Beaver dam crocodiles

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TREBA DODAT: perception DC za vidit kroks, athletics dc 15 za izać iz vode na obali, beaver damn je hard terrain, past u vodu kad krokodil grizne dc a5 acrobatics check.

Creature stats[edit]

Swamp croc.JPG

Combat map[edit]

Beaver damn.jpg

The beaver dams and lodges are difficult terrain.

Rule reminders[edit]

Aquatic combat[edit]

Creatures using powers with the fire key word take a -2 penalty to attack rolls.

Characters using weapons other than spear and crossbow take a -2 penalty to attack rolls.

Creatures with the aquatic ability gain a +2 attack bonus against creatures without this ability.

Creatures use their swim speed. Creatures without a swim speed use their athletic skill.

Athletics (swim)[edit]

Swimming.JPG

Suffocation (during combat)[edit]

While a character is holding his breath, he must make a DC 20 Endurance check at the end of his turn in a round where he takes damage. A failed check results in a loss of a healing surge. A character without healing surges takes damage equal to his level.

Escaping from a grab[edit]

Escape.JPG

Skill challenge: Skinning[edit]

Skill challenge complexity 1 (4 successes before 2 failures) per crocodile.

Primary skills: Athletics, Heal, Nature, Perception

Each skill can only be used to accomplish 1 success towards the overall skill challenge unless noted otherwise.

Part 1 – Battling the Beasts[edit]

Making any of the checks listed below during combat require a minor action. A failed check counts as 1 failure for that particular crocodile.

Athletics (DC 14, maximum 2 successes) You make an Athletics check before any melee attack. If successful you make a melee attack and deal damage normally. The combination of a successful Athletics check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Heal (DC 19) This use of Heal can only be attempted on a wolf that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.

Nature (DC 12, maximum 2 successes) You are familiar with the crocodiles’ anatomy and can direct blows to areas that are more likely to drop the beasts more quickly. +1 to the next attack made by you or an ally.

Perception (DC 14, maximum 2 successes) You make a Perception check before any ranged attack. If successful you make a ranged attack and deal damage normally. The combination of a successful Perception check and a successful hit cause minimal damage to the crocodile's skin and counts as one success in the skill challenge.

Perception (DC 14) This use of Perception can only be attempted on a crocodile that has already taken damage.

You notice a vital area of the crocodile that has already been damaged. Direct your next attack to that spot may cause it additional pain. If successful, you deal +1d6 damage on your next attack if you hit.


Part 2 – Skinning the Beasts[edit]

Perception (DC 8, assist) You provide direction regarding where and what to cut. +2 to the next Nature check.

Nature (DC 12, maximum 4 successes) You know how to field dress the animals taking only the parts of the corpses that will be valuable.

Religion (DC 12) If you worship a nature deity, you can say a prayer for the fallen crocodiles.

Part 3 – The Reward[edit]

100 xp per successful skinning.

10 sp per skin. A Diplomacy check (DC 16) can fetch the price up to 12, or (DC 20) up to 14 sp.