Canards

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  • The most numerous of the duck sub-breeds, the canard is what the world thinks of when someone mentions a duck. They typically have brown plumage with white or grey flecks, occasionally darkening all the way to black or lightening nearly to a yellow-tan. Both males and females have this colouration, with some males manifesting a green-grey bill instead of the normal yellow/orange one. Their feet tend to be the common orange with darker webbing between the toes. Canard ducks make up roughly half to two-thirds of the total duck population of Glorantha, showing their lineage connection to Canarda the Egg Mother through their reproductive proficiency. It is said that both Grandmother Duck and Canarda were traditional canards and are frequently drawn or depicted that way in holy works.
  • STRength: Roll 2D6 and add three to the final result.
  • CONstitution: Roll 2D6 and add six to the final result.
  • DEXterity: Roll 2D6 and add six to the final result.
  • SIZe: Roll 1D6 and add six to the final result.
  • INTelligence: Roll 2D6 and add six to the final result.
  • POWer: Roll 2D6 and add six to the final result.
  • CHArisma: Roll 2D6 and add six to the final result.


  • New skill Sardonic Manipulation (INT+Cha) pc's start off with +25%

Basic skills[edit]

  • Athletics +10%,
  • Perception +10%,
  • Persistence +5%
  • Resilience +10%
  • Crossbow+5%


  • Pick Two +10%
    • Boating, Dodge, Driving, First Aid, Influence, Persistence, Sleight, Stealth


  • Pick Two combat +10%
  • Any

Advanced skills[edit]

  • Language (Beastspeech) +50%,
  • Lore (Regional) could be Bog/swamp lore


  • Pick Two
    • Craft, Dance, Lore, Play Instrument, Streetwise, Tracking