A&D Creatures is an Ancient & Deadly (A&D) supplement for GMs and game designers who are working on A&D related projects, adventures, or campaigns. It is meant to be a bestiary or encyclopedia of monsters.
Boggarts are malevolent ferry folk with a taste for the property and discomfort of others, using fearsome trickery to exact their twisted will. They appear as dwarf humanoids, covered in monkey like fur and who's grin reveal vampire like fangs.
Boggart Robbers (7 stalking, 4 wrestling, 2 toughness, 1 tgh/2, 17 defense) jump the PCs in an attempt to steal their equipment.
The most common intelligent creature in The Dark Woods is the colo. Colos come from a world like Earth's Triassic period. There they thrived as their homeworld's foremost predator, having a strong pack hunting instinct. These bird-like humanoids reproduce faster than humans, but have a naturally shorter life span than humans. Colo cultures tend to be focused on heroic accomplishments, often in the form of collecting impressive hunting trophies.
Colos were intentionally introduced to The Dark Woods by the Order of Thanatos. This ancient order wished to end the practice of sorcery in The Dark Woods. The colos they brought were indoctrinated and trained by the order, so that most of the Colos claim the Order of Thanatos as their religion.
Most of colo society in The Dark Woods is focused on a crusade to hunt and destroy all the sorcerers in The Dark Woods. These colos live in forts filled with many large families. The social structure is miltaristic, with each fort being led by a "captain" and his many "officers." (Many a sorcerer have commented that colos "taste like chicken," but many more have found themselves overwhelmed and executed by colos.)
Heavily armored and well trained Colo Crusaders (1 stalking, 2 fighting, 2 shooting, 5 toughness, 2 tgh/2, 12 defense) on a routine patrol notice the PCs, and attack in righteous fury they assume your PCs are involved in sorcery.
 Crocodiles, Large
Large crocodiles (3 wrestling, 2 swimming, 3 stalking, 6 toughness, 3 tgh/2, 13 defense) are armored archosaurs that live mainly in water. If the big reptiles can drag a character back into the water they will hold the character under until he drowns.
Crocodragon are swamp-dwellers. Although longer than a crocodile, the crocodragon is considered a relatively small dragon.
A Hungry Crocodragon (5 swimming, 4 wrestling, 3 stalking, 1 knockout, 5 toughness, 2 tgh/2, 13 defense) has been stalking the PCs and attacks.
 Dragon, Giant Flying
Thaumaturgists from Gaia and people from other worlds have discovered species of large flying dragons that can be used as aerial vehicles and flying weapons platforms. These dragons on average are much larger than elephants, and have large wingspans compared to most other flying creatures.
A Territorial Giant Flying Dragon (4 knockout, 2 wrestling, 3 flying, 14 toughness, 7 tgh/2, 17 defense) is violently alarmed that the PCs have encroached on his hunting grounds.
Walking, talking plant-hybrid humanoids have been found in The Dark Woods called Dryads. The Dryads are covered in protective bark, have long noses, have two arms and long torsos, and walk on two legs. The Dryads are fast healers, and consider themselves to be guardians of The Dark Woods. The Dryad culture is the only culture void of taboos against sorcery in The Dark Woods. Dryad sorcerers have been known to take the form of hulking trolls or walking tentacled trees.
Dryad Druids (3 stalking, 3 wrestling, 1 knockout, 6 toughness, 3 tgh/2, 14 defense) ambush the PCs after overhearing the PCs environmentally unsound plans for The Dark Woods once they have taken the reigns from Kaizen.
Ghouls are undead who develop grotesque mutations. They can absorb the aggressive and defensive characteristics of whatever they eat. Unlike the Sorcerers of The Dark Woods, ghouls can absorb abilities and features from creatures that have no magical essence. (See Sorcerer.) It is thought that the Ghouls are from the outbreak that destroyed the home world of the Order of Thanatos, and that the order believes that somehow the Ghouls and the essence of The Dark Woods are related. Creatures killed by ghouls often rise as ghouls themselves if they have not been eaten.
