Difference between revisions of "Zine Version-General artifacts"

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(Arloxedra's Ashtry)
(Stone Soup Kitchens)
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**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 
**4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
 
**1 Ability-Call to hand,
 
**1 Ability-Call to hand,
===='''Stone Soup Kitchens'''====
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===='''Pente Plains Smoke Kit'''====
[[File:Stone Soup Kitchens.jpg|250 px]]
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Herb Container and smoking pipe.
  
A camp set.  Created by Jeremy Lockpick Fairhand. This set was created for Belba Bentfoot, a Hobbit of the Snagletoe clan from slopes of Hadenwier, Tosa.  She adventured with the band led by Jake and Kirgor and at her direction the magical item was created.  Once it was created, it took on a life of its own.
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[[File:Penteplains cig holder.jpg|200 px]]
  
*4 Amber Vitality.
+
*1 Animal Vitality
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
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*1 Double Stamina
*2 Amber Stamina.  Expresses as
+
*2 Vs Guns
*4 Invulnerable.
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*1 alt-form-Not a single alternate form. Item's general appearance can be personalized.   
*4 Tounges. Speaks as Belba BentfootCooks knowledge.
+
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.  
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, etc.
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*1 Ability-Transfer from connected container.
*2 Psyche Neutral
+
*1 Ability-Light StickWill light herb in the pip or light as a flame.
*4 Seek in ShadowExpresses as the ability to be on hand when needed no matter where the owner left it.
+
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full potAny item that is put in a pot of the set is made into the best of its type.  Non-magical items only.  Scrap of Everweed does not become a pot of Everweed.  
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Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
+
 
*4 Limited ShapechangeAll items can grow in size. Change shape as needed.
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===='''Pente Plain-Euphoria Plate''' 3 ====
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.   
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*4 Ability. Collapsible.  Each item has a True Form that it lives as till in useBelba uses it as a pot helm.  Other versions were tankards, skillets, Iron bars.
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[[File:Euphoria plate.jpg|200 px]]
*4 Ability. Heat/Chill/Freeze/Boil.
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*4 Ability. Store. The Item includes 4 tubs that store food. One is a Freezer.
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*1 Animal VitalityExpresses as anything on the tray will stay fresh and will not rot, decay, mold or dryInsects and scavengers will stay away from it.  Except human scavengers of course.
*2 Ability. Firebox. The item sets up a square brick edged Firebox.  It has several fire stater logs and in the absence of other wood can produce enough wood to cook on.  This is seen by many owners as a failure of the item to provide ambient fire.  Coals can be maintained once achieved till the item is turned off.
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*1 Ability: Clean product. Separates seeds, sticks and other product.
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
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*1 Ability: Pipes and other items placed on the plate can be cleaned instantly. Pipe and pipe piece residue will be stacked separately.
Total 55
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**3
X3 Horde
 
165 pips
 
  
 
=='''Motorcycles'''==
 
=='''Motorcycles'''==

Revision as of 17:58, 23 February 2024

Weapons

General's Cavalry Blade-16 pips

Mithril Blade (The Cavalry Blade)

  • A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes
  • 9} Engine Speed 4 - Speed 4-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow
  • 1} Alt Form-Bowie knife
  • 1} Rack Spell-Return to hand

Admiral's Navy Blade -21

Mithril Blade (The Navy Blade) Used by admirals on duty.

  • 7} Double Speed 2 -Transfer 5
  • 7} Combat Reflexes 2-Transfer 5
  • 4} Deadly Damage
  • 1} Mold Stuff-Find in Shadow if lost.
  • 1} Alt Form-short knife with serrated back for fish cleaning.
  • 1} ability-Return to hand

Musketeers dueling blades- 11 pips

  • 2 Double Speed 2 -Transfer 5
  • 2 Combat Reflexes 2-Transfer 5
  • 4 Deadly Damage
  • 1 Mold Stuff-Find in Shadow if lost.
  • 1 Ability-Call to hand/ Return
  • 1 Ability-Cleanse

Adledross Marshal's Baton

Carston-baton.jpg

  • 2 Double damage
  • 1 Ability-Stun
  • 1 Abilty-call to Hand

Magically prepared to be improved on.

