Difference between revisions of "Zine Version-General artifacts"

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(War Blade)
(Duncan's Dragonhorn recurve Bow)
Line 84: Line 84:
 
This is the standard Armor of full service Rangers of Arden.
 
This is the standard Armor of full service Rangers of Arden.
  
=='''Duncan's Dragonhorn recurve Bow'''==
+
=='''Long Bow'''==
*4 Double Speed
+
*2 Double Speed
*4 Combat Reflexes
+
*2 Combat Reflexes
 
*2 Vs Guns
 
*2 Vs Guns
*2 Summon to Hand.
+
*1 Summon to Hand.
 
*1 Self Heal.
 
*1 Self Heal.
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
 
*2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
*2 Ability: Arrows fired by the bow may be summoned back to the wielder  
+
*2 Ability: Arrows fired by the bow may be summoned back to the wielder
 
 
Duncan's bow began as a Standard Ranger bow but its been added to.  It isn't his signature piece though.
 
  
 
=='''Blue Guitar'''  3==
 
=='''Blue Guitar'''  3==

Revision as of 10:34, 23 February 2024

Harp-6 pips

A small stringed lap harp made of walnut and ebony. Mithril strings.

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Rack a spell-Variable amplification
    • 6 pips

.

General's Cavalry Blade-16 pips

Mithril Blade (The Cavalry Blade)

  • A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
  • 9} Engine Speed 4 - Speed 4-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife
  • 1} Rack Spell-Return to hand

Admiral's Navy Blade -21

Mithril Blade (The Navy Blade) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-short knife with serrated back for fish cleaning.
  • 1} ability-Return to hand

Musketeers dueling blades- 11 pips

  • 2 Double Speed 2 -Transfer 5
  • 2 Combat Reflexes 2-Transfer 5
  • 4 Deadly Damage
  • 1 Mold Stuff-Find in Shadow if lost.
  • 1 Ability-Call to hand/ Return
  • 1 Ability-Cleanse

Marshal's Baton-4 pips

  • 2 Double damage
  • 1 Ability-Stun
  • 1 Ability-call to Hand

Magically prepared to be improved on.


Boots. 12

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair

Ranger Boots

Recorder-5

A 9 hole recorder . perfect pitch

  • 4 Invulnerable-Basically unbreakable.
  • 1 rack a spell-Volume control

(Usable for any style of instrument you find suitable. )

War Saddle 8

  • 2 Danger Sense
  • 1 Retain Rider in combat. Saddle illegal in jousts
  • 1 Vs Weapons. 5 Transfer

Ranger Suit. 36.

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-
    • 36 Pips

x3 Horde-108-Julian

This is the standard Armor of full service Rangers of Arden.

Long Bow

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Blue Guitar 3

  • 1 Extra Hard
  • 1 Ability-Molded to Duncan. Always in tune.
  • 1 Ability-Summon to Hand.
  • Spasa of Music-Ufgutha
    • Remember Any Song its played and repeat it at will..

Van Real Glasses

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,

etc

Magical-6 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Fighting Blade-5 pips

  • 4 Deadly Damage
  • 1-ability: Return to Hand/Return to Forge on death

A basic and dangerous fighting weapon anyone might have.

Trident Dagger-10

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-Ink Wound-Causes a black discoloration after healing
  • 1}Rack Spell-Return to hand

The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one.

Dragon Bracer-34

  • 9-Invulnerable- Transfer 5
  • 14-Regeneration-Transfer 10
  • 11 Ability- Immune to Poison-Transfer 10


War Bracer 6

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return


Ranger Suit

  • 2 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suite the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-
    • 38 Pips

x3 Horde-114-Julian & Council.

This is the standard Armor of full service Rangers of Arden.

Duncan's Dragonhorn recurve Bow.