Hungry Ghouls (1 wrestling, 2 fighting, 4 toughness, 2 tgh/2) from a fallen world have wandered into this one in search of flesh, and attack the PCs in ravenous desperation.
Gryphons combine the wings, head and talons of an gigantic eagle combined with the body and four legs of a lion.
Gryphons of The Dark Woods are often colo sorcerors who have acquired attributes of big cats and predatory birds on their way toward becoming dragons. This type of gryphon sometimes have unusual features like stripes, spots, leathery bat wings or feathered tails.
Guardian Gryphons (3 flying, 4 fighting, 6 toughness, 3 tgh/2, 13 defense) attack when the PCs get too close to an ancient tomb they are protecting.
Morlocks are subterranean humanoids with large dark eyes and pale, yellowish or gray skin. They are mostly or entirely bald and have tiny ears and flat noses. Morlocks evolved from humans before discovering the Dark Woods, while exploring time and space. Morlocks are excellent climbers. Sorcerers that were once Morlocks often have telekinetic powers that allow them to levitate things, climb on ceilings or leap unnaturally high.
Morlock settlements are always found underground, and are often organized into industrial communes called "unions." Some settlements have been discovered that have been ruled by sorcerers, generally referred to as "Morlock Cults."
Concerned that your PCs might be speculating on the value of their property, Morlock Underminers (3 acrobatics, 2 fighting, 2 wrestling, 3 toughness, 1 tgh/2, 13 defense) attack using acrobatic rope techniques and pick-axes.
Nagas are serpentine creatures with a humanoid head, arms and upper body attached to the lower body and tail of a very large snake. They specialize in paralyzing their opponents with venom. Nagas are descendants of human treasure hunters who settled in The Dark Woods, who over generations have been warped by the essence. Nagas scavenge The Dark Woods seeking treasure to horde, and get violently territorial about ruins they think hold valuable secrets.
The PCs are ambushed by naga bandits (3 knockout, 2 stalking, 1 fighting, 3 toughness, 1 tgh/2, 12 defense) interested in any artifacts the PCs may have found in their travels.
 Octopus, Giant
A giant octopus (2 wrestling, 2 swimming, 4 stalking, 2 toughness, 1 tgh/2, 14 defense) is a 70 kg (150 lb,) 7 meter (23 foot) long, stealthy and clever cephalopod which can change rapidly change the color and texture of its skin. By posing their tentacles while changing color and texture, an octopus can change shape to mimic inanimate objects, plants or animals.
 Prehistoric Reptiles
Ankylosaurus (4 knockout, 2 fighting, 13 toughness, 6 tgh/2, 16 defense) are 3 ton, 7.5 meter (25 foot) long bulky armored dinosaurs with rows of spikes running down each side and heavy tail clubs. Although heavily armored for a dinosaur, Ankylosaurus is more erect and quicker moving than other heavily armored reptiles such as tortoises and aetosaurs. Deinonychus
Anthropornis (3 swimming, 2 fighting, 3 toughness, 1 tgh/2, 11 defense) is a 1.7 meter (6 foot) tall, 90 kg (200 lb) primitive penguin found in warmer climates. Anthropornis looks like a modern penguin with a longer neck and a longer beak. Like modern penguins, Anthropornis eats fish.
Argentavis (3 flying, 2 fighting, 5 toughness, 2 tgh/2, 13 defense) is an 80 kg (176 lb,) 7 meter (23 foot) wingspan Teratorn - a condor-like bird of prey. This gigantic flying predator shows how big a bird of prey can become under the right conditions. In size, Argentavis rivals even the largest pterosaurs. Birds of prey like Argentavis hunt from the air, attacking with hooked beaks and sharp talons.
Deinonychus (4 wrestling, 6 fighting, 4 stalking, 4 toughness, 2 tgh/2, 14 defense) are 70 kg (150 lb,) 3.4 meter (11 foot) long dromaeosaurs. Popularly known as "raptors", dromaeosaurs are feathered predatory dinosaurs with an enlarged sickle-shaped claw on each foot. They have well-developed forearms and large, clawed hands, so they can catch and kill prey with their feet, hands or teeth. Diplodocus
Diplodocus (4 knockout, 4 fighting, 14 toughness, 7 tgh/2, 17 defense) are 13 ton, 35 meter (120 foot) long sauropod dinosaurs. They are longer but more lightly built than other sauropods like Brachiosaurus and Apatosaurus. Diplodocus have a row of narrow pointed spines running down their backs like iguanas, and a whip-like tail which can produce a noise as loud as a cannon being fired. Long-necked sauropods rely on size and strength for defense.
