Difference between revisions of "Zir"

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Zir is a character played by neonchameleon in Xaos's Eberron PBP game [[Eberron:The Path To Xoriat|"The Path To Xoriat"]] on RPG.net.
 +
 
==Character==
 
==Character==
 
Zir, "Cleric of the Sovreign Host"
 
Zir, "Cleric of the Sovreign Host"
  
Changeling Rogue 4/Barbarian 1/Chameleon 1
+
*Changeling Rogue 4/Barbarian 1/Chameleon 1
Height: 5'8"
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*Height: 5'8"
Hair: Mousey Brown
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*Hair: Mousey Brown
Eyes:Grey
+
*Eyes:Grey
Build: Lean, androgenous, unremarkable
+
*Build: Lean, androgenous, unremarkable
Skin: Tanned, weatherbeaten.
+
*Skin: Tanned, weatherbeaten.
Deity: Rhe Sovreign Host + The Traveller - emphasis on Aureon, Olladra, and The Traveller
+
*Deity: The Sovreign Host + The Traveller - emphasis on Aureon, Olladra, and The Traveller
Alignment CG
+
*Alignment CG
  
 
==Basics==
 
==Basics==
  
 
Stats:
 
Stats:
Str: 10
+
*Str: 10
Dex: 16
+
*Dex: 16
Con: 12
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*Con: 12
Int: 18
+
*Int: 18
Wis: 14
+
*Wis: 14
Cha: 9
+
*Cha: 9
  
Move: 40ft
+
*Move: 40ft
BAB: +4
+
*BAB: +4
HP: 4d6 + d12 + d8 + 6 = 50
+
*HP: 4d6 + d12 + d8 + 6 = 50
AC: 19
+
*AC: 19 (Flat footed 15, touch 13)
  
 
Saves:
 
Saves:
Fort: +4 (Normally +6)
+
*Fort: +4 (Normally +6)
Ref: +6 (Evasion)
+
*Ref: +6 (Evasion)
Will: +3 (Normally +5)
+
*Will: +3 (Normally +5)
  
 
Attacks:
 
Attacks:
(Desert Wind Cloak) Ranged Touch AB: +7 Damage: 6d6 1/Encounter
+
*(Shadow Hands) Ranged Touch AB: +7 Damage: 5d6 1/Encounter
+1 Rapier AB: +8/18-20 Damage: d6+1
+
*+1 Rapier AB: +8/18-20 Damage: d6+1
+1 Composite Longbow AB: +8
+
*+1 Composite Longbow AB: +8
Sneak Attack +2d6
+
*Sneak Attack +2d6
 +
*Sap AB +7 Damage:d6s
 +
*Dagger AB +7 Damage: d4/19-20
  
 
==Abilities==
 
==Abilities==
  
 
Weapon + Armour proficiencies:
 
Weapon + Armour proficiencies:
All Martial Weapons
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*All Martial Weapons
Hand Crossbow
+
*Hand Crossbow
Light + Medium Armour
+
*Light + Medium Armour
Shields (Not Tower)
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*Shields (Not Tower)
  
 
Feats:
 
Feats:
Weapon Finess
+
*Weapon Finesse
Able Learner (RoD 150)
+
*Able Learner (RoD 150)
Investigate (Eb 55)
+
*Investigate (Eb 55)
  
 
Racial Features:
 
Racial Features:
+2 save vs sleep and charm
+
*+2 save vs sleep and charm
+2 on Bluff, Intimidate, Sense Motive
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*+2 on Bluff, Intimidate, Sense Motive
Natural Linguist (Speak Language)
+
*Natural Linguist (Speak Language as class skill)
Minor Change Shape
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*Minor Change Shape
  
 
Class Features:
 
Class Features:
Sneak Attack +2d6
+
*Sneak Attack +2d6
Trapfinding
+
*Trapfinding
Evasion
+
*Evasion
Uncanny Dodge
+
*Uncanny Dodge
+1 to knowledge checks (from Racial Substitution @ Rogue 3)
+
*+1 to knowledge checks (from Racial Substitution @ Rogue 3)
+10ft Movement
+
*+10ft Movement
Rage: 1/day
+
*Rage: 1/day
Aptitude Focus 1/day (defaults to Divine Focus)
+
*Aptitude Focus 1/day (defaults to Divine Focus)
  
 
==Skills==
 
==Skills==
  
 
Languages spoken:
 
Languages spoken:
Common, Dwarven, Elven, Gnome, Halfling
+
*Common, Dwarven, Elven, Gnome, Halfling
  
 
Skill Tricks:
 
Skill Tricks:
Conceal Spellcasting
+
*Conceal Spellcasting
Social Recovery
+
*Social Recovery
  
