Catwoman, PL11

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Catwoman[edit]

PL: 11; Init +8 (+3 Dex, +5 Super-Dex); Defense 20/11 (+1 Base, +3 Dex, +1 Dodge, +5 Super-Dex); Atk +11 Melee (+8 Base, +2 Str, +1 Attack Focus: Cat-Of-Nine-Tails Whip), +11 Ranged (+3 Dex); SV Dmg +2, Fort +2, Ref +8 (+5 Super-Dex), Will +2; Str 14, Dex 17, Con 15, Int 14, Wis 14, Cha 16.
Skills: Acrobatics +11, Balance +11, Bluff +11, Climb +12, Computers +5, Demolitions +5, Diplomacy +11, Disable Device +14, Drive +11, Forgery +8, Handle Animals +11, Hide +11, Jump +11, Knowledge (Antiquities) +14, Move Silently +11, Open Lock +11, Repair +5, Ride +11, Search +8, Sleight of Hand +11, Spot +8.
Feats: Accurate Attack, Animal Affinity-(See Design Notes), Attack Finesse, Attack Focus (Cat-Of-Nine-Tails Whip), Attractive, Dodge, Evasion, Expertise, Hero's Luck, Improved Disarm, Improved Trip, Rapid Strike, Suprise Attack.
Powers: Super-Dexterity +5; [Extras: Super-Charima; Source: Training; Cost: 5pp].
Equipment: (all Devices, all Source: Super-Science) Cat-Of-Nine-Tails Whip [Weapon +4S; Extra: Snare; Cost: 2pp], Claw Gloves [Natural Weapon +3; Extra: Climbing; Cost: 2pp], Gadget +10 [Cost: 1pp].

Design Notes:

  • Catwoman's Skills were bought using the Errata Option "Reduced Skill Costs" at 1:3.
  • Animal Empathy Feat is found in Crooks (p. 114). If you don't have this book, substitue the feat with the power [Mind Control +2; Flaw: Limited-Animal Control; Source: Training; Cost: 1pp]
  • The design of this character is heavily influenced by the methods used to design the Freedom City Character Raven.