
*2 Double Speed,  
*1 Combat Training,
+
*1 Stamina.
*1 Damage,
+
*1 Damage  
*1 Speak
+
*2 Danger Sense,  
*1 self heal
+
*2 Rapid Heal.
*2 Danger Sense,
+
*1 Abilities: Blink 10',  
*2 Ability: May choose to bond and be loyal.
 
**11 x4 shadow wide Dworkin =44
 
 
 
Pigeons,sparrows, blue jays.
 
 
 
A PC that has one bond to them may increase their abilities.  Caine has his Parrots and Rooks. Finndo has vultures.  Desri has crows.  Birdie has pigeons, sparrow and blue jays.
 
===Dragons===
 
====Drotots-Finger dragons====
 
[[File:Green drotot1.jpeg|150 px]]
 
 
 
Tiny dragons the size of a finger.  They bond well with seminars and animals.They breed fast. There are 12 different types of them. They can be very fine hunters of vermin and insects.  Some are simply let loose in a household.They are very easy to train
 
 
 
Live ten years or so unless they enjoy their lives.
 
Their lives act like [[aging in Amber]] .
 
 
 
Their origins are unknown but they are found on many worlds. On some worlds they are considered great blessings to an individual or to a household.  Some worlds consider them pests and they are hunted as a very healthy food.
 
 
 
While true dragons they are easy to kill. A boot will do it. Cats, dogs,ferrets and other small animals will hunt and kill them.  However if an animal is told they are not food they never try and eat them again and will even become good friends with them.  Th
 
   
 
*1 Vitality,
 
*2 Double Speed,  
 
*1 Stamina.
 
*1 Damage  
 
*2 Danger Sense,  
 
*2 Rapid Heal.
 
*1 Abilities: Blink 10',  
 
 
*1 Fire Breath(very small but very hot.)
 
*1 Fire Breath(very small but very hot.)
 
*1 Emotional Bond
 
*1 Emotional Bond
Line 1,487: Line 1,453:
 
**x4=48 (created  originally by Finndo)
 
**x4=48 (created  originally by Finndo)
  
===<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Other Animals</div>===
+
=='''<big>Pacifica Line of equipment</big>'''==
====Basandra Pigs====
+
Sometimes a concerted effort is made by people to supply a fledgling enterprise. This is the equipment produced by the Druid Council of Pacific.
[[File:Basandra.jpg|150px]]
+
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military.
  
Basandra Pigs are a violent form of pig.   
+
==='''[[Pacifica]] Uniform''' (14)===
 +
** Providing uniforms is expensive especially for a fledgling nation.
 +
*1 Animal Vitality
 +
*1 Combat Training
 +
*4 Invulnerable. 5 Transfer
 +
*4 Regenerate. 10 Transfer
 +
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 +
*1 Ability: Call to don/ Return
 +
*1 Ability: Clean on Demand
 +
**14
 +
x4 Shadow-wide
 +
**56 [[Druid Council of Pacifica]]
  
*They are slow in general but can be dangerous in short combats.  Its as if they have asthma. 
+
===''''Pacifica Boots'''' (8)===
*Their world of origin is unknown but they are hunted in shadows as far as Taxorami. 
+
**Heavy Combat boots.
*They are considered a delicacy in Tazilwere because of the non-violent nature of the people. 
+
x
*Herds are found in Arden occasionally where the rangers take great pride in killing them with sword and knife as a sport. 
 
*They have tusks like wild boars but smaller. 
 
*Their method of attack is throwing their weight against enemies and dragging tusks across skin and clothes and armor, rolling their bodies over their foes.  They enjoy violence and love knocking people down and rolling their 250 lbs to 650 lbs over their victims.
 
*They are not very intelligent compared to regular wild boars.  However they are more violent. They have a higher Warfare Skill then regular wild boars. Picking a target and sticking to killing them. 
 
*Their vision and hearing is very good.
 
