Arturo Galeheart

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A character in the POA_PBP Princes of the Apocalypse campaign.

Arturo Galeheart[edit]

  • Class: Bard (College of Lore) 5
  • Race: Half-Elf
  • Alignment: Chaotic Neutral
  • Background: Sage
  • Proficiency Bonus: +3

Personality and History[edit]

Arturo is the unacknowledged bastard by-blow of an Elven king. He makes a living with his wits and his music.

  • Personality: I would rather make a new friend than a new enemy.
  • Ideal: What is beautiful points us beyond itself towards what is true.
  • Bond: Somewhere out there, an epic ballad waits to be written about me, and I have to live a life worthy of it.
  • Flaw: I remember every insult I've received and nurse a grudge against everyone who's ever wronged me.

Attributes[edit]

  • STR 8 -1/+2
  • DEX 14 +2/+5
  • CON 13 +1/+4
  • INT 13 +1/+4
  • WIS 14 +2/+5
  • CHA 18 +4/+7

Saves[edit]

  • STR 0
  • DEX +6
  • CON +2
  • INT +2
  • WIS +3
  • CHA +8

Skills[edit]

  • Arcana
  • History
  • Deception (double proficiency, +10)
  • Intimidation
  • Performance (double proficiency, +10)
  • Persuasion
  • Sleight of Hand
  • Stealth
  • Investigation
  • Insight
  • Perception
  • Medicine

Tools and Languages[edit]

  • Thieves’ Tools
  • Lute
  • Pan flute
  • Horn
  • Languages: Common, Elven, Sylvan, Undercommon, Draconic

Traits and Abilities[edit]

  • Racial Traits
    • Darkvision 60'
    • Advantage on Saves v. Charm
    • Can’t be put to sleep by magic
  • Class Traits
    • Researcher: If I don't know information, I know where to find it.
    • Bardic Inspiration: 1d8 x 4, per short rest
    • +1 to nonproficient checks
    • Add 1d6 to healing after a short rest, if the creature is healing HP
    • Two skills gain double proficiency bonus
    • Countercharm
  • College of Lore:
    • Cutting Words (hostile inspiration w/in 60 feet)
  • Feats
    • Skilled

Combat[edit]

  • HP: 39
  • Hit Dice: 6/6 (1d8+1)
  • AC: 15
  • Initiative: +2
  • Movement: 30
  • Attack: Rapier +5, 1d8+2

Equipment and Treasure[edit]

  • Gear:
    • Backpack
    • Finely Made Cloak with a multitude of inner pockets
    • Ink, Quill, Pocketknife, A letter from a deceased druid, written in a cipher I can't break
    • Bedroll, 5 candles, 5 days rations, waterskin, disguise kit, signet ring
    • Healer's Kit, Chalk (several colors), 50' silk rope
  • Weapons & Armor:
    • Rapier
    • Studded Leather
    • +1 Cloak of Protection
  • Tools:
    • Lute
    • Horn
    • Thieve's Tools
  • Cash on Hand
    • Belt pouch with 10gp
    • 6x 100gp gems.
    • 150gp in assorted coins and gems
  • Loot
  • Logistics
    • Riding horse, with tack & saddle, saddlebags.

Spellcasting[edit]

  • Spell attack: +6
  • Spell DC: 14
  • Cantrips:
    • Prestidigitation
    • Mending
    • Dancing Lights
  • 1st level (4/day)
    • Sleep -- knock 5d8 hit points of creatures unconscious (PHB pg 123)
    • Cure Wounds -- Cure 1d8+Cha HP to touched target, +1d8 with higher-level slots. Pg 230.
    • Unseen Servant
    • Identify, Pg. 252.
    • Tasha's Hideous Laughter
  • 2nd level (3/day)
    • Crown of Madness, pg. 229
    • Zone of Truth
    • Protection from Poison (Cleric)
  • 3rd level (3/day)
    • Fear
    • Speak with Dead
    • Plant Growth (Ranger)