Known Owners:

  • Sir Carston Brak of Adagalasck

Duncan's Dragonhorn recurve Bow.

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 2 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Long Bow

Bow long.jpg

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

A standard magic bow

Arrows 3

  • 2 Vs Guns.
  • 1 Ability: Return to Quiver.

40 Arrows x3 Horde.

Arden Horse bow

Bow-short.jpg

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 1 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Fighting Blade-5 pips

  • 4 Deadly Damage
  • 1-ability: Return to Hand/Return to Forge on death

A basic and dangerous fighting weapon anyone might have.

Trident Dagger-10

Trident dagger.jpg

Trident Dagger

  • 4} Deadly Damage
  • 4}Invulnerable to Damage
  • 1}Rack a spell-Ink Wound-Causes a black discoloration after healing
  • 1}Rack Spell-Return to hand

The Trident Dagger is a common style of dagger. Its more a defensive weapon then an offensive one.

Duncan's Dragonhorn recurve Bow.

  • 2 Double Speed
  • 2 Combat Reflexes
  • 2 Vs Guns
  • 2 Summon to Hand.
  • 1 Self Heal.
  • 2 n/n Forms: Recurve Bow, Quarterstaff, Short bow, extra long bow, Olympic balance bow.
  • 2 Ability: Arrows fired by the bow may be summoned back to the wielder

Duncan Arrows

  • 2 Vitality
  • 2 Vs guns
  • 2 rapid heal
  • 2 N/N: Manticore tips, bear tips, hunting tips, target tips
  • 1 Ability: Return to quiver cleaned.
    • 12 Main Arrows. Quiver holds,40 arrows

Vance's Blade -Angasrt

    • 2 Chaos Vitality
    • 4 Engine Speed Transfer 5
    • 4 Combat Mastery Transfer 5
    • 4 Deadly Damage
    • 1 Able to Speak
    • 2 Danger Sense Transfer 5
    • 1 Mold Shadow Stuff
    • 4 Limited Shape Shift
    • 4 Rack & Use Spells
    • 2 Ability- Return to Hand
    • 2 Ability-Replay Illusions of events it was present for.
      • Total 30 x 2=60

War Blade

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

War Bow & Quiver-7

    • 4 Deadly Damage
    • 2 Double Speed-Due to bow's ease of movement.
    • 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.

A elite weapon for Archers.

Defender Blades

  • 1 Confers Mobility -Hovers in combat
  • 2 Double Speed. 5 Transfers
  • 2 Vs Guns-Hard to destroy
  • 2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
  • 2 Shadow Beacon-Shadow Trail.


A well known style of magical weapon popular in Black Zone worlds.

Blade of Colossal Excavation

Sword Excavation.jpg
  • 2 Chaos Vitality-Feels eager to be used
  • 4 Engine Speed-Moves swiftly and exacting.
  • 4 Combat Mastery ( Light an easy to use)
  • 8 Extraordinary damage-
  • 4 Tongues- Sense of Purpose. Eager for blood. No actual intellect.
  • Cannot be shapechanged.

Alvah's Blade-

Vulsar Blade.jpg

  • 4 Engine Speed 5-Transfer
  • 4 Endless Stamina 5-transfer
  • 4 combat mastery
  • 4 Invulnerable
  • 4 Deadly Damage
  • 4 Regeneration
  • 2 N/N Forms-Rapier, Bowie Knife, small knife,
  • 1 Ability-Awkward and unbalanced in the hand of others.
  • 1 Ability-Sense of location if in the same shadow.
  • 1 Ability-Call to Hand
    • total 39

Musical Instruments

Recorder-5

A 9 hole recorder . perfect pitch

  • 4 Invulnerable-Basically unbreakable.
  • 1 rack a spell-Volume control

(Usable for any style of instrument you find suitable. )

Harp-6 pips

A small stringed lap harp made of walnut and ebony. Mithril strings.

