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**21
 
**21
  
A potent fighting knife.
+
A potent and Verdi tap fighting knife.
  
 
===='''War Blade'''. 9====
 
===='''War Blade'''. 9====
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*1 Ability: Call to Hand/ Return
 
*1 Ability: Call to Hand/ Return
 
*1 Ability: Cleanse on Demand
 
*1 Ability: Cleanse on Demand
*1 Ability: Load while in use.
+
*1 Ability: Load while in command.
 
**14 x 3=42. (Sala Tak Alara)
 
**14 x 3=42. (Sala Tak Alara)
  
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==='''Boots'''===
 
==='''Boots'''===
===='''Ranger Boots'''. 17====
+
===='''Ranger Boots'''. 18====
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 Double Speed. 5 Transfer.  Expresses as really easy to run in.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 VS Guns.  Expresses protecting feet from ground debris.
 
*2 Double Damage.  When used for kicking.
 
*2 Double Damage.  When used for kicking.
 +
*1 Vs Weapons. 5 Transfer
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Self Healing. Damage to the boots is easy to repair
 
*1 Alt-form: Ranger boot, Casual camping shoes
 
*1 Alt-form: Ranger boot, Casual camping shoes
**17
+
**18
  
 
===='''Agrom's Boots'''. 12====
 
===='''Agrom's Boots'''. 12====
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**33 Pips
 
**33 Pips
===='''Vek's Suit'''. 25====
+
===='''Vek's Suit'''. 20====
 
*2 Vitality
 
*2 Vitality
 
*4 Tireless Stamina. 5 Transfer
 
*4 Tireless Stamina. 5 Transfer
*4 Invulnerable. 5 transfer
+
*4 Invulnerable
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*4 Limited Shapechange.  Purple/black shark skin suit. Vietnam era army jacket. Sailing jacket. Medieval doublet
 
*1 Ability: Call to don/Return
 
*1 Ability: Call to don/Return
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*1 Ability-Call to don/Return
 
*1 Ability-Call to don/Return
  
===='''Dragon Bracer-59'''====
+
===='''Dragon Bracer-34'''====
  
 
*9-Invulnerable- Transfer 5
 
*9-Invulnerable- Transfer 5
 
*14-Regeneration-Transfer 10
 
*14-Regeneration-Transfer 10
*11 Ability- Immune to Poison and Dragon breaths-Transfer 10
+
*11 Ability- Immune to Poison-Transfer 10
 
 
 
 
==='''Baby bead wristlet'''===
 
Each ability is a bead. all. Beads attached shrink it identical but not shape.
 
 
 
*First Bead: 9-Invulnerable- Transfer 5
 
*Second Bead: 14-Regeneration-Transfer 10
 
*Third Bead: 11 Ability- Immune to Poison and Dragon breaths-Transfer 10
 
*Red Mandalay Stone
 
*Blue Mandalay Stone
 
*Green Mandalay Stone
 
*Yellow Mandalay Stone
 
*Purple Mandalay Stone
 
*Rebman Great Emerald
 
*Trasidy Great Citrine
 
*Thelusia Great Diamond
 
*Ambir's Orange Ruby: Immediate transfer to Amber in an emergency.
 
  
*Rearden Chain.
 
**Unbreakable.
 
**Only a few people can open it.
 
 
Eventually there will be charms.
 
  
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
 
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">[[File:Greenwhitedrapedsword.gif]]</div>
  
=='''Musketeer's Gear'''   (145)==
+
=='''Musketeer's Gear'''==
Musketeers use clockwork nail guns.  Rifles and pistols. Dueling sword.  Great Swords.
+
==Equipment==
 +
Musketeers use clockwork nail guns.  Rifles and pistols. dueling sword.  Great Swords.
 
A full Kolvir Musketeer's equipment list:
 
A full Kolvir Musketeer's equipment list:
 
* Suit (67) Most wear their Rasak cord on their suit
 
* Suit (67) Most wear their Rasak cord on their suit
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* Greatsword (11)
 
* Greatsword (11)
 
* Boots (10)
 
* Boots (10)
* Hat (9)
+
* Hat
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.  
 