 
Skills: 36+58+8-4=98pts
 
Skills: 36+58+8-4=98pts
Bluff 9 - 1 + 2 = +10
+
*Bluff 9 - 1 + 2 = +10
Sense Motive 8 + 2 + 2 = +12
+
*Sense Motive 8 + 2 + 2 = +12
Diplomacy: 5 - 1 + 4 = +8
+
*Diplomacy: 5 - 1 + 4 = +8
Disguise: 8 - 1 + 10 = 17
+
*Disguise: 8 - 1 + 10 = 17
Search 7 + 4 = +11
+
*Search 7 + 4 = +11
Disable Device 8 + 4 = +12
+
*Disable Device 8 + 4 = +12
Hide 6 + 3 = +9
+
*Hide 6 + 3 = +9
Move Silently 7 + 3 = +10
+
*Move Silently 7 + 3 = +10
Spot 8 + 2 = +10
+
*Spot 8 + 2 = +10
Listen 6 + 2 = +8
+
*Listen 6 + 2 = +8
Sleight of Hand 7 + 3 = +9
+
*Sleight of Hand 7 + 3 = +9
Tumble 9 + 3 + 2 = +14
+
*Tumble 9 + 3 + 2 = +14
Jump: 5 + 3 + 2 = +10
+
*Jump: 5 + 3 + 2 = +10
Spellcraft: 4 + 4 = 8
+
*Spellcraft: 4 + 4 = 8
Knowledge: Religion : 1 + 4 + 1 = +6 (normally +8)
+
*Knowledge: Religion : 1 + 4 + 1 = +6 (normally +8)
  
 
Normal spells prepared:
 
Normal spells prepared:
Cure serious wounds
+
*Cure serious wounds
2* Cure Light Wounds
+
*2* Cure Light Wounds
Bless
+
*Bless
Cure Minor Wounds
+
*Cure Minor Wounds
Read Magic
+
*Read Magic
Resistance
+
*Resistance
Light
+
*Light
  
 
==Items==
 
==Items==
  
Heyward's Handy Haversack (2000)
+
*Heyward's Handy Haversack (2000)
Vesment of Many Styles (500) (RoE 174)
+
*Vesment of Many Styles (500) (RoE 174)
+1 Mithral Shirt (2100)
+
*+1 Mithral Shirt (2100)
Mithral Buckler (1015)
+
*Mithral Buckler (1015)
+1 Composite Longbow (2100)
+
*+1 Composite Longbow (2100)
+1 Rapier (2020)
+
*+1 Rapier (2020)
Wand of Cure Light Wounds (750)
+
*Wand of Cure Light Wounds (750)
Goggles of Minute Seeing (1250) (10735)
+
*Goggles of Minute Seeing (1250) (10735)
Novice Desert Wind Cloak (3000) (13735)
+
*Novice Shadow Hands (3000) (13735)
Everburning Grey Ioun Stone 50 (13785) (Normally stored in box)
+
*Everburning Grey Ioun Stone 50 (13785) (Normally stored in box with removable sides
Quiver, 20 Cold Iron arrows
+
*Quiver, 20 Cold Iron arrows
Quiver, 15 Silversheen arrows, 5 Adamant arrows
+
*Quiver, 15 Silversheen arrows, 5 Adamant arrows
Masterwork thieves tools
+
*Masterwork thieves tools
Sap
+
*Sap
3 concealed daggers (1 cold iron, 1 alchemical silver)
+
*3 concealed daggers (1 cold iron, 1 alchemical silver)
Belt Pouch
+
*Belt Pouch
2 waterskins
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*2 waterskins
Silver symbol of the Sovreign Host
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*Silver symbol of the Sovreign Host
Wooden symbol of the Traveller
+
*Wooden symbol of the Traveller
Spellbook (blank)
+
*Spellbook (blank)
Spell component pouch (on belt)
+
*Spell component pouch (on belt)
Soap
+
*Soap
Ink, pen, parchment
+
*Ink, pen, parchment
Tent
+
*Tent
10 days trail rations
+
*10 days trail rations
Bedroll
+
*Bedroll
Travelling money
+
*Travelling money
 +
 
 +
=History (Zir - current identity)=
 +
Zir is a weatherbeaten cleric of the Sovreign Host, and lush.  By his own admission, he was consecrated as a cleric of the Sovreign Host by paying one who was deep in debt to do so.
  
[To be formatted later]
+
=History (Zir - real)=
 +
Zir is a young changeling who has always had the belief that everyone should have the right to improve themselves and that people should help others to do so.  This caused him to be seduced into Mimic Mansion without taking full account of the slightly sinister agenda of the founders.  Fortunately, the mansion isn't in the habit of deliberately turning recruits against them and so hasn't given him anything he'd be completely disgusted by as a task.

Latest revision as of 09:41, 26 November 2007

Zir is a character played by neonchameleon in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.