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 1 Rack a spell-Variable amplification
    • 6 pips

Blue Guitar 3

  • 1 Extra Hard
  • 1 Ability-Molded to Duncan. Always in tune.
  • 1 Ability-Summon to Hand.
  • Spasa of Music-Ufgutha
    • Remember Any Song its played and repeat it at will..

Venki's Lullaby Harps

Various description..

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 4 Ability-Ultra Sleep
  • 1 ability-Variable amplification.

Clothes

Ranger Boots. 13

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 1 Vs Weapons. 5 Transfer

Elayne's Walking Boots (58).

  • 4 Engine Speed-5 Transfer 5
  • 4 Endless Stamina – Transfer 5
  • 4 Invulnerable
  • 4 Deadly damage
  • 4 Regeneration - Transfer 10
  • 2 n/n shapes: Calf Boots(main Form), Ankle Boots, , Thigh High Boot Sneakers, Sandals, Hiking Boot. Dress shoe, dress High heel, Spiked Warboots
  • 8 trump images:
  • 4 rack and use spells. 12 Minor/4 Major
  • 1 Ability- Sticky Boots. (Stone of Skulls) Walk on all solid surfaces without falling except on purpose.
  • 1 Ability-Leaping. (Stone of Skulls) Leap 50 amd land using the sticky function
  • 1 Ability: Call to Don/ Return.
  • 1 Ability: Cleanse boots and up to 6' in Diameter on demand.

Acquired by From the Lagadium Games of Gustevedem. Empowered by the Stone of Skulls[[1]]

War Boots.-10 pips

  • 4 Invulnerable
  • 4 Deadly Damage Steel Toed
  • 2 N/N Forms

Ryba's Coat of Holding-15 pips

  • 6 Pips-Mixed Holding Spaces.
  • 1 Ability-Possessive. People tend not to notice the coat, nor take it from her unless magically compelled to. It is usually overlooked. If he is captured and the prisoners are ordered to strip he is generally allowed to keep his coat for unknown reasons.
  • 4 Limited Shapechange.
  • 1 Ability-Warmth. Comfortable Environment. Keeps him warm and can confer that warmth to 2 others.
  • 1 Appears well-maintained, as if worn and mended.
  • 1 Ability: Call to Don/ Return to last place it was
  • 1 Ability: Clean coat and wearer on demand.

Arden Ranger Suit. 36.

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 1 Alt Form-Sleeping bag
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-
    • 36 Pips

x3 Horde-108-Julian

This is the standard Armor of full service Rangers of Arden.

Dragon Bracer-34

  • 9-Invulnerable- Transfer 5
  • 14-Regeneration-Transfer 10
  • 11 Ability- Immune to Poison-Transfer 10


War Bracer 6

  • 2 VS Guns- Transfer 5
  • 1 Self Heal
  • 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
  • 1 Ability-Call to don/Return

Misc

Stone Soup Kitchens-55 pips

Stone Soup Kitchens.jpg

A camp set. Once it was created, it took on a life of its own. Consists of 20 pieces. Large pot, medium pot, 2 skillets, a griddle, a round grate grill. 4 mixing bowls. 2 lids. Mixing spoon, laddle, fire fork, 3 bar for attaching grill (these enlarge for set up).