Edmontosaurus (2 fighting, 2 wrestling, 2 quickness, 8 toughness, 4 tgh/2, 14 defense) is a 4 ton, 9.0 meter (30 foot) long hadrosaur sometimes called "trachodon." Hadrosaurs are a colorful group of ornithopod dinosaurs with deep bodies and tails and a flattened beak vaguely resembling a duck's bill.
Elasmosaurus (3 stalking, 4 fighting, 7 toughness, 3 tgh/2, 13 defense) is a 2 ton, 14 meter (46 foot) long, extremely long-necked plesiosaur. Plesiosaurs are prehistoric marine reptiles with very long necks. They have short tails and round bodies, propelling themselves with four powerful flippers like a sea turtle.
Ichthyosaurus (4 swimming, 3 fighting, 2 stalking, 4 toughness, 2 tgh/2, 14 defense) is a 100 kg (220 lb,) 2.5 meter (8 foot) long reptile fully adapted for life at sea, with a streamlined, fish-like body. Ichthyosaurs give live birth to fully developed infants at sea, unlike most marine reptiles which must return to land to lay eggs.
Kronosaurus (4 knockout, 3 swimming, 3 stalking, 8 toughness, 4 tgh/2, 14 defense) is a 7 ton, 9.5 meter (32 foot) long pliosaur. Pliosaurs are huge prehistoric marine reptiles with short necks and big toothy heads. They have short tails and round bodies, propelling themselves with four powerful flippers like a sea turtle.
Metriorhynchus (2 fighting, 4 swimming, 5 toughness, 2 tgh/2, 14 defense) is an 800 kg (1800 lb,) 5 meter (17 foot) long relative of crocodiles adapted for marine life. Metriorhynchus is smooth and streamlined with no armor, and it has flippers for legs. Metriorhynchus specializes in catching fish but is capable of tackling other prey.
Oviraptor (3 quickness, 2 fighting, 3 toughness, 1 tgh/2, 13 defense) is a 2 meter (7 foot) long, 30 kg (66 lb) feathered dinosaur with a short face, parrot-like beak, long clawed arms and short tail.
Pachycephalosaurus (4 wrestling, 2 quickness, 4 toughness, 2 tgh/2, 12 defense.) These 450 kg (1000 lb,) 4.5 meter (15 foot) long bipedal beaked dinosaurs have thick rounded domes on their heads, surrounded by short, spiky horns. They use these weapons to butt heads with rivals, but they can also be turned against predators.
Parasaurolophus (2 fighting, 2 wrestling, 2 quickness, 9 toughness, 4 tgh/2, 14 defense) is a 2.5 ton, 9.5 meter (32 foot) long hadrosaur with a long, tubular, backward-pointing crest. Hadrosaurs are a colorful group of ornithopod dinosaurs with deep bodies and tails and a flattened beak vaguely resembling a duck's bill.
Phorusrhacos (3 fighting, 4 quickness, 4 toughness, 2 tgh/2, 14 defense) is a 150 kg (330 lb,) 2.5 meter (8 foot) tall Terror Bird - a big, flightless, predatory bird related to Seriemas, with long legs and a big head with a powerful hooked beak. Phorusrhacos is one of the faster Terror Birds.
Postosuchus (3 knockout, 2 stalking, 7 toughness, 3 tgh/2, 12 defense) are 6 meter (20 foot) long, 900 kg (2000 lb) quadrupedal carnivorous archosaurs. Postosuchus resembles a crocodile with longer, more erect legs, a deeper body and a deep head that resembles the big carnivorous dinosaurs like Allosaurus and Tyrannosaurus.
