Capricorn

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Capricorn

As a true Satyr he is one of the immortals. He lived most of his early life in the land of legends. One day someone noticed that the dragons were starting to disappear, most did not care till members of their own races started to disappear also. The Lords of Legend realized that their land was slowly vanishing, they needed a new place to call home. The Lords called one member from each of the prime races (Pixie, Elves, Dwarves, Giants, and Satyr) together. They were sent out to the various planes in the hope of finding a suitable world to populate.

Pan, as he was then called, landed on the this world and soon met Taurus. The two has similar ideas, Taurus wants to rule the planet, and Pan wanted .... something similar, in truth, to make the planet suitable for the Lords all the life on the planet would have to go. As power was the key to making both creatures plan work they decided to work together.

They thought up the Zodiac and the two co-founded the group with Pan changing his name to Capricorn. He has tried to make the planet more suitable for the Lords, but the people just keep multiplying. He is a hopeless womanizer and flirts with any and every female that he comes across. He will not attack the fairer sex and would flee before causing any harm, after giving them his number of course, after all, they may change their mind.

Capricorn PL 12 (180PP)

Init +3; 45ft (Run), 50ft (Teleportation); Defense 19/16 (6 Base, 3 Dex); BAB +6; +8 Melee (2S Punch), +9 Ranged (10 Paralysis); SV Dmg +4 (10 Protection), Fort +4, Ref +3, Will +6; Str 14, Dex 16, Con 18, Int 14, Wis 18, Cha 18 (Total 68PP)

Skills: Diplomacy 4/+11, Bluff 0/+3, Perform [Pipes] 8/+12, Sense Motive 3/+7, KS: Sorcery 6/+8, KS: History 2/+4, KS: Music 3/+5, KS: Poetry 2/+4 (Total 28PP)

Feats: Attractive, Assessment, Iron Will, Indomitable Will, Rapid Healing, Trance, Blind Sight, Immunity [Aging] (Total 16PP)

Powers:

  • Sorcery +12 (Source: Mystical; Effect: Mind Control, Force Field, Telepathy, Illusion, Paralysis, Shapeshift, Teleportation; Flaw: Focus [Pipes]) (Cost 6 / Total 72PP)
  • Running +3 (Source: Mystical) (Cost 2 / Total 6PP)

Weakness:

  • Quirk: Will not attack a female character (10pts)