  • 4 Amber Vitality.
  • 1 Confers Mobility. Expresses as components moving of their own accord at the desires of the owner.
  • 2 Amber Stamina.
  • 4 Invulnerable.
  • 4 Tongues. Cooks knowledge.
  • 2 Danger Sense. Expresses as the dangers of poisoning, over salty, inedible, overcooking, etc.
  • 4 Mold Reality. Expresses as the ability to shape any matter to the best of its type. A dried, moldy rotted potato can be changed into the best of its type. A tiny fragment of the item can be made to a full pot. Any item that is put in a pot of the set is made into the best of its type. Non-magical items only.
  • 4 Regeneration. All foods made with the set have general healing powers to the consumer. They feel refreshed, invigorated.
  • 4 Limited Shapechange. All items can grow in size. Change shape as needed.
  • 4 Ability. Reassembles. If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use.
  • 4 Ability. Collapsible. Each item has a True Form that it lives as till in use. Tankards, skillets, Iron bars.
  • 4 Ability. Heat/Chill/Freeze/Boil. Cookware does not technically need fire but works well with it.
  • 2 Named and Numbered Spells. Can hold 12 cooking related spells.

Total 55

Dolkian Syphon Coffee Maker (5 Pips)

A siphon style coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.

Tosian rearden coffee pot.jpgDolkian silver.jpgBonze Coffee maker.jpg

  • 1 Mobility-Speed-Efficient
  • 1 Extra Hard-Unbreakable glass.
  • 1 Alt Form-Upright to brew, Flat to store.
  • 1 Heats to cook or keep. While set up, brew stays hot without going bitter.
  • 1 Ability-Proof against poison.
    • 5 Pips

Some versions have a 2 pip Named and Numbered Forms that makes it change size.

Dolkian homes will usually have a siphon coffee maker. This type is highly prized. There are many metals used for them but the most common is silver, bronze and Rearden

Mug of Stealth 4

Gorshtan-alvah.jpg

Inhabited by a Avasa of Blending (Gorshtan, in possession of tome)

  • 1 Ability: Keep Drink a constant Temperature.
  • 1 Ability: Refill on Demand. Can't start dry.
  • 1 Ability: Call on Demand/ Return
  • 1 Ability: Clean

Camp Chair

  • 2 Vs Guns: Supports big men in Armor with someone in their lap.
  • 1 Ability: on/off display personal,device
  • 1 Ability: Cleanse on,demand
  • 1 alt form: wood box the size of a deck of cards. Box is unopenable
    • 5 pips

common among the Rangers

War Saddle 8

  • 2 Danger Sense
  • 1 Retain Rider in combat. Saddle illegal in jousts

Van Real Glasses

Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.

Non Magical-2 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,

etc

Magical-6 pips

  • 2 Vs Firearms-Protection from general road damage and effects against the eyes.
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision

Dragon Bracer-34

  • 9-Invulnerable- Transfer 5
  • 14-Regeneration-Transfer 10
  • 11 Ability- Immune to Poison-Transfer 10


Arloxedra's Ashtry

  • ashtray.
    • 4 Invulnerable
    • 4 Deadly Damage
    • 1 Mold Shadow Stuff(findable in shadow)
    • 1 Alt/Form Ashtray/Frisbee of death,
    • 4 Ability-Attracts smoke, scents, ash,
    • 4 Ability-Hold Light-Will keep a lit substance in stasis, not burning till taken from the ashtray,
    • 1 Ability-Call to hand,
====Pente Plains Smoke Kit====

Herb Container and smoking pipe.

Penteplains cig holder.jpg

  • 1 Animal Vitality
  • 1 Double Stamina
  • 2 Vs Guns
  • 1 alt-form-Not a single alternate form. Item's general appearance can be personalized.
    • Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
  • 1 Ability-Transfer from connected container.
  • 1 Ability-Light Stick. Will light herb in the pip or light as a flame.

Created in the Pente Planes in the realm of Euphoria. A common and easy to attain item that can be easily customized.

Pente Plain-Euphoria Plate 3

Euphoria plate.jpg

  • 1 Animal Vitality. Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry. Insects and scavengers will stay away from it. Except human scavengers of course.
  • 1 Ability: Clean product. Separates seeds, sticks and other product.
  • 1 Ability: Pipes and other items placed on the plate can be cleaned instantly. Pipe and pipe piece residue will be stacked separately.
    • 3

Motorcycles

Gerard's Blue Harley-65

  • 2 Chaos Vitality
  • 16 Extraordinary Movement. Holds its riders to it. May carry 4 humans. Creates a protective sphere against speed effects to the riders
  • 2 Amber Stamina
  • 1 Combat training
  • 8 Armor Ruggedly Invulnerable. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose. Anticipates choices. For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow Will seek its rider if separated
  • 4 Mold Reality Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 10-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 4 Limited Shape shift. It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.

