Editing Zine Version-General artifacts
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**21 | **21 | ||
− | A potent fighting knife. | + | A potent and Verdi tap fighting knife. |
===='''War Blade'''. 9==== | ===='''War Blade'''. 9==== | ||
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*1 Ability: Call to Hand/ Return | *1 Ability: Call to Hand/ Return | ||
*1 Ability: Cleanse on Demand | *1 Ability: Cleanse on Demand | ||
− | *1 Ability: Load while in | + | *1 Ability: Load while in command. |
**14 x 3=42. (Sala Tak Alara) | **14 x 3=42. (Sala Tak Alara) | ||
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==='''Boots'''=== | ==='''Boots'''=== | ||
− | ===='''Ranger Boots'''. | + | ===='''Ranger Boots'''. 18==== |
*2 Double Speed. 5 Transfer. Expresses as really easy to run in. | *2 Double Speed. 5 Transfer. Expresses as really easy to run in. | ||
*2 VS Guns. Expresses protecting feet from ground debris. | *2 VS Guns. Expresses protecting feet from ground debris. | ||
*2 Double Damage. When used for kicking. | *2 Double Damage. When used for kicking. | ||
+ | *1 Vs Weapons. 5 Transfer | ||
*1 Self Healing. Damage to the boots is easy to repair | *1 Self Healing. Damage to the boots is easy to repair | ||
*1 Alt-form: Ranger boot, Casual camping shoes | *1 Alt-form: Ranger boot, Casual camping shoes | ||
− | ** | + | **18 |
===='''Agrom's Boots'''. 12==== | ===='''Agrom's Boots'''. 12==== | ||
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**33 Pips | **33 Pips | ||
− | ===='''Vek's Suit'''. | + | ===='''Vek's Suit'''. 20==== |
*2 Vitality | *2 Vitality | ||
*4 Tireless Stamina. 5 Transfer | *4 Tireless Stamina. 5 Transfer | ||
− | *4 Invulnerable | + | *4 Invulnerable |
*4 Limited Shapechange. Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet | *4 Limited Shapechange. Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet | ||
*1 Ability: Call to don/Return | *1 Ability: Call to don/Return | ||
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*1 Ability-Call to don/Return | *1 Ability-Call to don/Return | ||
− | ===='''Dragon Bracer- | + | ===='''Dragon Bracer-34'''==== |
*9-Invulnerable- Transfer 5 | *9-Invulnerable- Transfer 5 | ||
*14-Regeneration-Transfer 10 | *14-Regeneration-Transfer 10 | ||
− | *11 Ability- Immune to Poison | + | *11 Ability- Immune to Poison-Transfer 10 |
− | == | + | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div> |
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− | + | =='''Musketeer's Gear'''== | |
− | + | ==='''Musketeer's Greatsword- (11) pips'''=== | |
− | * | + | *2 Double Speed-Transfer 5 |
− | * | + | *2 Combat Reflexes.Weapon is extremely well made. |
− | * | + | *4 Deadly Damage |
− | * | + | *1 Alt-Form, Poinard. |
− | * | + | *1 Ability-Call to hand/ Return |
− | + | **12 x3 35 Giovanni | |
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− | * | + | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. |
− | ** | + | ==='''Musketeer's dueling blades- (21) pips'''=== |
− | ** | + | *2 Double Speed-Transfer 5 |
+ | *2 Combat Reflexes-Transfer 5 | ||
+ | *4 Deadly Damage | ||
+ | *1 Mold Stuff-Find in Shadow if lost. | ||
+ | *1 Ability-Call to hand/ Return | ||
+ | *1 Ability-Cleanse | ||
+ | **21 | ||
− | + | In this weapon's Amber of origin a cadre called the Kolvir Musketeers was created to serve special duties. They tend toward Cavalier styles and carry nail gun muskets. | |
− | + | ==== '''Kolvir Musketeer Pistol''' (16)==== | |
+ | [[File:Musketeer pistol.jpg|300 px]] | ||
− | + | Each Musketeer carries 2 pistols. | |
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*2 Vs Gun | *2 Vs Gun | ||
*2 Double Damage | *2 Double Damage | ||
*1 Self-heal | *1 Self-heal | ||
− | *1 Alt-form: Pistol, eating knife. | + | *1 Alt-form: Pistol, eating knife. Other pistol is a spoon. |
*1 Ability: Load in combat. | *1 Ability: Load in combat. | ||
*1 Call to hand/ Return | *1 Call to hand/ Return | ||
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The internal capacity of the gun is 50 nails | The internal capacity of the gun is 50 nails | ||
− | === | + | ===''Musket''' (10) === |
*2 Combat Reflexes: Expresses as being easy to handle and carry. | *2 Combat Reflexes: Expresses as being easy to handle and carry. | ||
*4 Invulnerable. The guns are sturdy and easy to use in combat. They are sturdy as clubs striking with barrel or butt. | *4 Invulnerable. The guns are sturdy and easy to use in combat. They are sturdy as clubs striking with barrel or butt. | ||