Character[edit]

Zir, "Cleric of the Sovreign Host"

  • Changeling Rogue 4/Barbarian 1/Chameleon 1
  • Height: 5'8"
  • Hair: Mousey Brown
  • Eyes:Grey
  • Build: Lean, androgenous, unremarkable
  • Skin: Tanned, weatherbeaten.
  • Deity: The Sovreign Host + The Traveller - emphasis on Aureon, Olladra, and The Traveller
  • Alignment CG

Basics[edit]

Stats:

  • Str: 10
  • Dex: 16
  • Con: 12
  • Int: 18
  • Wis: 14
  • Cha: 9
  • Move: 40ft
  • BAB: +4
  • HP: 4d6 + d12 + d8 + 6 = 50
  • AC: 19 (Flat footed 15, touch 13)

Saves:

  • Fort: +4 (Normally +6)
  • Ref: +6 (Evasion)
  • Will: +3 (Normally +5)

Attacks:

  • (Shadow Hands) Ranged Touch AB: +7 Damage: 5d6 1/Encounter
  • +1 Rapier AB: +8/18-20 Damage: d6+1
  • +1 Composite Longbow AB: +8
  • Sneak Attack +2d6
  • Sap AB +7 Damage:d6s
  • Dagger AB +7 Damage: d4/19-20

Abilities[edit]

Weapon + Armour proficiencies:

  • All Martial Weapons
  • Hand Crossbow
  • Light + Medium Armour
  • Shields (Not Tower)

Feats:

  • Weapon Finesse
  • Able Learner (RoD 150)
  • Investigate (Eb 55)

Racial Features:

  • +2 save vs sleep and charm
  • +2 on Bluff, Intimidate, Sense Motive
  • Natural Linguist (Speak Language as class skill)
  • Minor Change Shape

Class Features:

  • Sneak Attack +2d6
  • Trapfinding
  • Evasion
  • Uncanny Dodge
  • +1 to knowledge checks (from Racial Substitution @ Rogue 3)
  • +10ft Movement
  • Rage: 1/day
  • Aptitude Focus 1/day (defaults to Divine Focus)

Skills[edit]

Languages spoken:

  • Common, Dwarven, Elven, Gnome, Halfling

Skill Tricks:

  • Conceal Spellcasting
  • Social Recovery

Skills: 36+58+8-4=98pts

  • Bluff 9 - 1 + 2 = +10
  • Sense Motive 8 + 2 + 2 = +12
  • Diplomacy: 5 - 1 + 4 = +8
  • Disguise: 8 - 1 + 10 = 17
  • Search 7 + 4 = +11
  • Disable Device 8 + 4 = +12
  • Hide 6 + 3 = +9
  • Move Silently 7 + 3 = +10
  • Spot 8 + 2 = +10
  • Listen 6 + 2 = +8
  • Sleight of Hand 7 + 3 = +9
  • Tumble 9 + 3 + 2 = +14
  • Jump: 5 + 3 + 2 = +10
  • Spellcraft: 4 + 4 = 8
  • Knowledge: Religion : 1 + 4 + 1 = +6 (normally +8)

Normal spells prepared:

  • Cure serious wounds
  • 2* Cure Light Wounds
  • Bless
  • Cure Minor Wounds
  • Read Magic
  • Resistance
  • Light

Items[edit]

  • Heyward's Handy Haversack (2000)
  • Vesment of Many Styles (500) (RoE 174)
  • +1 Mithral Shirt (2100)
  • Mithral Buckler (1015)
  • +1 Composite Longbow (2100)
  • +1 Rapier (2020)
  • Wand of Cure Light Wounds (750)
  • Goggles of Minute Seeing (1250) (10735)
  • Novice Shadow Hands (3000) (13735)
  • Everburning Grey Ioun Stone 50 (13785) (Normally stored in box with removable sides
  • Quiver, 20 Cold Iron arrows
  • Quiver, 15 Silversheen arrows, 5 Adamant arrows
  • Masterwork thieves tools
  • Sap
  • 3 concealed daggers (1 cold iron, 1 alchemical silver)
  • Belt Pouch
  • 2 waterskins
  • Silver symbol of the Sovreign Host
  • Wooden symbol of the Traveller
  • Spellbook (blank)
  • Spell component pouch (on belt)
  • Soap
  • Ink, pen, parchment
  • Tent
  • 10 days trail rations
  • Bedroll
  • Travelling money

History (Zir - current identity)[edit]

Zir is a weatherbeaten cleric of the Sovreign Host, and lush. By his own admission, he was consecrated as a cleric of the Sovreign Host by paying one who was deep in debt to do so.

History (Zir - real)[edit]

Zir is a young changeling who has always had the belief that everyone should have the right to improve themselves and that people should help others to do so. This caused him to be seduced into Mimic Mansion without taking full account of the slightly sinister agenda of the founders. Fortunately, the mansion isn't in the habit of deliberately turning recruits against them and so hasn't given him anything he'd be completely disgusted by as a task.