Andyr Turon

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Andyr Turon[edit]

Template: Young Senatorial

Attributes & Skills[edit]

Dexterity 3D

Blaster 4D

Dodge 4D


Knowledge 3D+1

Alien Species 4D

Business (Great Guilds) 4D+1

Planetary Systems 3D+2

Streetwise 4D

Value 4D+1

Willpower (vs. Persuasion) 4D+1


Mechanical 2D+2

Communications 3D

Scanners 3D

Space Transports 3D

Starship Gunnery 3D

Starship Shields 3D


Perception 4D

Bargain 6D

Con (vs Fury-Users) 6D

Con 4D+2

Persuasion 5D


Strength 3D


Technical 2D

Equipment[edit]

Stylish clothing, hold-out blaster, comlink, 1000 credits.

Heavy blaster pistol: 3-7/25/50; 5D

Character Points[edit]

22

Force Points[edit]

3

Background[edit]

Andyr Turon believes in and serves a higher principle: an energy field, created by all living things, that surrounds us, penetrates us and binds the galaxy together. Life creates it and makes it grow.

It is called ‘commerce’.

For most of Andyr’s Guild colleagues, the Empire is a fact of life and often death, something to work for and feed, lest it feed on you. They are the Weak and they submit to the Strong. But it never sat right with Andyr. He didn’t worship the Strong or the Fury. He worshipped the Credit, that unassuming abstraction that contained within it any number of wishes and the promise of their fulfilment in one. He saw how money enabled people in one part of the galaxy turn their own resources into something completely different, bought and brought in from a distant star. He loved the negotiations, cutting deals so that everyone got just a bit of what they wanted. (Sure, there were sometimes losers, but that was part of the game. Nothing personal.) There was joy in commerce and, though young, he quickly saw how the Empire poisoned all that, stripping productive capacity with no respect for the to and fro of trade, and forcing planets to beg for goods in desperation rather than haggle and bargain as respected opponents across a table or comlink. Sure, so long as its links with the Great Houses were good, his Guild could sit back and squeeze its victims, but Andyr was left with a hollow feeling. That money wasn’t earned; there was no achievement, no fulfilment, no feeling of connection to the threads of trade that supported the galaxy. So when Andyr comes into contact with a heretical holocron, he may think the whole equanimity thing doesn’t sound like much fun, but the offer of a living, creative Force is worth the risk of turning against the Empire.

Andyr Turon is of the merchant house Galatra, lenders of money and enablers of trade deals. They insure cargoes and provide letters of credit. Mostly dealing with the houses of Tarkin and Organa, they respectfully and humbly provide support to keep the merchantile functions of those houses running. Via marriage, Galatra has many connections with both of those houses, and emulates the former's ruthless effeciency and the latter's passion and flamboyance. The Galatra house estate is located on the Organa capital world of Alderaan.

As such, Andyr has access to his own private yacht, as well as a number of small, fast vessels that are only lightly armed, since he and his entourage are expected to be constantly traveling on business. They can freely move through the Tarkin and Organa territories, as well as the Outer Rim, much of which is unclaimed by any House, being either war zones or simply worthless. These places, like the Imperial naval base at Nar Shadaa (once home to the legendary Hutts, the very first alien filth purged by the first Skywalker at the Founding), are free ports which can get a little rough. Andyr's assistant is Velasca Mantro, a Zeltron pleasure slave who actually has a head for numbers and is a capable spy, who acts as his pilot and personal agent. His superior is his uncle Valco Turon, one of the 7 Lord Factors of Galatra, the equivalent of a board of directors.