Chernobog

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Of Pax Draconis:

Background[edit]

Although born of a perfectly normal stone giant couple, Chernobog was by far the smallest adult in a society that prizes size and strength. When a party of adventurers traveled through the mountains, he was surprised to find that there were people smaller than he was. Rather than remain the butt of all jokes among his own kind, he went down to become the biggest SoB in the valley. It didn't quite work out that way.

In his own words: "When Chernobog was in mountains, plan was simple. Go down to little people. Be big boss, because no-one bigger and bossier. But little people got silly rules about who is boss. Fight back with tricks and teamwork. So Chernobog make new plan. Find little people to do little people stuff while he is being strong like mountain."

Chernobog has a deep, rumbling voice. His Common is flavored by Giant pronunciation and grammar, which translates to English with a Slavic accent.

Combat Block[edit]

HP: 31/31 Bloodied: 15 Healing Surges: 11/11 Surge Heals: 7

AC: 14 (10 + ½L + A +1 C) Fort: 17 (10 + ½L + Str +2 C) Ref: 11 (10 + ½L +1 C) Will: 11 (10 + ½L +1 R)
Initiative: +0 Speed: 6 Vision: Normal Passive Insight: 10 Passive Perception: 10

Ability Scores[edit]

Final:
Str 20, Con 16, Dex 11, Int 8, Wis 10, Chr 10

Initial:
Str 18, Con 14, Dex 11, Int 8, Wis 10, Chr 10

Skills[edit]

Trained:
Athletics +13, Endurance +7, Nature +7,

Untrained:
Acrobatics (Dex) -1, Arcana (Int) -1, Bluff (Cha) +0, Diplomacy (Cha) +0, Dungeoneering (Wis) +0, Heal (Wis) +0, History (Int) -1, Insight (Wis) +0, Intimidate (Cha) +0, Perception (Wis) +0, Religion (Int) -1, Stealth (Dex) -1, Streetwise (Cha) +0, Thievery (Dex) -1

Feats[edit]

Bludgeon Expertise

At-Will[edit]

Howling Strike (Barbarian At-Will 1)
Standard Action (Primal, Weapon)
Range: Melee weapon
Requirement: You must be wielding a melee weapon in two hands.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + 1d6 + Strength modifier damage (+5). At 11th level, 1[W] + 2d6 + Str. At 21st level, 2[W] + 3d6 + Str.
Special: When charging, you can use this attack as an MBA. If you are raging, you can move 2 extra squares as part of the charge.
Maul: +8 vs AC (Str + ½L + P + BX), 3d6 + 5 (Str) damage. Crit: 23.

Recuperating Strike (Barbarian At-Will 1)
Standard Action (Primal, Weapon)
Range: Melee weapon
Requirement: You must be wielding a melee weapon in two hands.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage (+5), and you gain thp equal to your Con mod (+3). If you are raging, the number of thp is 5 + Con mod. At 11th level, 1[W] + 1d6 + Str. At 21st level, 2[W] + 2d6 + Str.
Maul: +8 vs AC (Str + ½L + P + BX), 2d6 + 5 (Str) damage. Crit: 17.

Melee Basic Attack (Basic Attack)
Standard Action (Weapon)
Range: Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Maul: +8 vs AC (Str + ½L + P + BX), 2d6 + 5 (Str) damage. Crit: 17.
Throwing Hammer: +8 vs AC (Str + ½L + P + BX), 1d6 + 5 (Str + I) damage. Crit: 11.

Ranged Basic Attack (RBA) (Basic Attack):
Standard Action (Weapon)
Range: Ranged weapon
Target: One creature
Attack: Dexterity vs. AC (Strength vs. AC for Heavy Thrown Weapons)
Hit: 1[W] + Dexterity modifier damage (1[W] + Strength modifier damage for Heavy Thrown Weapons)
Throwing Hammer: +8 vs AC (Str + ½L + P + BX), 1d6 + 5 (Str) damage. Crit: 11.


Encounter Powers[edit]

Avalanche Strike (Barbarian Encounter 1) Standard Action (Primal, Weapon) Range: Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage Maul: +8 vs AC (Str + ½L + P + C + BX), 6d6 + 5 (Str) damage. Crit: 41. Throwing Hammer: +8 vs AC (Str + ½L + P + BX), 3d6 + 5 (Str) damage. Crit: 23.