* Rasak Blade- Not strictly part of the musketeer kit it is included because the musketeers attend Rasak.  
* Deck of Amber Trumps.(1) Non-magical with contact trumps for musketeers.
+
* Deck of Amber Trumps. Non-magical with contact trumps for musketeers.
  
 
==='''Amber Musketeers Suit'''  (67)===
 
==='''Amber Musketeers Suit'''  (67)===
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*1 Ability: Call to don/Return
 
*1 Ability: Call to don/Return
 
*1 Ability:Cleanse uniform and person wearing it.
 
*1 Ability:Cleanse uniform and person wearing it.
*1 Ability:Cleanse .
+
*1 Ability:Cleanse removing urine and fecal matter.
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.  
 
*1 Ability:Clean a person they have their hand on, including urine and fecal matter.  
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
 
**67 x 3 Horde=201 Random, Doria, Giovanni, Martin, Dworkin.
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*1 Alt-Form, Poinard.
 
*1 Alt-Form, Poinard.
 
*1 Ability-Call to hand/ Return
 
*1 Ability-Call to hand/ Return
**12 x3 Horde = 36 Giovanni
+
**12 x3 Horde = 35 Giovanni
 +
 
  
 
==='''War Boots.-(10) pips''' ===
 
==='''War Boots.-(10) pips''' ===
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*2 N/N Forms.Low Shoes, Thigh High Slops
 
*2 N/N Forms.Low Shoes, Thigh High Slops
  
==='''Musketeer's Hat'''-(7) pips===
+
==='''Musketeer's Hat'''-7 pips===
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
The appearance of a musketeer's hat is a very personal matter and they differ greatly.
 
*2 Pip Vs Guns
 
*2 Pip Vs Guns
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**3
 
**3
  
==''' Tankard & Glasses'''==
+
===''' Tankard & Glasses'''===
 
 
 
===Mug of Stealth 4===
 
===Mug of Stealth 4===
 
[[File:Gorshtan-alvah.jpg|150px]]
 
[[File:Gorshtan-alvah.jpg|150px]]
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These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
 
These are the incredibly resourceful horses Julian and his people trained and donated to the stables of the many stables around the empire.  However, the healing skill here is telling.  These are the horses that did not reach ''Regenerate''  or ''Rapid- Heal''.  They did not become Horses for the military of Amber nor for the Rangers.  Julian required at least Rapid Heal for horses of the military, as did Benedict.  He required ''Regenerate'' for any horse to continue training for the rangers.  It is what it is.
  
 
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 
 
 
*4 Amber Vitality
 
*4 Amber Vitality
 
*2 Double Speed
 
*2 Double Speed
*2 Double Stamina-*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
+
*2 Double Stamina-
 +
Julian has trained lines of horses for stamina, Speed, and Vitality for generations.  The Castle stable horse is meant to haul wagons as well as provide a dignitary with a reliable horse for day rides or Journeys. So they better be good. 
 +
*1 Combat Training-No horse Julian or his people trained would be unfamiliar to battle dangers.  By no means an expert, the horse would noy flee around cannon fire or general battle around it.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
 
*1 Vs Weapons-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them in passing.
*1 Able to Speak-These horses understand Thari to the degree a horse can.  It will do as told in  most instances.  They are not conversational of course.
+
*1 Able to Speak-These horses understand Thari to the degree a horse can.  Iit will do as told in  most instances.  They are not conversational of course.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*follow shadow trail- These horses will try to find who ever is riding them if separated.  In the end, they will attempt to find their stable in Castle Amber.
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*1 Self-Heal-The general line of stable horses will heal better then most horse.   
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
 
*2 Good Stuff-  Julian's horses come from a line of horses who are smart, clever, and lucky.  They have 2 pips of good stuff that may not be spent elsewhere
**13
+
 
 
=====If Claimed=====
 
=====If Claimed=====
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
The stable horses have 6 pips to be allocated as they are used and someone decides to keep them. Part of them desperately wants to be claimed
 
 
===='''Ranger Animals'''====
 
===='''Ranger Animals'''====
 
====='''Ranger Master Horse'''  40=====
 
====='''Ranger Master Horse'''  40=====

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