Character:Salamander

From RPGnet
Jump to: navigation, search

Character Name: Salamander

Game: http://wiki.rpg.net/index.php/Once_more_with_feeling

Gender: born female

Concept: rebellious enlightened mortal savant

Motivation: replace the lore lost in the Usurpation

Intimacies: the wellbeing of her mate Anshu, the goodwill of her teacher Raksi

Caste: No Moon

Spirit Shape: a blue magpie

Tell: Yellow Bird Eyes

Anima: a stooping magpie with wings and talons extended

Statistics[edit]

Attributes: --Physical-- Str: 2 Dex: 4 Sta: 5

--Social-- Cha: 4 Man: 3 App: 5

--Mental-- Per: 5 Int: 5 Wit: 5

Abilities:

--WAR-- Athletics 1 Awareness 1 Dodge 3 Integrity 5 Martial Arts 3 (+3 Whips & Chains) Resistance 2 War 1

--LIFE-- Craft (Air) 5 Craft (Fire) 5 Craft (Water) 5 Craft (Wood) 5 Larceny 4 Linguistics 3 (Rivertongue (native); High Realm, Old Realm, High Holy Tongue) Presence 1 Socialize 1 Stealth 2 Survival 4

--WISDOM-- Investigation 2 Lore 5 Medicine 2 Occult 5

Backgrounds: Manse 3 (Gemstone of Spoken Language) Mentor 3 Reputation 1 Resource 3 Solar Bond 5 Tattoo Artifact 1 (Hearthstone Amulet)

Knacks: Humble Mouse Shape Prey's Skin Disguise Changing Plumage Mastery Subtle Silver Declaration Twin-Faced Hero Deadly Beastman Transformation (9pts) --Wings --Feathers --Inexhaustible

Charms: STA Bruise Relief Method Halting the Scarlet Flow Willful Neglect of the Maimed Ox-Body Technique (x4)

APP Hide of the Cunning Hunter One of the Herd Clover Can't Be Found Perfect Symmetry

INT Form-Fixing Method Terrestrial Circle Sorcery (Disguise of the New Face, Emerald Countermagic, Emerald Circle Banishment, Infalliable Messenger, Open the Spirit Door) Celestial Circle Sorcery (Ivory Orchid Pavilion, Swift Spirit of Winged Transportation) Iron Circle Necromancy (Door of the Dead, Bone Puppet Dance)

MA Sensuous Torment

Virtues: Compassion: 2 Conviction: 4 Temperance: 4 Valor: 2

Virtue Flaw: Curse of the Humble Sloth

Willpower: 10

Essence: 5

Personal: 25 motes Peripheral: 56 motes Committed: 1 mote

Health 0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/I/dead

Custom Charms[edit]

Willful Neglect of the Maimed

Cost: 4m, 1wp; Mins: Stamina 5, Essence 3; Type: Simple

Keywords: Combo-Basic

Duration: One Action

Prerequisite Charms: Halting the Scarlet Flow

The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.

Combat Stats[edit]

Join Battle: 6

Dodge DV: 6

Attacks:

Clinch: Spd 6 Acc +0 (7) Dam +0 (2B) Rate 1

Kick: Spd 5 Acc +0 (7) Dam +3 (5B) Def -2 (5) Rate 2

Punch: Spd 5 Acc +1 (8) Dam +0 (2B) Def +2 (9) Rate 3

Exceptional Whip: Spd 5 Acc +2 (9) Dam +2 (4B) Def +1 (8) Rate 2

Description[edit]

Salamander is a slim young woman with raven dark hair and eyes with brilliant yellow irises like her spirit shape. Although she appears delicately built and often languid, she can move quickly and with little rest. Usually she ties her hair back in a high pony-tail with enough loose at the front for an even fringe. She prefers to wear baggy pants and a lightly cut robe, with an undershirt when the weather cools but she is as content to wear a few belts and bangles on occasion: modesty is not a concept that survived her education with Raksi. Typically she dresses down, although she's stunning in a formal gown. Silver tattooes near the base of her throat hold a blue-green hearthstone.

History[edit]

Salamander grew up in a deeply pious Greyfalls family, but exhibited the undesirable trait of stubborn curiousity about matters that her parents considered to be the sole remit of their Exalted betters. The notion that their second daughter desired to be one of the heretical Scavenger Lords of the Scavenger Lands horrified them, but no measure of punishment was enough to dissuade Salamander from studying every scrap of lore that she could lay her hands on. Her adolesence was an unspoken war between their efforts to disrupt her informal studies and her own continued sabotage of efforts to arrange marriages. At the age of fourteen, they finally accepted that they would suffer less shame from simply disowning her and she was thrown out on the streets where bribed soldiers from the 23rd Imperial Legion ran her out of the city as a vagrant.

Life on the roads of the Scavenger Lands is not kind to the young and penniless. It is even more damaging to education. The drives to survive were far more tempting than those to expand her mind, so only formidable discipline allowed Salamander to continue to learn from every shamen, priest and scholar whose ear she could bend, to read everything she could beg, borrow or steal. It was the latter than nearly killed her. Working as a servant for a scavenger lord called Seska she filched a half-ruined text on the Shogunate-era sage Eyem, assuming that her employer would not concern himself with the whereabouts of damaged goods. She was wrong and the outcaste tomb raider decided to make an example of the thief, summoning a demon to track her down and retreive the text.

Within minutes, Salamander was dragged kicking and screaming in front of him, still clinging to the book, spitting defiance. Seska, amused, gave her a choice. Surrender the book and he'd just give her to his guards as entertainment. Refuse, and the demon could have her. Salamander picked the demon.

And Luna chose Salamander.

Since then, Salamander has crossed much of the scavenger lands, collecting and on occasions sharing various lore. Her initiation into the Silver Pact took place under the auspices of Raksi, Queen of Fangs, who proved a domineering mistress... and one whose displeasure Salamander does not wish to court. They remain on cordial, if distant terms. Having explored as far south as Rathess and as far north as Crystal, Salamander has to admit that the skills with a whip that Raksi taught her are practical, if somewhat troubling.

Manse[edit]

Salamander has a manse, a circle of dolmens on a barren, windy hillside east of Marukan. The stones are considered haunted by the local tribes, due to the queer songs that wail around the dolmens when the wind blows past them. The shamens in the area simply accept that the stones are Salamander's property. She makes her home predominantly in a Nexus attic that she's rented for several years now - cramming it with experiments, books and relics of the past that are practically worthless to anyone but her.

Experience[edit]

Spent: 56 Unspent: 53

Current Condition[edit]

Willpower: 4/10

Personal: 25/25 motes Peripheral: 40/56 motes Committed: 1 mote

Health 0/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-2/-4/I/dead