Arlak Earthspeaker Vaimei-Laga

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A character in the POA_PBP Princes of the Apocalypse campaign.

Arlak Earthspeaker Vaimei-Laga[edit]

  • Class: Monk (Elemental) 6
  • Race: Goliath
  • Alignment: Lawful Neutral
  • Background: Hermit
  • Proficiency Bonus: +3
  • XP: 10,500

Personality and History[edit]

An apprentice shaman of her clan, Arlak has left the high mountains to follow her dreams.

  • Personality:
  • Ideal:
  • Bond: I must destroy the evil that I have seen in my dreams
  • Flaw:

Attributes[edit]

  • STR 14 (+2)
  • DEX 17 (+3)
  • CON 14 (+2)
  • INT 10 (+0)
  • WIS 14 (+2)
  • CHA 8 (-1)

Saves[edit]

(* = proficiency)

  • STR +5*
  • DEX +6*
  • CON +2
  • INT +0
  • WIS +2
  • CHA -1

Skills[edit]

  • Athletics +5
  • History +3
  • Religion +3
  • Insight +5
  • Medicine +5

Tools and Languages[edit]

  • Drums
  • Herbalism kit
  • Common, Giant, Primordial

Feats[edit]

  • Ritual Caster, Druid

Traits and Abilities[edit]

  • Racial Traits
    • Stone's Endurance: 1d12+2 damage reduction 1*rest
    • Powerful Build: Count as Large for carrying capacity, pushing, dragging and lifting
    • Mountain Born: Acclimatised to high altitude and cold climates
  • Class Traits
    • Class Proficiency: Simple weapons, short swords
    • Unarmoured defence
    • Martial Arts (Dex instead of str for monk weapons+unarmed, +1 bonus unarmmed strike a round)
    • Ki (Flurry of blows, Patient Defence, Step of the wind)
    • Unarmoured movement
    • Deflect missiles (Reaction to reduce missile damage by 1d10+9. If damage = 0 can spend a Ki to throw it back)
    • Slow fall (Reduce falling damage by 25 points)
    • Stunning strike (1 ki to attempt stun opponent for 1 round)
    • Elemental attunement
    • Earth Tremor (2 ki)
  • Background Traits
    • Discovery: Has discovered some esoteric and potentially dangerous knowledge

Combat[edit]

  • HP: 45/45
  • Hit Dice: 6/6 (1d10+2)
  • AC: 15 (10 + Dex modifier + Wisdom modifier)
  • Initiative: +3
  • Movement: 45'
  • Attack: Spear (+6, 1d6/1d8+3 (1h/2h))
  • Attack: Unarmed (1d6+3, +6, counts as magical)

Equipment and Treasure[edit]

  • Spear
  • Medium sized ritual drums
  • Explorer's pack
    • Backpack
    • Bedroll
    • Tinderbox
    • 10 torches
    • 10 days of rations
    • Waterskin
    • 50' hemp rope
    • 2xGreater healing potions (4d4+4?)
    • 2xstandard healing potions (2d4+2)
  • Mess kit
  • Draft Horse
  • Tack for horse (riding saddle+bridle)
  • Sling + 100 bullets
  • Common clothes
  • Winter blanket
  • Herbalism kit
  • Spellbook - a collection of small sacred objects used to cast the ritual spells
  • Somewhere between 40 and 50 gp left

Spellcasting[edit]

  • Spell attack: +5
  • Spell DC: 13
  • Ki: 6 (Max per spell = 3)
  • 2 Ki
    • Earth tremor (10' PBAoE. vs Dex, fail = 1d6 damage+prone. Loose earth or Stone becomes difficult terrain. +1 Ki = +1d6)
    • Flying Boulder Strike (3d10B and 20' push and prone at 30' vs Str, success = half damage + no push or prone. +1ki = +1d10)
  • Ritual
    • Speak with animals
    • Purify food and drink