Zsa Zsa Gaboon

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Revision as of 00:17, 8 October 2010 by 82.103.200.146 (talk) (Divine)
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  • The newly appointed Shaman of the troop, you are a born leader and a blood relative to most of the troop. You just can't resist getting those drums out at the drop of old grandpa's skull....

Attributes

  • Agility 1d6
  • Smarts 1d10
  • Spirit 1d10
  • Strength 1d8
  • Vigor 1d6


  • Parry 4
  • Toughness 5
  • Pace 7
  • Armour
  • Charisma 0 +2 attractive


  • POW 18

Skills

  • Climbing d8 (default)
  • Faith d8
  • Fighting d4
  • Guts d6
  • Healing d10
  • Knowledge Plants and Animals d6
  • Knowledge Monkey Business d8
  • Notice d6
  • Persuasion d8
  • Stealth d4
  • Survival d4
  • Summon Spirit d6

Hindrances

  • All Thumbs
  • Outsider
  • Addicted to Bass...gotta play those drums.

Edges

  • Attractive
  • Command

Cult Edges

  • Shaman
  • Common bond
  • Natural Leader


Magic

  • The Funky Drums
    • Gives strange and random bonuses to the baboons when they hear them. Depends on what's going on.
  • Second Sight: With this ability a shaman can see the auras of living things, as if using the Second Sight spell. No expenditure of Power Points is required, only concentration.

Spells

  • Spirit binding1
  • Spirit screen 1
  • Glamour 2
  • Healing 1
  • Visibility 1

Divine

  • The Funky Gibbon and Grandfather Baboon have given you the use of the following spells.
  • Axis Mundi . Creates the perfect Party to get on down with your long dead relatives.
  • Summon Ancestor ...summons great granny, great great granny...you get the picture.
  • Incarnate Ancestor...dumps great granny (or any ancestor for that matter) in one of the troop...or in conjuncture with the funky drums The Funky Gibbon himself....
  • Free Ghost...sets that poor soul free

Shiny Teef, Ocelot Fetch

  • Smarts d6
  • POW 12

Bound spirits

  • Snaky, bound in a string of feathers worn on left wrist.
    • Smarts d4 POW 5 Furstiff 2
  • Capering Zoloft, bound in lizardskin sewn with coloured glass bits. Tied up into a pouch.
    • Smarts d6 POW 9 Dispel magic 2, demoralize 1.

Weapons

  • Staff Str+d4 parry+1 Reach 1 2 hands
  • Claws Str +d6
  • Bite Str+d4

Languages

  • Beast
  • Spiritspeech
  • Praxian

Equipment