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Rune changes[edit]

  • Runes are the basic magical mapping system of the universe personified. They exist as part of a great Wheel. All magic is ultimately Rune Magic in some form.
  • The runes are different here - they map to an ascending scale of Wheels. These are:
    • The Eight Elemental runes. The Primal Wheel of Fire,Air,Water,Earth, and the Spirit Wheel of Sunlight, Darkness, Moon and Storm.
    • The Form Runes. Plant,Beast,Dragon,Folk,Spirit. Each one expresses an ascending order up the chain of being. It is seen as a wheel of four with Spirit at the centre.
    • The Power Runes. In ascending order Stasis/Change [Elemental Power] then Death/Life [Plant],Harmony/Disorder [Beast],Truth/Illusion [Dragon], Fate/Luck [Man/Folk].

These map out ascending wheels of the Powers that the Forms contend with.

    • The Condition Runes. Mastery, Magic, Trade[Balance], Law/Chaos,Infinity. These form two wheels; the Conditions of Magic,Mastery and Balance and the High Runes of Law/Chaos and Infinity.
    • The Lesser Runes. Metal, Cold, Ice, Dark Earth, Green Earth, etc.



The Gods and goddesses that remain.[edit]

All deities are described very basically. All the Gods and goddesses of the rude Pantheon are In italics. The Church is built around a combination of romanesque local god acquisition and the practicalities of both mortal and divinity surviving the age of Powers.

A note on the condition of Gods.

  • A Returning God is one who was suppressed during the reign of the Powers. Their influence in the world is now far more embedded in what they represent, with much less free will.
  • A Broken God is one who was used and abused in some manner by the Powers. Most have suffered power loss and permanent disabling/crippling injuries of some sort. They cannot really be worshipped with any regular expectation of help, but provide a general amount of power for priests of a pantheon [such as the rude Pantheon] to draw upon.
  • A Dead God is just that - gone from the world. You will note that no major god is truly dead - someone/thing has taken their place.More minor deities tend not to have as well defined a portfolio for some ambitious demibeing to occupy.

There were three major Courts or Pantheons before the Powers, and a broken wreck of these after. Lords of Law Major

  • The Dragon Spirit Wind Cold . Was killed and 're embodied' in one of his sons.
  • The Warrior Chivalry, valor, war. A Broken God.
  • The Ruler Tyranny, conflict, fitness to rule. A Broken God.

These brothers, while they have not set aside their viewpoints, now have a truce of compact.

  • Traps. A Silent God, unheard from since the time of Powers.
  • The Maker Smithing, building . A returned God. Dwarves refuse to worship him.
  • The Primal Dragon Conquest, Trickery. A broken Goddess. Her worshippers now only gain divine aid through blood relation.
  • The Dark Guide Death, magic, vanity. Scarred and enslaved by the powers, she is now the Goddess of Death only, and consort to the unnamed god of Afterlife.
  • Far Walker Protection, exploration. A Broken Goddess.

Lesser

  • Brother Time, time, the infinite. Dead - the post is now filled by a league of divinities.
  • Scribes, writing, study, lore. Dead, though many strive to fill this position.
  • Ships, sea voyages, sailors. A returned God, now considered fickle. Proprietry worship only.
  • Light, Order, Stability, steadfastness. Dead. A Solar of odd heritage holds this 'post'
  • Peace, serenity, inner knowing .Dead and returned. One of he few gods to come through the time of Powers with inner honor intact.
  • Animals, geneology, purification. Gave himself to the Old Ways as is now part of their 'pantheon'

Circle of Nature Major

  • The grey sage. Knowledge, Magic. A Broken god, enslaved and drained by the Powers.
  • Crom Cruach. Darkness, earth, stealth, trickery. Something awoken by the Deepfolk during the time of Powers, a grim, silent goddess who survived by never being anywhere.
  • Mother Nature/great mother. Nature, forests, fertility, flora/fauna.(Humans). A returned goddess.
  • The Wanderer' Roads, travel, trade. Dead. Replaced by a folk who returned from the edge of the worlds to do it.
  • The Storyteller Humor, wisdom, trickery. The other God to survive without betraying his nature, this deity played a dangerous game of high Drama cat and mouse with the Powers most decadent and most in need of amusement . He is now the prime dwarf god...
  • The dark god Underworld, crimes, murder. A broken God, made blind.
  • The horned King Nature, Freedom, hunting, animals.(Humans). A formerly enslaved God, broken to the demands of the Powers to service their creations. Now a suspicious, lonely and haunted version of himself.
  • The Sun Prince The Sun, Light, Healing. A returned God, whose special place as ruler is now reduced to humble tasks.
  • The Thief of Heaven Secrets, intrigue. A Broken god, literally a twisted Shadow of its former self.

Lesser

  • Insects and industry. Broken and twisted to many tasks. Now beyond the reach of all but a few followers of the Old Way.
  • Astronomy, Wanderers. Dead. His dying was cruel and long.
  • Rivers and lakes. Broken and enslaved, now a haunting echo confined to magic gifts over or in water.
  • Plague, famine, disaster. Dead. Her sphere is contested by foul things of the outer planes.
  • Destiny, the future, foretelling. A Returned God, now considered fickle.


Courts of Chaos: Major

  • The Fae Queen Arts, Music, Magic. A partly enslaved and broken god who survived by dissappearing into their spheres of influence. Now darker in attitude.
  • The Taker War, frenzy, slaughter, panic. Broken and enslaved. This god is now near mindless and lends only the powers that bear his name.
  • The Champion War, territory, leadership. Now blind, crippled and forced to depend on others.
  • The Master Strength, courage, fitness. Dead. A human with mighty relics of the god stands in his stead.
  • The spider Darkness, spiders, deceit. Broken and enslaved.

Lesser


  • The Player Poetry and the Arts. Insane.
  • The Wild man Beasts, nature. Broken
  • The Sea Lord Oceans, seas, water. Broken and enslaved.
  • The Frost Lord Cold, winter. Broken
  • Mann the Walker Individuality, Liberty. Broken.


Religion, like other things, goes through cycles. The current cycle in Eastmarch is toward the Church of the Child.