Zsa Zsa Gaboon

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  • The newly appointed Shaman of the troop, you are a born leader and a mother to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull....
  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d8
  • Vigor 1d6


  • Parry 4
  • Toughness 5
  • Pace 7
  • Armour
  • Charisma 0


  • POW 18

Skills

  • Climbing d8 (default)
  • Fighting d4
  • Guts d6
  • Healing d10
  • Knowledge Plants and Animals d6
  • Knowledge Monkey Business d8
  • Notice d6
  • Persuasion d10
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances

  • All Thumbs
  • Outsider
  • Addicted to Bass...gotta play those drums.

Edges

  • Attractive
  • Command

Cult Edges

  • Shaman
  • Common bond
  • Natural Leader


Magic

  • The Funky Drums
    • Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
  • Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.

Spells

  • Sprit binding1
  • Spirit screen 1
  • Glamour 2
  • Healing 1
  • Visibility 1

Divine

  • Grandfather Baboon has given you the use of the following spells.
  • Summon Ancestor
  • Incarnate Ancestor
  • Free Ghost
  • Divine spells

Fetch

  • Smarts d6
  • POW 8

Bound spirits

  • One
    • Smarts d4 POW 5 Furstiff 2
  • Two
    • Smarts d6 POW 9 Dispel magic 2, demoralize 1.

Weapons

  • Staff Str+d4 parry+1 Reach 1 2 hands
  • Claws Str +d6
  • Bite Str+d4

Languages

  • Beast
  • Spiritspeech
  • Tradetalk

Equipment