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*Shadow Wide *4 Benedict
 
*Shadow Wide *4 Benedict
  
===='''Trident Dagger-7'''====
+
===='''Trident Dagger-10'''====
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
 
Trident Dagger
 
Trident Dagger
*4 Deadly Damage
+
*4} Deadly Damage
*1 Ability-disarm on occasion
+
*4}Invulnerable to Damage
*1 Ability-Ink Wound-Causes a black discoloration  after healing
+
*1}Rack a spell-Ink Wound-Causes a black discoloration  after healing
*1 Ability-Return to hand
+
*1}Rack Spell-Return to hand
**7
+
 
 +
The Trident Dagger is a common style of dagger.  Its more a defensive weapon then an offensive one.
 +
 
  
 
===='''Knife'''  21 ====
 
===='''Knife'''  21 ====
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**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
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**36 Each
 
**36 Each
 
**N/N quantity: 12 Blades: Valhurst, Martin
 
**N/N quantity: 12 Blades: Valhurst, Martin
 +
 +
===='''Musketeer's dueling blades-  21 pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes-Transfer 5
 +
*4 Deadly Damage
 +
*1 Mold Stuff-Find in Shadow if lost.
 +
*1 Ability-Call to hand/ Return
 +
*1 Ability-Cleanse
 +
**21
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
 +
 +
===='''Musketeer's Greatsword-  (11) pips'''====
 +
*2 Double Speed-Transfer 5
 +
*2 Combat Reflexes.Weapon is extremely well made.
 +
*4 Deadly Damage
 +
*1 Alt-Form, Poinard.
 +
*1 Ability-Call to hand/ Return
 +
**12 x3 35 Giovanni
 +
 +
In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets.
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
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==='''Special Bows or Projectile Weapons'''===
 
==='''Special Bows or Projectile Weapons'''===
 +
==== '''Kolvir Musketeer Pistol''' (16)====
 +
[[File:Musketeer pistol.jpg|300 px]]
 +
 +
Each Musketeer carries 2 pistols.
 +
 +
*2 Vs Gun
 +
*2 Double Damage
 +
*1 Self-heal
 +
*1 Alt-form: Pistol, eating knife. Other pistol is a spoon.
 +
*1 Ability: Load in combat.
 +
*1 Call to hand/ Return
 +
**8 x3 Horde= 24 Doria
 +
 +
The internal capacity of the gun is 50 nails
 +
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
===='''Duncan's Dragonhorn Recurve Bow'''. ====
 
*2 Double Speed
 
*2 Double Speed
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*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
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==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
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**33 Pips
 
**33 Pips
===='''Vek's Suit'''. 25====
+
===='''Vek's Suit'''. 20====
 
*2 Vitality
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Tireless Stamina. 5 Transfer
*4 Invulnerable. 5 transfer
+
*4 Invulnerable
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: Call to don/Return
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*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
 
 
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
  
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
=='''Musketeer's Gear'''  (145)==
 
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* 2 Pistols (16)
 
* Musket (10)
 
* Dueling Blade (21)
 
* Greatsword (11)
 
* Boots (10)
 
* Hat (9)
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.
 
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
 
 
==='''Amber Musketeers Suit'''  (67)===
 
They wear a version of the Ranger Suit just more colorful. They have a great deal of permission to customize their suit.  They do have a standard formal suit and Day Suit. They also have a black funeral outfit worn at funerals or when on duty in the Tombs Area.
 
*2 Chaos Vitality. 5 transfer
 
*2 Double Speed. 5 transfer
 
*4 Endless Stamina. 5 transfer
 
*2 Combat Reflexes. 5 transfer
 
*4 Invulnerable.
 
*2 Danger Sense.  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. Personal work outfit.
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse  .
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
[[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]]
 
 
===''' Pistol'''  (16 for a pair) ===
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
Each Musketeer carries 2 pistols at (8).
 
*2 Vs Gun
 
*2 Double Damage
 
*1 Self-heal
 
*1 Alt-form: Pistol, eating knife.
 
*1 Ability: Load in combat.
 
*1 Call to hand/ Return
 
**8 x3 Horde= 24 Doria
 
 
The internal capacity of the gun is 50 nails
 
 
==='''Musket'''  (10)===
 
*2 Combat Reflexes: Expresses as being easy to handle and carry.
 
*4 Invulnerable.  The guns are sturdy and easy to use in combat.  They are sturdy as clubs striking with barrel or butt.
 
*2 Double Damage
 
*1 Self-Heal
 
*1 Alt Form. Musket, Buckler.  Many carry the musket as a buckler for convenience.
 
**10 x3 Horde=30 Doria
 
 
==='''Kolvir Musketeers dueling blade'''  (21)===
 
Tot-21 each
 
Mithril Blade(Original Created by Arloxedra and Paid for by Random)
 
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Main Gauche
 
*1} ability-Return to hand
 
** 21 x3 Horde= 63 Giovanni
 
 
==='''Musketeer's Greatsword-  (11) pips'''===
 
*2 Double Speed-Transfer 5
 
*2 Combat Reflexes
 
*4 Deadly Damage
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
**12 x3 Horde = 36 Giovanni
 
 
==='''War Boots.-(10) pips''' ===
 
*4 Invulnerable
 
*4 Deadly Damage Steel Toed
 
*2 N/N Forms.Low Shoes, Thigh High Slops
 
 
==='''Musketeer's Hat'''-(7) pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Rapid Heal
 
*2 N/N form. sack hat, slouch hat, Cavalier hat, Roman Helm, Baseball Cap, Fedora
 
*1 Ability: Call/return
 
*1 Ability- Only they can remove it.
 
*1 Ability : Cleanse hat and wearer
 
**9
 
 
==='''Kolvir Trumps'''  (1)===
 
A regular non-magical trump deck with contact trumps for Kolvir Musketeers
 
*1 Contact Trumps
 
**1 x3 horde Random= 3
 
  
 
=='''Misc'''==
 
=='''Misc'''==
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**3
 
**3
  
==''' Tankard & Glasses'''==
+
===''' Tankard & Glasses'''===
 
 
 
===Mug of Stealth 4===
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
[[File:Gorshtan-alvah.jpg|150px]]
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These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
===='''Ranger Animals'''====
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
====='''Ranger Master Horse'''  40=====

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