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 2 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Arrows

  • 2 Vitality
  • 2 Vs guns
  • 2 rapid heal
  • 2 N/N: Manticore tips, bear tips, hunting tips, target tips
  • 1 Ability: Return to quiver cleaned.
    • 12 Main Arrows. Quiver holds,40 arrows

Stone Soup Kitchens-55 pips

Stone Soup Kitchens.jpg

A camp set. Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).

  • 4 Amber Vitality.
  • 1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner.
  • 2 Amber Stamina.
  • 4 Invulnerable.
  • 4 Tongues. Cooks knowledge.
  • 2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
  • 4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only.
  • 4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated.
  • 4 Limited Shapechange. All items can grow in size. Change shape as needed.
  • 4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
  • 4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Tankards, skillets, Iron bars.
  • 4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
  • 2 Named and Numbered Spells. Can hold 12 cooking related spells.

Total 55

Dolkian Syphon Coffee Maker (5 Pips)

A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Tosian rearden coffee pot.jpgDolkian silver.jpgBonze Coffee maker.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
    • 5 Pips

Some versions have a 2 pip Named and Numbered Forms that makes it change size.

Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common is silver, bronze and Rearden

Camp Chair

  • 2 Vs Guns: Supports big men in Armor with someone in their lap.
  • 1 Ability: on/off display personal,device
  • 1 Ability: Cleanse on,demand
  • 1 alt form: wood box the size of a deck of cards. Box is unopenable
    • 5 pips

common among the Rangers

War Blade

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

War Bow & Quiver-7

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

A elite weapon for Archers.

Defender Blades

  • 1 Confers Mobility -Hovers in combat
  • 2 Double Speed. 5 Transfers
  • 2 Vs Guns-Hard to destroy
  • 2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
  • 2 Shadow Beacon-Shadow Trail.


A well known style of magical weapon popular in Black Zone worlds.

Blade of Colossal Excavation

  • 2 Chaos Vitality-Feels eager to be used
  • 4 Engine Speed-Moves swiftly and exacting.
  • 4 Combat Mastery ( Light an easy to use)
  • 8 Extraordinary damage-
  • 4 Tongues- Sense of Purpose. No actual intellect.
  • Cannot be shapechanged.


Arloxedra's Ashtry

  • ashtray.
    • 4 Invulnerable
    • 4 Deadly Damage
    • 1 Mold Shadow Stuff(findable in shadow)
    • 1 Alt/Form Ashtray/Frisbee of death,
    • 4 Ability-Attracts smoke, scents, ash,
    • 4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
    • 1 Ability-Call to hand,

Venki's Lullaby Harps

Various description..

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 4 Ability-Ultra Sleep
  • 1 ability-Variable amplification.


Vance's Blade -Angasrt

    • 2 Chaos Vitality
    • 4 Engine Speed Transfer 5
    • 4 Combat Mastery Transfer 5
    • 4 Deadly Damage
    • 1 Able to Speak
    • 2 Danger Sense Transfer 5
    • 1 Mold Shadow Stuff
    • 4 Limited Shape Shift
    • 4 Rack & Use Spells
    • 2 Ability- Return to Hand
    • 2 Ability-Replay Illusions of events it was present for.
      • Total 30 x 2=60

Gerard's Blue Harley-65

  • 2 Chaos Vitality
  • 16 Extraordinary Movement. Holds its riders to it. May carry 4 humans. Creates a protective sphere against speed effects to the riders
  • 2 Amber Stamina
  • 1 Combat training
  • 8 Armor Ruggedly Invulnerable. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow Will seek its rider if separated
  • 4 Mold Reality Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 10-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 4 Limited Shape shift. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.

Empowered.

  • The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)


Corwin's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration.
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions


Brand's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions

Caine's Personal Motorcycle 26

  • 2 Combat Training. Design efficient for a combat Vehicle. Weaponry positions well placed. Primary forward Weapon Pod. 2 secondary side Pods. Rear Pod for liquid dispensers.
  • 4 Invulnerable. Transfer 5 While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 1 Mold stuff. Makes its road smoother when needed
  • 4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.

x2 n/n 26 total