Catwoman PL10 (150PP)

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Catwoman

PL 10 ( 150pp ); Inititive +9 (Dex, Improved Inititive); Defense 22 (15 flatfooted*); Spd 30ft; Atk +12 (+4 claws, +0 whip); SV Tou +3*/+6 in suit, Fort +3, Ref +10, Will +4; Str 12, Dex 20, Con 16, Int 14, Wis 18, Cha 19

Skills: Acrobatics +13, Bluff +11, Climb +13, Disable Device +10, Gather Information +8, Handle Animal +12, Intimidate +8, Knowledge (art) +6, Knowledge (streetwise) +10, Languages (Italian), Notice +8, Sense Motive +8, Stealth +13

Feats: Animal Empathy, Attack Specialization (claws) +1, Attractive +2, Benefit (Alternate Identity, Wealth +2), Dodge Focus +2, Elusive Target, Equipment +3, Evasion, Fascinate (Bluff), Fighting Style (Kung Fu), Improved Inititive, Minion +2 (cats), Second Chance (falling, triggering traps), Skill Mastery (Climb, Disable Device, Handle Animal, Stealth), Sneak Attack +1, Ultimate Effort (Reflexes)

Equipment:

  • Costume (3ep),
  • Utility Belt [binoculars, caltrops, multi-tool, night vision goggles, whip] (9ep),
  • Cat Claws [Claws +1; Extra: Mighty, Penetrating] (3ep)

tradeoffs: -4DC/+4Atk, -2Tou/+2Def complications: obsession, reputation, rivalry, secret