BreakingtheWheel

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Breaking the Wheel
An Exalted Campaign using Kasumi's Apothesis ruleset

Game Threads[edit]

Recruitment Thread
In-Character Thread
Out-of-Character Thread

Campaign Background[edit]

Legend: The Scavenger Empire[edit]

Backstory[edit]

It was Lookshy's darkest day. The Mask of Winters had struck with all of his might, summoning hordes of hungry ghosts riding undead monsters of a lost age. Though the Dragon-Blooded fought bravely, the odds were too great. It seemed as though Lookshy's prophesied end had at last come.

And then dawn broke over the horizon. A Solar Circle had dispelled the miasma of the lost city of Denandsor, and now the might of the First Age was unleashed upon the Deathlord's forces. Automata marched in formation, wreaking havoc on the undead forces, and golden heroes cast the Deathknights back down to the depths of the Underworld.

Though the battle was won, it was not without great cost. Much of Lookshy was badly damaged, if not outright destroyed, and many of its leaders fell that day. So, a solution was proposed: Lookshy would ally in perpetuity with the Solars of Denandsor, swearing loyalty and assistance in any way possible. The Chosen of Sol Invictus accepted.

Setting Details[edit]

Basically, Denandsor is isolated, but has a great deal of wealth. Lookshy has location and legitimacy, but is recovering from a grievous blow. A working set of Auspicious Passage Gates between the cities were rediscovered by the Solar Circle, letting them transport personnel and goods instantly. While their governance of Lookshy is strictly "temporary", it seems obvious to the average man on the street that the Solars are likely there to stay. Trusted thaumaturges and savants are allowed into Denandsor, and are reactivating factory-cathedrals and the like.

The (formerly) Lost City is protected by both the surviving automata and booby traps, but also by its still-imposing reputation, giving the Circle a measure of security. They are also running Lookshy, but serve primarily as "protectors"; while they can intervene in the city's politics, their main focus is helping rebuild the badly-damaged Seventh Legion. Denandsor and Lookshy are fast becoming sister cities; while this not only strengthens the River Confederation and its leaders, it also serves worry both the Deathlord Mask of Winters, and the Realm, to boot.
As can be imagined, Lookshy and Denandsor are rather pleased by this.

Changes to Creation[edit]

  • One epic change to Creation achieved by the Circle:
    • Denandsor's curse has been lifted, and the artifacts and magics therein were used to intervene in a massive war between Lookshy and Thorns. The Mask of Winters was badly hurt, but Lookshy was also half-ruined. The Seventh Legion and the Solar Circle of Denandsor are now allies, at the head of a revitalized Confederation of Rivers.
  • One faction in the setting that CANNOT IGNORE this epic accomplishment:
    • The Realm. Until this time, no single nation has approached the sheer size and power of the Realm; now the Confederation of Rivers, united behind the Solar Exalted and Lookshy like never before, threaten to eclipse them.
  • One faction which profits from the epic change:
    • Lookshy, and the Confederation of Rivers at large. Their power has been reinforced with the technology of Denandsor; a circle of powerful Solar Exalted have helped to protect the River Province; and the Mask of Winters has been forced to retreat, having been soundly defeated. All this has occured while the Realm is paralyzed by infighting. It is easy to see how the Confederation would be pleased by this series of events.
  • One faction which is badly hurt by the change:
    • The Mask of Winters has lost two experienced deathknights during the Siege of Lookshy, and a large portion of his armies. Juggernaut was crippled in the battle by First Age weapons and crawled back to Thorns, minus its left arm. Now the Deathlord broods in his citadel in Thorns and plots his revenge. (Many of the Range-Towns of the Marukani were also badly hurt in the war, as they lay directly in the marching path between Lookshy and Thorns.)
  • Up to three factions or setting elements who are irrelevant to the campaign:
    • The Wyld/Raksha, The Guild, The Autocthonians.

Characters[edit]

Yushoto Sahi, aka SMOKE WOLF and The Deadeye General[edit]

Yushoto Sahi, aka SMOKE WOLF and The Deadeye General

VERALI NOELAN, Keeper of the Solar Flame[edit]

VERALI, Keeper of the Solar Flame

XIAO PUNG, THE RELENTLESS INQUISITOR[edit]

XIAO PUNG, THE RELENTLESS INQUISITOR

JORIM, the Heart of the Sword[edit]

JORIM, the Heart of the Sword

NPCs[edit]

NPCs

House Rules[edit]

• All Reflexive Charms may be used freely by all awakened Essence users, without reference to other Charms, actions or Combos, as per the Dragon-Blooded rules for Reflexive Charms. I.E., Reflexive Charms do not count against the "one Charm per action without a Combo" rule.

• All powerbows have a speed of 5, not 6.

Kata System for Martial Arts.