*When a herd gets to be a certain size they gain the power to run off into shadow.  They have no in-born route.  They just start running.
 
 
 
*2 Double Vitality
 
*2 Double Speed
 
*1 Double Stamina
 
*1 Combat Training
 
*1 Extra Hard
 
*1 Follow Shadow Trail.  This is how herds have traveled unwittingly to different shadows.
 
*1 Self-Heal:  This makes them have incredibly tasty meat.
 
**9  x4 Shadowide
 
 
 
===='''PNB''' Perfectly Normal Beasts====
 
[[File:PNB.jpg|150px]]
 
 
 
Originally born in the Restaurant at the End of the Universe shadow.  It occurs naturally on tens of thousands of worlds.  When they reach a certain age they by nature start following a shadow trail, running at full speed, and shifting from shadow to shadow.  They atop occasionally to graze, till startled, when they start running again.
 
 
 
If attacked they do not defend themselves so they must be killed quickly.  They stay in the same shadow running for hundreds of miles till they decide to shirt shadow.
 
 
 
Called Perfectly Normal Beasts. 
 
*They are stupid.  If stunned or distracted they will stand quietly making an easy kill. 
 
*Millions of races across millions and millions of worlds across millions of shadow live off PNBs. 
 
*They are around 2,000 lbs. They run surprisingly fast.
 
*Their bones, when properly treated are used in many different ways.  Some primitive cultures use the bones, hides,hooves, teeth, for many uses. 
 
*Ground PNB has medicinal uses in some shadows. 
 
*They are used decoratively.
 
*They are major religious icons in millions of worlds across shadow. 
 
*Their hides cure easily and are somewhat thicker then regular cattle hide. Many armorers across shadow prefer PNB hide for leather armor.
 
*Dries and reaches the required level of safe preservation twice as fast.
 
*Some world base their entire technologies on the PNB.
 
 
 
 
*4 Vitality; Meat is extremely well marbled.
 
*4 Speed
 
*4 Stamina
 
*-1 Combat Skills
 
*1 Extra Hard.  Excellent meat. 
 
*1 Follow Shadow Trail.  For some reason, they follow a fixed shadow trail running at full speed.  They do not fight.  Have no defensive skills.
 
**13 x4 Shadowwide
 
 
 
=====Worlds they visit=====
 
*Domain of the King
 
*Resteraunt at the End of the Universe
 
*World of the Sandwhich Maker
 
*
 
 
 
=='''<big>Pacifica Line of equipment</big>'''==
 
Sometimes a concerted effort is made by people to supply a fledgling enterprise. This is the equipment produced by the Druid Council of Pacific.
 
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military.
 
 
 
==='''[[Pacifica]] Uniform''' (14)===
 
** Providing uniforms is expensive especially for a fledgling nation.
 
*1 Animal Vitality
 
*1 Combat Training
 
*4 Invulnerable. 5 Transfer
 
*4 Regenerate. 10 Transfer
 
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 
*1 Ability: Call to don/ Return
 
*1 Ability: Clean on Demand
 
**14
 
x4 Shadow-wide
 
**56  [[Druid Council of Pacifica]]
 
 
 
==='''Pacifica Boots''' (8)===
 
**Heavy Combat boots.
 
x
 
 
*1 Combat Training
 
*1 Combat Training
 
*1 VS Guns
 
*1 VS Guns
Line 1,577: Line 1,484:
 
**32 [[Druid Council of Pacifica]]
 
**32 [[Druid Council of Pacifica]]
  
==='''[[Pacifica]] Interceptor Body Armor''' (4)===
+
==='''[[Pacifica]] Interceptor Body Armor '''' (4)===
 
* Good Body Armor
 
* Good Body Armor
 
x
 
x
Line 1,586: Line 1,493:
 
x4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
**16 [[Druid Council of Pacifica]]
 
+
 
==='''[[Pacifica]] Weapons'''===
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====

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