Difference between revisions of "Zoolakeem"

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(Created page with "Beyond the Zone '''Zoolakem''' *Strength 9 *Agility B *Constitution 9 *Intelligence 9 *Education 6 *Social Status 4 Terms Term 1 Federation Star Marines *Qualify 7, ...")
 
 
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'''Zoolakem'''
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'''Zoolakem Borraxha'''
  
 
*Strength 9
 
*Strength 9
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*Education 6
 
*Education 6
 
*Social Status 4
 
*Social Status 4
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''Skills''
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* Athletics (any) 1
 +
* Battle Dress 2
 +
* Tactics(small unit)1
 +
* Heavy Weapon (energy) 1
 +
* Gun cbt(slug longarm) 2
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* Melee cbt(blade) 2
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* Stealth 3
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* Gunnery 2
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* Leadership 1
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* Carousing 1
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* Survival 2
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* Streetwise 1
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* Investigation 2
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* Medic 1
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* Zero-G 0
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* Recon 1
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* Sensors 1
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* Administration 0
  
  

Latest revision as of 00:15, 9 August 2013

Beyond the Zone


Zoolakem Borraxha

  • Strength 9
  • Agility B
  • Constitution 9
  • Intelligence 9
  • Education 6
  • Social Status 4

Skills

  • Athletics (any) 1
  • Battle Dress 2
  • Tactics(small unit)1
  • Heavy Weapon (energy) 1
  • Gun cbt(slug longarm) 2
  • Melee cbt(blade) 2
  • Stealth 3
  • Gunnery 2
  • Leadership 1
  • Carousing 1
  • Survival 2
  • Streetwise 1
  • Investigation 2
  • Medic 1
  • Zero-G 0
  • Recon 1
  • Sensors 1
  • Administration 0


Terms Term 1 Federation Star Marines

  • Qualify 7, survival 5 (+1 end 6+), wounded, Purple Heart. Commision 6, enlisted. Advancement 6 Rank 1.

Skills:

  • Athletics (any) -1, Battle Dress -2, Tactics(small unit)-1, Heavy Weapon (any) -1, Gun cbt(any)-2,melee cbt(blade)-1, Stealth-1.
  • Gunnery -1 or Gun Cbt-1.

Wartime event. You save the life of one of your unit members and gain an Ally.

Term 2 Marines. Star Marines.

  • Survival (6) you survived unwounded.
  • Commision (11) You are made an officer. Lieutenant. Gain leader-1.
  • Promotion (7) You are promoted to Captain. R2.

Event: You spend this term entirely on board naval vessels and are given the opportunity to learn new skills whilst doing so.

  • Sensors-1 or Gunnery-1.
  • Marine muster outs ( 10000cr, +1 int, Armour).

Tracer - Investigator/bounty hunter Qualifying roll 7 - you're in

Term Three- Bounty hunter (Bondsman/Tracer in the Zone -Licensed).

  • Pick up a new service skill at 0
  • Survival 5 (use free dice change), Advancement 10, to R1 (Carousing-1, Detective 1st Class).

Pick up two skills (Streetwise, Investigation).

Event 43 Your bounty sends you to a frontier zone, deep in the wilds of a barbaric planet. Survival 1.

Term 4: qualify 7, back in

  • Survival 8, so safe. Advancement 6 so no luck there.
  • You gain Stealth-1.

Event: 23. You have an unexpected and scandalous romantic relationship with a mark. Gain an Ally, then roll Deception 8+ to avoid losing 1 Trust. (you rolled 10)

Contact: Foxtrot was the scandalous relationship. It landed them both in FERA's clutches. The ally is Boswell, the FERAI (intelligence operative) who brought you both in. Pick a skill level to symbolise the contact.


Actually, that +1 int pushes your term 4 advancement roll over, so you get R2 Investigator (Investigate -1 )

  • Term 5: FERA.
  • Basic training: Medic-0, Zero G-0, Recon-0.
  • operations branch
  • Survival 7, Leader 6, Pick a skill from the operations table.

Group package skills. Pick two of the level 0 skills from your FERA training and make them level-1