Difference between revisions of "Zsa Zsa Gaboon"

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(Edges)
 
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*[http://wiki.rpg.net/index.php/Savage_Prax wiki]
 
*[http://wiki.rpg.net/index.php/Savage_Prax wiki]
*Heroic
+
*The newly appointed Shaman of the troop, you are a born leader and a blood relative to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull....
=Abilities=
+
=Attributes=
 
*Agility 1d6
 
*Agility 1d6
 
*Smarts 1d10
 
*Smarts 1d10
 
*Spirit 1d10
 
*Spirit 1d10
*Strength 1d6
+
*Strength 1d8
 
*Vigor 1d6
 
*Vigor 1d6
  
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*Pace 7''
 
*Pace 7''
 
*Armour  
 
*Armour  
*Charisma 0
+
*Charisma 0 +2 attractive
  
  
*POW 18
+
*POW 17
  
 
=Skills=
 
=Skills=
 
*Climbing d8 (default)
 
*Climbing d8 (default)
 +
*Faith d8
 
*Fighting d4
 
*Fighting d4
 
*Guts d6
 
*Guts d6
*Healing d8
+
*Healing d10
 +
*Intimidate d4
 
*Knowledge Plants and Animals d6
 
*Knowledge Plants and Animals d6
 
*Knowledge Monkey Business d8
 
*Knowledge Monkey Business d8
 
*Notice d6
 
*Notice d6
*Persuasion d10
+
*Persuasion d8
 
*Stealth d4
 
*Stealth d4
 
*Survival d4
 
*Survival d4
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*All Thumbs
 
*All Thumbs
 
*Outsider
 
*Outsider
*Addicted to Bass
+
*Addicted to Bass...gotta play those drums.
  
 
=Edges=  
 
=Edges=  
 
*Attractive
 
*Attractive
 
*Command
 
*Command
 +
*Fervor
  
 
=Cult Edges=
 
=Cult Edges=
 
*Shaman
 
*Shaman
 
*Common bond
 
*Common bond
*Healer
+
*Natural Leader
 +
 
  
 
=Magic=
 
=Magic=
 
*The Funky Drums
 
*The Funky Drums
 
**Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
 
**Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
 +
*Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.
 +
*Bolo lizard claw
 +
 +
=gifts/geas=
 +
*Must always tell the truth.
 +
*Gains the skill of intimidate d4 (you must utter only truths in your intimidation) and are now connected to the truth rune, as well as beast,spirit and movement.
 +
**+1 can be added to all persuade rolls when used in an official matter, ceremony etc, once they are made aware of the users affinity with Truth. (A painted truth rune on your body for example or announcing that it is your rune.) Other Shamans or priests will automatically realise this.
  
 
=Spells=
 
=Spells=
*Sprit binding1
+
*Spirit binding1
 
*Spirit screen 1
 
*Spirit screen 1
 
*Glamour 2
 
*Glamour 2
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=Divine=
 
=Divine=
*Grandfather Baboon has given you the use of the following spells.
+
*The Funky Gibbon and Grandfather Baboon have given you the use of the following spells.
*Summon Ancestor  
+
*Axis Mundi . Creates the perfect Party to get on down with your long dead relatives.
*Incarnate Ancestor
+
*Summon Ancestor ...summons great granny, great great granny...you get the picture.
*Free Ghost
+
*Incarnate Ancestor...dumps great granny  (or any ancestor for that matter) in one of the troop...or in conjuncture with the funky drums The Funky Gibbon himself....'''USED'''
*[[Divine spells]]
+
*Free Ghost...sets that poor soul free ....'''USED'''
  
=Fetch=
+
= Shiny Teef, Ocelot Fetch=
 
*Smarts d6
 
*Smarts d6
*POW 8
+
*POW 12
 +
**Make Spectral Cocktail
  
 
=Bound spirits=
 
=Bound spirits=
*One
+
*Snaky, bound in a string of feathers worn on left wrist.
**Smarts d4 POW 5 Furstiff 2
+
**Smarts d4 POW 3/5 Furstiff 2
  
*Two
+
*Capering Zoloft, bound in lizardskin sewn with coloured glass bits. Tied up into a pouch.
**Smarts d6 POW 9 Dispel magic 2
+
**Smarts d6 POW 9 Dispel magic 2, demoralize 1.
  
 
=Weapons=
 
=Weapons=
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*Beast
 
*Beast
 
*Spiritspeech
 
*Spiritspeech
*Tradetalk
+
*Praxian
  
 
=Equipment=
 
=Equipment=

Latest revision as of 14:16, 21 December 2010

  • wiki
  • The newly appointed Shaman of the troop, you are a born leader and a blood relative to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull....

Attributes[edit]

  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d8
  • Vigor 1d6


  • Parry 4
  • Toughness 5
  • Pace 7
  • Armour
  • Charisma 0 +2 attractive


  • POW 17

Skills[edit]

  • Climbing d8 (default)
  • Faith d8
  • Fighting d4
  • Guts d6
  • Healing d10
  • Intimidate d4
  • Knowledge Plants and Animals d6
  • Knowledge Monkey Business d8
  • Notice d6
  • Persuasion d8
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances[edit]

  • All Thumbs
  • Outsider
  • Addicted to Bass...gotta play those drums.

Edges[edit]

  • Attractive
  • Command
  • Fervor

Cult Edges[edit]

  • Shaman
  • Common bond
  • Natural Leader


Magic[edit]

  • The Funky Drums
    • Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
  • Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.
  • Bolo lizard claw

gifts/geas[edit]

  • Must always tell the truth.
  • Gains the skill of intimidate d4 (you must utter only truths in your intimidation) and are now connected to the truth rune, as well as beast,spirit and movement.
    • +1 can be added to all persuade rolls when used in an official matter, ceremony etc, once they are made aware of the users affinity with Truth. (A painted truth rune on your body for example or announcing that it is your rune.) Other Shamans or priests will automatically realise this.

Spells[edit]

  • Spirit binding1
  • Spirit screen 1
  • Glamour 2
  • Healing 1
  • Visibility 1

Divine[edit]

  • The Funky Gibbon and Grandfather Baboon have given you the use of the following spells.
  • Axis Mundi . Creates the perfect Party to get on down with your long dead relatives.
  • Summon Ancestor ...summons great granny, great great granny...you get the picture.
  • Incarnate Ancestor...dumps great granny (or any ancestor for that matter) in one of the troop...or in conjuncture with the funky drums The Funky Gibbon himself....USED
  • Free Ghost...sets that poor soul free ....USED

Shiny Teef, Ocelot Fetch[edit]

  • Smarts d6
  • POW 12
    • Make Spectral Cocktail

Bound spirits[edit]

  • Snaky, bound in a string of feathers worn on left wrist.
    • Smarts d4 POW 3/5 Furstiff 2
  • Capering Zoloft, bound in lizardskin sewn with coloured glass bits. Tied up into a pouch.
    • Smarts d6 POW 9 Dispel magic 2, demoralize 1.

Weapons[edit]

  • Staff Str+d4 parry+1 Reach 1 2 hands
  • Claws Str +d6
  • Bite Str+d4

Languages[edit]

  • Beast
  • Spiritspeech
  • Praxian

Equipment[edit]