*2 Double Damage | *2 Double Damage | ||
*1 Self-Heal | *1 Self-Heal | ||
− | *1 Alt Form. Musket, Buckler | + | *1 Alt Form. Musket, Buckler |
**10 x3 Horde=30 Doria | **10 x3 Horde=30 Doria | ||
− | ===''' | + | ===='''Amber Musketeers Suit''' (67)==== |
− | + | They wear a version of the Ranger Suit just more colorful. | |
− | + | *2 Chaos Vitality. 5 transfer | |
− | + | *2 Double Speed. 5 transfer | |
− | * | + | *4 Endless Stamina. 5 transfer |
− | * | + | *2 Combat Reflexes. 5 transfer |
− | *4 | + | *4 Invulnerable. |
− | + | *2 Danger Sense. 5 transfer | |
− | + | *4 Regen 10 transfer | |
− | + | *2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform. Chain under plate armor of a Rebman style, Amber Full Jousting plate. | |
− | + | *2 Shadow Path | |
− | + | *4 Ability. Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing. | |
− | + | *1 Ability: Call to don/Return | |
− | + | *1 Ability:Cleanse uniform and person wearing it. | |
− | *2 Combat Reflexes | + | *1 Ability:Cleanse removing urine and fecal matter. |
− | *4 | + | *1 Ability:Clean a person they have their hand on, including urine and fecal matter. |
− | + | **67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin. | |
− | * | + | [[File:Musketeer forma2.jpg|200 px]] [[File:MusketeerDaywear1.jpg|200 px]] |
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− | *4 | ||
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− | *2 N/N Forms. | ||
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− | *2 | ||
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− | *1 Ability: Call/ | ||
− | *1 Ability | ||
− | *1 Ability : Cleanse | ||
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=='''Misc'''== | =='''Misc'''== | ||
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**3 | **3 | ||
− | ==''' Tankard & Glasses'''== | + | ===''' Tankard & Glasses'''=== |
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===Mug of Stealth 4=== | ===Mug of Stealth 4=== | ||
[[File:Gorshtan-alvah.jpg|150px]] | [[File:Gorshtan-alvah.jpg|150px]] | ||
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These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire. However, the healing skill here is telling. These are the horses that did not reach ''Regenerate'' or ''Rapid- Heal''. They did not become Horses for the military of Amber nor for the Rangers. Julian required at least Rapid Heal for horses of the military, as did Benedict. He required ''Regenerate'' for any horse to continue training for the rangers. It is what it is. | ||
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*4 Amber Vitality | *4 Amber Vitality | ||
*2 Double Speed | *2 Double Speed | ||
− | *2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | + | *2 Double Stamina- |
+ | Julian has trained lines of horses for stamina, Speed, and Vitality for generations. The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. | ||
+ | *1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers. By no means an expert, the horse would noy flee around cannon fire or general battle around it. | ||
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | *1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing. | ||
− | *1 Able to Speak-These horses understand Thari to the degree a horse can. | + | *1 Able to Speak-These horses understand Thari to the degree a horse can. Iit will do as told in most instances. They are not conversational of course. |
*follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | *follow shadow trail- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
*1 Self-Heal-The general line of stable horses will heal better then most horse. | *1 Self-Heal-The general line of stable horses will heal better then most horse. | ||
*2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | *2 Good Stuff- Julian's horses come from a line of horses who are smart, clever, and lucky. They have 2 pips of good stuff that may not be spent elsewhere | ||
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=====If Claimed===== | =====If Claimed===== | ||
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed | ||
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===='''Ranger Animals'''==== | ===='''Ranger Animals'''==== | ||
====='''Ranger Master Horse''' 40===== | ====='''Ranger Master Horse''' 40===== |