Zotikos

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NAME

Name: Zotikos
Alignment: TBC
Gender: Male
Race: Human
Class: Cleric: Grave Domain
Level: 5
Age: ~22

Description:

Ability Scores

Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 14 (+2) (+1 Human Variant)
Intelligence: 15 (+2)
Wisdom: 18 (+4) (+1 Human Variant)
Charisma: 8 (-1)

AC: 12 +2 with shield
HP: 38
Hit Dice: 5d8
Speed: 30'
Proficiency: +3

Melee Attack: +1 (Str) / +0 (Dex) if the weapon has Finesse
Ranged Attack: +0
Spell Attack: +7 (Chill Touch +5)
Spell Save DC: 15

Initiative Bonus: 0
Passive Perception: 14
Passive Insight: 17

Saving Throws

Strength: +1
Dexterity: +0
Constitution: +2
Intelligence: +2
Wisdom: +7 (PR)
Charisma: +2 (PR)

Spells

Spell Slots:
Level 1: 4
Level 2: 3
Level 3: 2

Cantrips known (4): Chill Touch (Spell Sniper), Resistance, Sacred Flame, Spare the Dying - 30' Bonus Action (Domain feature), Thaumatury, Toll the Dead,

Spells Known/Prepared (9):
1st Level
Bane (Domain feature)', Bless, Ceremony, Command, Create or Destroy Water, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Guiding Bolt, Healing Word, Inflict Wounds, Protection from Evil and Good, Purify Food and Drink, Sanctuary, Shield of Faith, False Life (Domain feature)

2nd Level
Aid, Augury, Blindness/Deafness (Adept of Hades feature), Calm Emotions, Continual Flame, Enhance Ability, Find Traps, Gentle Repose (Domain feature), Hold Person, Lesser Restoration, Locate Object, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond, Zone of Truth, Ray of Enfeeblement (Domain feature),

3rd Level
Animate Dead, Aura of Vitality, Beacon of Hope, Bestow Curse, Clairvoyance, Create Food and Water, Daylight, Dispel Magic, Feign Death, Glyph of Warding, Life Transference, Magic Circle, Mass Healing Word, Meld into Stone, Protection from Energy, Remove Curse, Revivify (Domain feature), Sending, Speak with Dead, Spirit Guardians, Spirit Shroud, Tongues, Water Walk, Vampiric Touch (Domain feature)

Languages Known

Ancient Greek, Babylonian, Anatolian (+1 from background)

Proficiencies

Light Armour, Medium Armour, Shields, Simple Weapons
Herbalism kit (from background)

Skills

Insight, History
Medicine, Religion (from background)
Animal Handling (Human Variant)

Feats

Spell Sniper (Level 4 increase)
- When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
- Your ranged spell attacks ignore half cover and three-quarters cover.
- You learn a cantrip that requires an attack roll. Your spellcasting ability for this cantrip depends on the spell list you choose. (Chill Touch - Wizard list)
War Caster (Human Variant)
- You have advantage on Constitution saving throws to maintain concentration.
- You can perform the somatic components of spells even when you have weapons or a shield in both hands.
- When a hostile creature provokes an opporuntiy attack from you, you can use your reaction to cast a spell rather than an attack - casting time of 1 action and target only that creature.

Traits

Human Variant rules: +1 to two Abilities, 1 Feat, 1 Skill

Features

Saving Throws: Wis / Cha
Domain: Grave (Hades)
Channel Divinity 1/rest:
- Destroy Undead - Each undead that can see/hear you within 30' makes as Wis saving throw. If fails must move as far away as it can and canlt willingly move to a space within 30' of you. Can't take reactions and actions = Dash only. Ends after 1 min or when damaged. Creatures with CR1/2 of lower are destroyed instead
- Path to the Grave - Creature within 30' cursed with vulnerability to all attack damage of the next attack, until earliest of damaged or the end of your next turn
Circle of Mortality - when rolling dice to restore a creature at 0 hit points, use the highest number possible for each die. You also gain the Spare the Dying Cantrip as a Bonus Action with 30' range (doesn't count against number of known cantrips).
Eyes of the Grave - Detect Undead within 60' and not behind total cover/protected from divination magic. Wis modifier/long rest.
Domain Spells: Spare the Dying, Bane, False Life, Gentle Repose, Ray of Enfeeblement, Revivify, Vampiric Touch

Adept of Hades (special feature, adapted) - Ambitious Magic: You learn one 2nd level spell of your choice. The spell must be from the Enchantment or Necromancy school of magic. You can cast the spell without a spell slot, and must finish a long rest before you can cast it in this way again. You can also cast the spell using spell slots of the appropriate level. (Crown of Madness)
- Life Channel: You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

Background

Hermit

Gear

300GP diamonds
Handaxe
Studded Leather Armour
Explorer's Pack
Shield
Herbalism Kit
Common clothes
Holy symbol
Potion of Healing
80GP left for gear

Character Backstory

Zotikos is the youngest son of Asclepius (and a grandson of Apollo), and was only a toddler when his older brothers went to fight at Troy. When he was eight years old his father, a famous and accomplished healer, upset the balance by restoring the dead to life and was killed by a lightning bolt sent from Zeus at Hades' request.

In an effort to restore the balance Asclepius had upset, his family sent Zotikos to the Nekromanteion at Epirus to serve Hades. He grew up there and became a cleric of the god.

Later, because Apollo protested his death, Asclepius was elevated to Olympos to become a god himself, something Zotikos finds something of an embarrassment.

In recent years he's been sent to travel with those with the makings of heroes. The balance can't be kept solely from inside a temple.

Post Header

Zotikos | AC 14 | HP 38/38 | Spell Slots: Lvl 1 - 4/4; Lvl 2 - 3/3; Lvl 4 - 2/2 | CD 1/1 | EotG 4/4 | B/D 1/1