Pteranodon (3 flying, 2 stalking, 3 fighting, 3 toughness, 1 tgh/2, 13 defense) is a 50 kg (110 lb,) 9 meter (30 foot) wingspan, toothless, short-tailed pterosaur with a long backward-pointing crest.
Raptors are man-sized dinosaur predators from a world similar to Earth's Cretaceous period. It is not clear if they gained human like intelligence before or after wandering into The Dark Woods, but now they have numerous tribal settlements throughout The Dark Woods.
Your scent has attracted the appetites of Raptor Hunters (3 stalking, 3 fighting, 3 toughness, 1 tgh/1, 13 defense).
Stegosaurus (6 knockout, 4 fighting, 10 toughness, 5 tgh/2, 15 defense.) These 4 ton, 8.5 meter (28 foot) long dinosaurs are protected by light armor on their necks, two staggered rows of broad vertical plates attached to their spines and four long spikes at the end of their tails.
Stomatosuchus (3 fighting, 4 wrestling, 3 swimming, 8 toughness, 4 tgh/2, 14 defense) is a 10 ton, 12 meter (40 foot) long, filter-feeding crocodile. Like a baleen whale, stomatosuchus is a huge aquatic animal that catches small animals by forcing sea water through its teeth. Its lower jaw is toothless while the upper jaw has blunt teeth which act as a sieve to catch its prey.
Tanystropheus (2 fighting, 2 swimming, 4 toughness, 2 tgh/2, 12 defense) is a 200 kg (440 lb,) 6 meter (20 foot) long aquatic archosaur with a very long neck and webbed feet. Tanystropheus specializes in catching fish.
Therizinosaurus (6 fighting, 2 stalking, 7 toughness, 3 tgh/2, 13 defense) is a 5 ton, 11 meter (37 foot) long, feathered, herbivorous dinosaur with a long neck, wide hips and round body. Unlike most large theropods, these browsers walk on four toes instead of three, but their most distinctive features are large bird-like arms with three huge claws - each a meter (3 feet) long - on each hand.
Triceratops (2 knockout, 4 fighting, 6 wrestling, 2 quickness, 10 toughness, 5 tgh/2, 15 defense) is an 8 ton, 8.5 meter (28 foot) long ceratopsian dinosaur with a parrot-like beak, three horns and a bony shield protecting the neck.Like other horned dinosaurs, Triceratops combines defensive weapons and armor with flocking behavior. Triceratops uses its horns to grapple with rivals more often than it uses them to fight predators. Triceratops is an omnivore that mainly eats shrubs but also scavenges carcasses and will even attack smaller animals when it is hungry.
Tylosaurus (5 wrestling, 4 swimming, 3 stalking, 5 toughness, 2 tgh/2, 14 defense) is a 1.8 ton, 13 meter (43 foot) long mosasaur: a sea serpent related to snakes and lizards.
Tyrannosaurus (8 knockout, 2 quickness, 10 toughness, 5 tgh/2, 15 defense) Tyrannosaurus is a powerfully built 6 ton, 12 meter (40 foot) long predatory theropod dinosaur with very small arms.
Quetzalcoatlus (3 fighting, 2 flying, 4 toughness, 2 tgh/2, 12 defense) are 100 kg (220 lb,) 11 meter (36 foot) wingspan, giraffe-sized, toothless, short-tailed pterosaurs. They are stork-like hunters of small animals.
Satyrs come from a world where mammal life evolved differently from Earth's.
Satyr Bounty Hunters (3 fighting, 4 quickness, 4 toughness, 2 tgh/2, 14 defense) confront you because an old enemy has placed a price on your head.
The seekers come from a swampy world of giant insects with an atmosphere stiflingly rich in oxygen. Seekers walk on two legs, have wickedly sharp tails, are mostly covered in exoskeletal armor, and have elongated heads, 3 eyes and four arms. Seeker technology avoids volatile chemistry and fire, and specializes in medicine, biochemistry, and preserving knowledge.
