Aqua

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Name: Aqua Hair: Long ocean-blue hair that reaches down to behind her knees Skin: fair Eyes: navy blue eyes that seem to shimmer like the surface of a pond if you look closely. Cup size: C

Characteristics: Intelligence: +1 Perception: +1 Strength: -2 Stamina: +1 Presence: +3 Communication: +1 Dexterity: +2 Quickness: -2

Visual Age: 19 Size: -1 Faerie Might: 20

Virtues: Highly Cognizant(Minor, Supernatural, Free by virtue of magus-level creation) Fast Might Recovery(Minor, Supernatural) Increased Faerie Might(Major, Supernatural) External Vis(Minor, Supernatural) Faerie Sight(Minor, Supernatural) Faerie Speech(Minor, Supernatural) Humanoid Faerie(Minor, Supernatural) Immune to Water(Minor, Supernatural) Positive Folktales(Minor, Social Interaction) Greater Power(Major, Supernatural)x2 Focus Power(Major, Supernatural) Muse(Minor, Supernatural, Page 56 House of Hermes-Societates)

Flaws: Vulnerable to Fire(Major, Supernatural) Small Frame(Minor, General) Traditional Ward(Minor, Supernatural, Iron.) Driven(Major, Personality, To be married to Leon.) Obsessed(Minor, Personality, Leon) Motion Sickness(Minor, General)

Personality Traits: Flirtatious 0(+3 when dealing with Leon) Shy +1(-1 when dealing with Leon) Cheerful +2 Loyal 0(+3 to Leon only) Inquisitive +2

Reputations: None

Combat: Soak: +1

Pretenses: Occitan(Expansive Vocabulary) 5 Charm(Courtly Love) 3 Swim(Diving) 2 Awareness(Faerie Sight) 4 Intrigue(Plotting) 3 Music(Singing) 3 Latin(Poetry) 3 Etiquitte(Magi) 2 Code of Hermes(Apprentices) 2 Athletics(Grace) 3 Faerie Lore(Courtly Faeries) 3 Magic Theory(Aquam) 3 Faerie Speech(Casual conversation) 2

Equipment: A flowing cyan gown An osmium necklace with a single round sapphire.

Faerie Powers: Focus power- Soul of the Lake Duplicates any non-Ritual Creo, Intelligo, Muto, or Rego spells pertaining to freshwater at a cost of 1 Might point per magnitude of the effect. Like many focus powers, the limiting factor is the faerie's motif.

Allure 0 point, Init –1, Mentem (1 intricacy point on cost.) This power causes the faerie to seem more attractive and pleasant than it really is, granting a +3 bonus on all rolls that involve impressing or convincing others. Costs 10 spell levels (Base 3 +1 Touch +2 Sun)

Enthralling Sound 3 points, Init –3, Mentem Allows a faerie to create a particular emotion in any group of people that can hear it. Fear, loyalty, and infatuation are popular choices. This power also increases the intensity of an emotion that already exists. A stress roll with an appropriate Personality trait against an Ease Factor of 9 allows a victim to overcome this power’s effect. Costs 30 spell levels (CrMe Base 4 +2 Voice +2 Sun +2 Group)

Kiss of the Mermaid 2 points, Init –3, Aquam (1 intricacy point on cost.) Allows the person kissed to breathe under water until he walks upon dry land. Costs 30 spell levels (Base 4 +1 Touch, +4 Until, +1 Part)

Aqua's Tears 0 points, Init -1, Aquam (1 intricacy point on cost) Allows a faerie to summon a small drizzle of water to fall down on top of a person's head, by expending one extra might point these can be turned into ice crystals which contain a small amount(about 1/20th a pawn each) of Aquam Vis, these crystals only persist beyond the power's duration if gathered into a full pawn's worth. Costs 15 spell levels (CrAq Base 4, +2 Voice, +1 Diameter.)

Notes: Greater Power- Allure(10 levels), Enthralling Sound(30 levels), Kiss of the Mermaid(30 levels), Aqua's Tears(15 levels), 15 spell levels turns into 3 intricacy points.

See Leon Duval for story details.