Stone's Endurance (Racial Power)] Minor Action Range: Personal Effect: You gain resist 5 to all damage until the end of your next turn (UENT). At 11th level, resist 10 all. At 21st level, resist 15 all. Gain resist 5 UENT.

Swift Charge (Class Feature)] Free Action (Primal) Range: Personal Trigger: Your attack reduces an enemy to 0 hp. Effect: You charge an enemy.

Iron Wolf Charge (Iron Wolf Warrior Attack) No Action (Fear, Martial, Primal) Range: Close burst 2 Trigger: You hit an enemy with a charge attack. Effect: That enemy takes 1d6 extra damage from the triggering attack, 2d6 at 11th, 3d6 at 21st, and you make the following attack. Target: Each enemy in the burst Attack: Highest ability modifier vs. Will Hit: You push the target up to 2 squares. The target takes a -2 penalty to attack rolls UENT. +1d6 damage to triggering enemy. Attack Str (+5) vs Will; on hit, push target 3 squares (2 +1 BX).


Daily Powers[edit]

Swift Panther Rage (SPR) (Barbarian Daily 1) Standard Action (Primal, Rage, Weapon) Range: Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage Miss: Half damage. Effect: You enter the rage of the swift panther. Until the rage ends (URE), you gain a +2 bonus to speed and can shift 2 squares as a move action. A rage continues until you enter another rage, or the encounter ends (UEE). Maul: +8 vs AC (Str + ½L + P + BX), 6d6 + 5 (Str) damage. Crit: 41. Throwing Hammer: +8 vs AC (Str + ½L + P + BX), 3d6 + 5 (Str) damage. Crit: 23. +2 to movement, shift 2 as a move action URE.




Build[edit]

Name: Chernobog
Race: Mechanically Goliath, described as midget Stone Giant
Alignment: Unaligned
Religion: Primal/Skoraeus Stonebones
Gender: Male
Language(s): Common, Giant
Height: 8’ Weight: 500 lbs
Age: 20 years
Size: Medium Speed: 6 squares
BackGround: Geography – Mountains (+2 to Athletics)
Theme: Iron Wolf Warrior

Class: Barbarian Build: Rageblood Level: 1 XP: 150

Race[edit]

Racial Traits:
•Skill Bonuses: +2 Athletics, +2 Nature •Mountain's Tenacity: You gain a +1 racial bonus to his Will defense. •Powerful Athlete: When you make an Ahletics check to jump or climb, roll twice and use either result. •Stone's Endurance: You can use Stone's Endurance as an encounter power.

Class[edit]

Class Traits:
•Bonus to Defense: +2 to Fortitude. •Barbarian Agility: When you are not wearing heavy armor, you gain a +1 bonus to AC and Reflex. This bonus increases to +2 at 11th level and +3 at 21st level. •Rageblood Vigor: You gain the Swift Charge encounter power. In addition, whenever your attack reduces an enemy to 0 hit points, you gain temporary hit points (thp) equal to your Con modifier (+3). The number of thp is 5 + Con mod at 11th level and 10 + Con mod at 21st. •Rage Strike: At 5th level, you gain the Rage Strike power. •Rampage: Once per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack (MBA) as a free action. You do not have to attack the same target that you scored a critical hit against.


Equipment[edit]

•Adventurer's Kit (Backpack, bedroll, flint & steel, pouch, 10 days rations, 50' hemp rope, 2 sunrods, waterskin). 33 lb, 15 gp. •Hide Armor +3 AC bonus, -1 Check, 25 lb, 30 gp. •Maul Military two-handed melee hammer, 2d6 damage, +2 proficiency bonus, 12 lb, 30 gp. •Throwing Hammer Military one-handed melee hammer, 1d6 damage, +2 proficiency bonus, range 5/10, 2 lb, 5 gp. Off-Hand (you may attack effectively while holding a weapon in your main hand. You cannot attack with both weapons unless you have a power that lets you do so, but you can attack with either weapon). Heavy Thrown (you may make a ranged attack with the weapon, using your Strength instead of your Dexterity for the attack and damage bonuses).