Seekers hatch from egg clutches numbering in the hundreds, and seekers are under pressure to make a name for themselves as individuals. Seeker culture is highly intellectual, and Seekers are constantly exploring to find new knowledge to bring home to their hive. Seekers are constantly taking samples and notes, making observations from afar, and conducting impromptu interviews when appropriate for their studies. Sorcerers tendency towards developing unique anatomy is of particular interest to seeker abductors. Seekers have been known to take temporary captives simply to observe their behavior, to murder and preserve intelligent specimens with no warning, or to join causes simply for the opportunity to study a group from the inside.
Seekers do not have significant permanent settlements in The Dark Woods, but frequently study The Dark Woods in depth, and use The Dark Woods to access the numerous worlds The Dark Woods is connected to.
Well armed Seeker Abductors (3 fighting, 1 stalking, 5 toughness, 2 tgh/2, 12 defense) have not seen all of your PC's specific anatomy before, and wish to collect you as samples to be studied on their home world.
 Sea Turtle
Sea turtles (1 wrestling, 2 swimming, 5 toughness, 2 tgh/2, 12 defense) are marine turtles with flippers that can grow up to 2 meters (7 feet) long and weigh up to 650 kg (1400 lbs.)
 Shark, Large
Many sharks (2 knockout, 4 swimming, 2 stalking, 4 toughness, 2 tgh/2, 14 defense) are active predators and some species average up to 4 meter (13 feet) long and 700 kg (1500 lbs.)
 Snake, Viper
A viper (3 knockout, 2 stalking, 1 toughness, 0 tgh/2, 12 defense) has venomous fangs which can be used to disable prey or to defend the snake when it is surprised or cornered.
Striders are bipedal canine lagomorphs. They are only coincidentally human-like. They have long floppy ears and short snouts with ape-like lips. Striders have a low center of gravity, more suited to staying on the ground than high-flying acrobatics. Striders are warriors who crave competition and glory. They have a strong natural instinct for loyalty, and are often employed as mercenaries in The Dark Woods.
Strider Mercenaries (2 fighting, 1 shooting, 3 quickness, 4 toughness, 2 tgh/2, 13 defense) with midevil weapons and armor believe the PCs are targets an undisclosed employer has hired them to kill.
 Squid, Giant
Giant squid (4 wrestling, 4 swimming, 2 stalking, 4 toughness, 2 tgh/2, 14 defense) are 500 kg (1100 lb,) 14 meter (46 foot) long, cephalopods. In spite of their enormous size giant squid are elusive creatures - living almost exclusively in deep oceans.
Troglodytes are a prehistoric humanoids, or “cave men.” Troglodytes do not necessarily live in caves, but their artifacts can be found in caves on worlds where they have been replaced by other species like modern humans. Some troglodytes are very similar to modern humans, and some troglodytes are more like the other apes except for walking on two legs.
The troglodytes of The Frozen Land have wide noses and a stocky build. These tough hunters are more talented at close-range combat then long range combat, and prefer to grapple with bison and other prey rather than hunting with javelins and bows.
Troglodyte Hunters (2 stalking, 3 fighting, 4 toughness, 2 tgh/2, 12 defense) armed with hide armor and stone age polearmes have ran out of prey, and have identified you as a legitimate source of protein.
Varana descended from human treasure hunters who established permanent settlements in The Dark Woods. Over the generations the essence of The Dark Woods has transformed them into a race of lizard men. Varana scavenge The Dark Woods seeking treasure to horde, and even get violently territorial about ruins they think hold particularly valuable secrets. They have a venomous bite that they have been known to use as a weapon of last resort.
The PCs are ambushed by Varana Guardians (1 knockout, 3 stalking, 2 fighting, 3 toughness, 1 tgh/2, 12 defense) who suspect the PCs of trying to find ruins they are protecting.
One common way for humanoids to adapt to the hostile environment of The Dark Woods is to become more wolf like. Most of these "wargs" are usually hard to kill, have enhanced natural senses, have sharp fangs and claws and enhanced strength.
Warg Hunters (3 stalking, 2 quickness, 2 fighting, 1 shooting, 4 toughness, 2 tgh/2, and 13 defense) are out looking for food, and your PCs are the least threatening prey they have seen all day.