4SRD > Dragonkin
Dragonkin resemble humanoid dragons. They are covered in scaly hide, but they do not have tails. They are tall and strongly built, often standing close to 6½ feet in height and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. A dragonborn’s eyes are a shade of red or gold. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair.
+2 Charisma; +2 Strength or Constitution.
Medium-sized. Dragonkin base land speed is 30 feet.
Languages: Common and Draconic.
Skill Bonuses: +2 History, +2 Intimidate.
Dragon's Inheritance: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon's Wrath: While you are bloodied, you gain a +1 racial bonus to attack rolls.
Spell-Like Abilities: When you select dragonkin as your character’s race, choose one of the following racial abilities: 1. Dragon's Blast: You have the dragon's blast Dragonkin racial ability.
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
(Swift Action, a close blast in a cone extending 15 feet from you)
Once per encounter, you can breathe out deadly energy which attacks every creature in a cone of 15 feet from yourself.
Attack with Strength, Constitution, or Dexterity +2 vs. the Reflex defense of every target. (At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit, you deal 1d6 + Constitution modifier damage. (At 11th level the damage increases to 2d6 + Constitution modifier damage; at 21st level, the bonus increases to 3d6 + Constitution modifier damage.)
Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
2. The Terrible Dragon: You have the terrible dragon Dragonkin racial ability.
You are naturally intimidating at the best of times, and when passions strike, you are positively terrifying. Your presence causes your enemies to quake and tremble.
(Swift Action, radius of 25 feet from yourself, which increases to 50 feet at 21st level)
Once per encounter, you can attack each enemy in a 25 foot radius from yourself. Attack with Strength +2 or Charisma +2 vs. Will (At 11th level the bonus increases to +4, at 21st level, the bonus increases to +6.) If you hit a target, it takes a -2 penalty to attack rolls and grants combat advantage until the end of your next turn.