Empowered.

  • The source of its power is to be discovered but it seems to function nearly anywhere, even in Amber.

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions ( It will respond favorably to any of Gerard's children)


Corwin's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sense.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration.
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions


Brand's Personal Motorcycle

  • 2 Chaos Vitality
  • 4 Extraordinary Movement.
  • 2 Amber Stamina
  • 8 Armor Ruggedly Invulnerable. While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 4 Extraordinary Psyche Sens.
  • 4 Seek in Shadow. Will seek its rider if separated
  • 4 Mold Reality. Makes its road smoother when needed
  • 8 Item Extraordinary Regeneration. transfer 5-Any rider is treated with Extraordinary Regeneration 4 while in contact to the vehicle
  • 8 Extraordinary Shape shift. 'It tends to shift to whatever shape a vehicle of its type would be considered stylishly exciting. In realms without such appeal it reverts to its blue early Harley appearance. The tendency to chose a “Stylish” appearance seems to exude a degree of vanity about its own appearance. Its rider may suggest shapes and design and it will nearly always comply, but may revert to its own choice of appearance.'

There is a sense when riding it that it is a happy and willing tool. Its almost a sense of faithfulness. There is a sense it has been other things then a motorcycle.. As if it knows what its like to be a bulldozer, or a airplane, or a pizza oven. Brief and infrequent flashes of a mechanical awareness pass to its primary companions

Caine's Personal Motorcycle 26

  • 2 Combat Training. Design efficient for a combat Vehicle. Weaponry positions well placed. Primary forward Weapon Pod. 2 secondary side Pods. Rear Pod for liquid dispensers.
  • 4 Invulnerable. Transfer 5 While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.
  • 2 Speak & Sing. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose. Anticipates choices. For its principle companion it seems to exude a sense of comfortable companionship and willingness. It may have a sense of protection for them. It has an unspoken, sub-sentience that make accept upgrading.
  • 1 Mold stuff. Makes its road smoother when needed
  • 4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.

x2 n/n 26 total


Animals

Elayne's Cats. (30 pips)

  • 2 Chaos vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Combat training
  • 1 Vrs Weapon
  • 1 Extra hard Damage
  • 1 Speak & Sing (Psychically connected and able to speak across shadow)
  • 1 Sensitivity
  • 2 Rapid healing
  • 1 alt form-Cat is the basic form. Each has a different Alt-Form.
  • 1 ability blink 30'

x2 N/n

Kiki-Cat/Falcon-Elayne Zaza-Cat/Crow-Elayne Rook-Cat/Ferret-Elayne
Rico-Cat/d- Feral in Alcandar Rusty-Cal/-Feral in Alcandar Trouble-Cat/Hawk-Lives with Flora
Sible-Cat/Puedodragon-Feral in Nenton Tonks-Feral in Nenton Treet-Feral in Nenton
Feral-Cat/Rat-Feral in Castle Amber Feral-Cat/c-Feral in Castle Amber Feral-Cat/c-Feral in Garn


Flora's War Beasts(66)

Flora's Big Dogs-These are dogs that were empowered beyond the normal horde version of her Irish Hounds. These are the pack leaders.

  • 4 Amber Vitality
  • 4 Engine Speed
  • 4 Endless Stamina
  • 4 Combat Mastery
  • 4 Invulnerable
  • 4 Deadly Damage
  • 1 Able to Speak
  • 2 Sensitivity to dangers
  • 1 Chaos Resistance
  • 1 Shadow Trail
  • 4 Regeneration
  • 2 N/n
    • 33

x2 N/N

    • Total 66